Sat, 04 May 2013 21:40:52 -0400 | nemo | pass the target | file | diff | annotate |
Thu, 02 May 2013 21:55:03 +0400 | unc0rr | Make AI more active in multiattack game mode | file | diff | annotate |
Sat, 27 Apr 2013 00:09:50 +0400 | unc0rr | Don't use writeln in ai thread (from rdd4035ee0f12), this causes crashes. Fixes issue 617. | file | diff | annotate |
Sun, 14 Apr 2013 22:57:13 +0200 | koda | let's go with what nemo suggests | file | diff | annotate |
Sat, 13 Apr 2013 20:34:30 +0200 | koda | let's try to kill the thread right away and protect the thread variable with a mutex | file | diff | annotate |
Sun, 07 Apr 2013 16:35:48 -0400 | nemo | set translucency on fruit theme water, clamp size to even number (same sdl window resize) and honouring min size, reduce calls to dmgmod a bit | file | diff | annotate |