Sat, 06 Nov 2010 17:56:24 -0400 |
henek |
2 more variables to control water rise and health loss during sudden death.
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Sat, 06 Nov 2010 20:38:59 +0100 |
koda |
add Timeless and Fort game modes, tweaks to other modes
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Fri, 05 Nov 2010 22:32:00 -0400 |
henek |
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
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Fri, 05 Nov 2010 14:14:32 -0400 |
nemo |
Replace the deprecated Basketball mode with Clean Slate mode which uses a few of the new scheme options
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Wed, 03 Nov 2010 16:35:24 +0100 |
koda |
oops
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Wed, 03 Nov 2010 16:29:17 +0100 |
koda |
health reset mode ftw (replaces gfmines)
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Fri, 29 Oct 2010 00:24:17 +0200 |
koda |
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
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Sun, 10 Oct 2010 12:08:16 -0400 |
nemo |
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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Fri, 20 Aug 2010 11:26:27 -0400 |
nemo |
Flag for AI survival mode
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Fri, 04 Jun 2010 20:50:24 +0000 |
smxx |
Frontend:
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Sat, 03 Apr 2010 13:55:39 +0000 |
nemo |
New game scheme option to turn off land objects
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Thu, 01 Apr 2010 16:08:09 +0000 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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Tue, 30 Mar 2010 13:20:04 +0000 |
smxx |
Engine:
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Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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Wed, 03 Mar 2010 02:56:18 +0000 |
nemo |
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
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