2019-10-07 |
Wuzzy |
Make sure AI doesn't skip after collecting ammo. Fixes bug 796
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2019-08-27 |
unC0Rr |
Prevent leaking of thread objects
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2019-01-23 |
Wuzzy |
Fix AI trying to use tardis during multishoot
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2019-01-14 |
nemo |
branch merge
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2019-01-14 |
nemo |
ai improvements are release branch safe
0.9.25
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2019-01-01 |
unc0rr |
- Bots activate extra time if needed
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2019-01-01 |
unc0rr |
- Never consider a bot in inf attacks mode being in after attack mode, helps action in inf attack
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2018-11-18 |
unc0rr |
AI is bazooka genius
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2018-03-08 |
Wuzzy |
AI: Don't use tardis when in multishoot and not inf attack
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2018-03-07 |
Wuzzy |
Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
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2017-10-20 |
Wuzzy |
Increase chance for AI to use tardis over skip
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2017-10-20 |
Wuzzy |
AI player checks if it can use tardis before selecting it
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2017-10-18 |
Wuzzy |
AI hogs use timebox instead of skip if clueless what to do
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2017-10-18 |
Wuzzy |
AI doesn't use extra damage/vampirism/invulnerable again if already active
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2016-05-15 |
sheepluva |
remove another useless SysUtils include
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2016-03-18 |
nemo |
copypasta to make AI use vampirism too
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2016-02-08 |
unc0rr |
Fix one more crasher in early freeEverything call
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2016-01-31 |
unc0rr |
Bye-bye TryDo
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2015-12-31 |
unc0rr |
AI is pretty good at using Bee weapon
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2015-11-11 |
sheepluva |
add pchar casts to make pas2c happy
sdl2transition
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2015-11-10 |
sheepluva |
merge default
sdl2transition
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2015-11-10 |
sheepluva |
drop support for SDL 1.2
sdl2transition
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2015-08-10 |
sheepluva |
more copyright fixes
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2014-11-17 |
sheepluva |
some whitespace fixes
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2014-04-28 |
unc0rr |
Don't activate invulnerability/vampirism between shots of multiattack weapon
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2014-02-28 |
unc0rr |
AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-02-03 |
unc0rr |
- Cut actions array instead of performing full copy, when it is possible
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2014-01-28 |
unc0rr |
AI always activates invulnerability and extra damage if it has them
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-04 |
unc0rr |
merge default
webgl
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2013-12-24 |
nemo |
quick sanity change for AI + zerog
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2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-10-07 |
unc0rr |
- AI quickly shoots with desert eagle till hits the target
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2013-07-06 |
koda |
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
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2013-06-04 |
koda |
update branch
webgl
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-05-16 |
unc0rr |
Best level AI should maximize the score at all costs.
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2013-05-07 |
unc0rr |
IFDEF that score expectation logging
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2013-05-05 |
nemo |
pass the target
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2013-05-02 |
unc0rr |
Make AI more active in multiattack game mode
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2013-04-26 |
unc0rr |
Don't use writeln in ai thread (from rdd4035ee0f12), this causes crashes. Fixes issue 617.
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2013-04-14 |
koda |
let's go with what nemo suggests
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2013-04-13 |
koda |
let's try to kill the thread right away and protect the thread variable with a mutex
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2013-04-07 |
nemo |
set translucency on fruit theme water, clamp size to even number (same sdl window resize) and honouring min size, reduce calls to dmgmod a bit
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2013-04-05 |
koda |
use SDL_Threads everywhere
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2013-04-02 |
koda |
update webgl branch
webgl
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2013-03-06 |
nemo |
skip frozen hogs in switch
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2012-11-21 |
koda |
updated branch
webgl
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2012-11-15 |
unc0rr |
Don't rely on hedgehog facing direction, check intentions instead. Should fix excessive turns around and weird jumps to water
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2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-13 |
unc0rr |
Some tweaks to AI
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2012-10-22 |
unc0rr |
- Fix desyncs triggered by AI
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2012-10-22 |
unc0rr |
Check cake and air attack again if walked far from initial position (not tested)
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2012-10-22 |
unc0rr |
Mark places where tried to jump, avoid too much of thinking
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2012-07-27 |
unc0rr |
oops
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2012-07-27 |
unc0rr |
Fix edge case problems with sniper rifle
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2012-07-26 |
unc0rr |
No more AI jumping lulz
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2012-07-25 |
unc0rr |
merge
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