hedgewars/uVariables.pas
2016-06-21 nemo bit of a start on HDPI monitor support. Fonts.
2016-05-17 unc0rr Merge default qmlfrontend
2016-04-26 sheepluva create forts in random order
2016-04-26 sheepluva fix clouds/flakes area not being adjusted after ResizeLand()
2016-02-09 unc0rr Merge default qmlfrontend
2016-01-23 sheepluva Lua API: SetCinematicMode(enable)
2016-01-23 sheepluva adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
2016-01-01 unc0rr merge default qmlfrontend
2015-12-31 nemo Force locations for hogs if even TryHard fails on initial spawn.
2015-11-16 unc0rr Merge default (add a bunch of FIXMEs) qmlfrontend
2015-11-10 sheepluva use SDL2 to paste clipboard contents sdl2transition
2015-11-07 sheepluva merge orphan head (while discarding all its changes) to make koda and his hg-git happy
2015-11-06 antonc27 - Merge from default ios-revival
2015-10-15 antonc27 - Mortar, Mudball and Land Spray need up/down buttons on mobile ios-revival
2015-10-15 antonc27 - Target button added to mobile touch controls ios-revival
2015-10-15 antonc27 - Target button added to mobile touch controls ios-revival
2015-10-15 antonc27 - Timer button added to mobile touch controls ios-revival
2015-09-13 nemo airmine hand sprite by wuzzy. totally temporary...
2015-09-12 antonc27 Merge ios-revival
2015-09-12 antonc27 - Revert of 'Reset for previously selected static map' ios-revival
2015-09-12 sheepluva uVariables: also initialize arrays and records in initModule
2015-09-12 antonc27 - Reset for previously selected static map ios-revival
2015-09-11 sheepluva make uVariables not depend on implicit one-time initialization by FPC
2015-09-10 sheepluva merge branch ios-revival into default
2015-08-17 antonc27 - Fix for iPhone 4S screen size ios-revival
2015-08-12 antonc27 - Name fixing for buttons ios-revival
2015-08-08 antonc27 - Fix for "Exception: Could not load OpenGL from /System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib" at start of app ios-revival
2015-09-03 unc0rr Merge default qmlfrontend
2015-09-01 sheepluva Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
2015-09-01 sheepluva global variable for defining construction distance limit. value smaller 1 means no limit (wip)
2015-08-10 sheepluva more copyright fixes
2015-07-19 sheepluva fix timebox sprite
2015-05-24 nemo change from default of 4 (like land mines) to 0, since it was breaking old scripts.
2015-04-02 unc0rr - Merge default qmlfrontend
2015-03-31 sheepluva small pixel jizz tweak
2015-03-31 sheepluva alternative explosion border smoothing
2015-03-22 sheepluva make using hog speech a bit more comfortable
2015-03-08 sheepluva copy to/paste from system clipboard (via frontend)
2015-02-14 nemo Fix bug, undo debug level in server, set air mine number to something non-debug
2015-02-14 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
2015-02-07 unc0rr merge with default qmlfrontend
2015-01-18 nemo Toss in scaled down underwater SD mine as "air mine" pending, er, cybernetic butterflies or whatever
2015-01-16 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
2015-01-03 unc0rr merge default qmlfrontend
2014-12-07 nemo Add that "make screenshots of Land/LandPixels" thing for map creators
2014-12-04 sheepluva flake FrameTicks value of 0 now indicades that the frame should not be changed
2014-12-02 unc0rr merge default qmlfrontend
2014-12-02 nemo switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
2014-11-23 sheepluva fix view limits in stereo 3d
2014-11-22 nemo Avoid promoting violence to hedgehogs. At least once a year.
2014-11-18 unc0rr merge default qmlfrontend
2014-11-08 nemo Partially hook up feature size so horrorcat has something to test.
2014-10-25 nemo Remove switching of hog's hat to chef. do it in draw instead.
2014-09-29 unc0rr Themes model, also add some files I forgot to add previously qmlfrontend
2014-09-27 unc0rr - Get rid of engine's PathPrefix and UserPathPrefix qmlfrontend
2014-09-19 unc0rr - Remove --port command qmlfrontend
2014-07-06 sheepluva simplifying some code
2014-06-24 nemo couple of custom sprites for mikade to override in a lua sidecar if he wants to
2014-06-18 sheepluva move DrawWaves to uRender
2014-06-18 sheepluva tweak/refactor how water is drawn
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