hedgewars/uAI.pas
2019-10-07 Wuzzy Make sure AI doesn't skip after collecting ammo. Fixes bug 796
2019-08-27 unC0Rr Prevent leaking of thread objects
2019-01-23 Wuzzy Fix AI trying to use tardis during multishoot
2019-01-14 nemo branch merge
2019-01-14 nemo ai improvements are release branch safe 0.9.25
2019-01-01 unc0rr - Bots activate extra time if needed
2019-01-01 unc0rr - Never consider a bot in inf attacks mode being in after attack mode, helps action in inf attack
2018-11-18 unc0rr AI is bazooka genius
2018-03-08 Wuzzy AI: Don't use tardis when in multishoot and not inf attack
2018-03-07 Wuzzy Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
2017-10-20 Wuzzy Increase chance for AI to use tardis over skip
2017-10-20 Wuzzy AI player checks if it can use tardis before selecting it
2017-10-18 Wuzzy AI hogs use timebox instead of skip if clueless what to do
2017-10-18 Wuzzy AI doesn't use extra damage/vampirism/invulnerable again if already active
2016-05-15 sheepluva remove another useless SysUtils include
2016-03-18 nemo copypasta to make AI use vampirism too
2016-02-08 unc0rr Fix one more crasher in early freeEverything call
2016-01-31 unc0rr Bye-bye TryDo
2015-12-31 unc0rr AI is pretty good at using Bee weapon
2015-11-11 sheepluva add pchar casts to make pas2c happy sdl2transition
2015-11-10 sheepluva merge default sdl2transition
2015-11-10 sheepluva drop support for SDL 1.2 sdl2transition
2015-08-10 sheepluva more copyright fixes
2014-11-17 sheepluva some whitespace fixes
2014-04-28 unc0rr Don't activate invulnerability/vampirism between shots of multiattack weapon
2014-02-28 unc0rr AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-02-03 unc0rr - Cut actions array instead of performing full copy, when it is possible
2014-01-28 unc0rr AI always activates invulnerability and extra damage if it has them
2014-01-21 koda partial merge of the webgl branch
2014-01-17 sheepluva update copyright to 2014
2014-01-04 unc0rr merge default webgl
2013-12-24 nemo quick sanity change for AI + zerog
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-10-07 unc0rr - AI quickly shoots with desert eagle till hits the target
2013-07-06 koda use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-05-16 unc0rr Best level AI should maximize the score at all costs.
2013-05-07 unc0rr IFDEF that score expectation logging
2013-05-05 nemo pass the target
2013-05-02 unc0rr Make AI more active in multiattack game mode
2013-04-26 unc0rr Don't use writeln in ai thread (from rdd4035ee0f12), this causes crashes. Fixes issue 617.
2013-04-14 koda let's go with what nemo suggests
2013-04-13 koda let's try to kill the thread right away and protect the thread variable with a mutex
2013-04-07 nemo set translucency on fruit theme water, clamp size to even number (same sdl window resize) and honouring min size, reduce calls to dmgmod a bit
2013-04-05 koda use SDL_Threads everywhere
2013-04-02 koda update webgl branch webgl
2013-03-06 nemo skip frozen hogs in switch
2012-11-21 koda updated branch webgl
2012-11-15 unc0rr Don't rely on hedgehog facing direction, check intentions instead. Should fix excessive turns around and weird jumps to water
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-11-13 unc0rr Some tweaks to AI
2012-10-22 unc0rr - Fix desyncs triggered by AI
2012-10-22 unc0rr Check cake and air attack again if walked far from initial position (not tested)
2012-10-22 unc0rr Mark places where tried to jump, avoid too much of thinking
2012-07-27 unc0rr oops
2012-07-27 unc0rr Fix edge case problems with sniper rifle
2012-07-26 unc0rr No more AI jumping lulz
2012-07-25 unc0rr merge
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