Thu, 21 Feb 2008 18:48:16 +0000 Start console OpenGL reincarnation
unc0rr [Thu, 21 Feb 2008 18:48:16 +0000] rev 785
Start console OpenGL reincarnation
Tue, 05 Feb 2008 18:25:46 +0000 - Handle new command in game record and net
unc0rr [Tue, 05 Feb 2008 18:25:46 +0000] rev 784
- Handle new command in game record and net - Inc protocol version due to changes
Tue, 05 Feb 2008 17:53:38 +0000 - New command 'set weapon'
unc0rr [Tue, 05 Feb 2008 17:53:38 +0000] rev 783
- New command 'set weapon' - Fixes bug with changing weapon while switching hedgehogs
Sun, 03 Feb 2008 17:02:20 +0000 Full support for out-of-source build
unc0rr [Sun, 03 Feb 2008 17:02:20 +0000] rev 782
Full support for out-of-source build
Sat, 02 Feb 2008 15:20:41 +0000 First steps to support out-of-source build
unc0rr [Sat, 02 Feb 2008 15:20:41 +0000] rev 781
First steps to support out-of-source build
Fri, 01 Feb 2008 16:39:37 +0000 - Store sky color in theme cfg file
unc0rr [Fri, 01 Feb 2008 16:39:37 +0000] rev 780
- Store sky color in theme cfg file - Repair water
Thu, 31 Jan 2008 20:01:07 +0000 Hopefully finish freebsd port
unc0rr [Thu, 31 Jan 2008 20:01:07 +0000] rev 779
Hopefully finish freebsd port
Wed, 30 Jan 2008 18:41:01 +0000 Try to prepare freebsd port for 0.9.2. Not finished yet.
unc0rr [Wed, 30 Jan 2008 18:41:01 +0000] rev 778
Try to prepare freebsd port for 0.9.2. Not finished yet.
Mon, 28 Jan 2008 22:21:47 +0000 Solve problem with crosshairs
unc0rr [Mon, 28 Jan 2008 22:21:47 +0000] rev 777
Solve problem with crosshairs
Mon, 28 Jan 2008 19:05:29 +0000 Convert the rest of rotated sprites to be rotated by OpenGL
unc0rr [Mon, 28 Jan 2008 19:05:29 +0000] rev 776
Convert the rest of rotated sprites to be rotated by OpenGL
Mon, 28 Jan 2008 18:22:35 +0000 - Some optimizations
unc0rr [Mon, 28 Jan 2008 18:22:35 +0000] rev 775
- Some optimizations - Rotate grenade sprite using glRotatef (much better result)
Mon, 28 Jan 2008 17:51:18 +0000 Add alpha-channel to maps
unc0rr [Mon, 28 Jan 2008 17:51:18 +0000] rev 774
Add alpha-channel to maps
Mon, 28 Jan 2008 17:45:03 +0000 - Reanimate Volcano theme
unc0rr [Mon, 28 Jan 2008 17:45:03 +0000] rev 773
- Reanimate Volcano theme - Make clouds be transparent
Mon, 28 Jan 2008 17:26:57 +0000 Don't update all land texture when drawing tunnel (saves video throughput)
unc0rr [Mon, 28 Jan 2008 17:26:57 +0000] rev 772
Don't update all land texture when drawing tunnel (saves video throughput)
Mon, 28 Jan 2008 17:11:19 +0000 - Enable back console (doesn't render yet)
unc0rr [Mon, 28 Jan 2008 17:11:19 +0000] rev 771
- Enable back console (doesn't render yet) - Make texture size be of power of 2
Sun, 27 Jan 2008 20:47:30 +0000 - Add alpha-channel to all sprites left
unc0rr [Sun, 27 Jan 2008 20:47:30 +0000] rev 770
- Add alpha-channel to all sprites left - Reanimate ammo menu
Sun, 27 Jan 2008 20:35:40 +0000 - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr [Sun, 27 Jan 2008 20:35:40 +0000] rev 769
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization - Reanimate girder (and partly teleportation tool)
Sun, 27 Jan 2008 19:29:00 +0000 Store Land surface in memory:
unc0rr [Sun, 27 Jan 2008 19:29:00 +0000] rev 768
Store Land surface in memory: - Fixes strange land texture disappering - Speed up operations, changing land after its initialization
Sun, 27 Jan 2008 18:39:02 +0000 Introduce UpdateLandTexture function to update just parts of surface
unc0rr [Sun, 27 Jan 2008 18:39:02 +0000] rev 767
Introduce UpdateLandTexture function to update just parts of surface
Sun, 27 Jan 2008 17:27:13 +0000 - Update land texture after explosions
unc0rr [Sun, 27 Jan 2008 17:27:13 +0000] rev 766
- Update land texture after explosions - Restore loading progress
Sun, 27 Jan 2008 17:04:54 +0000 Fix a bug introduced in previous revision (accidental delete of land surface)
unc0rr [Sun, 27 Jan 2008 17:04:54 +0000] rev 765
Fix a bug introduced in previous revision (accidental delete of land surface)
Sun, 27 Jan 2008 16:49:11 +0000 Now game looks almost like it did before switching to OpenGL
unc0rr [Sun, 27 Jan 2008 16:49:11 +0000] rev 764
Now game looks almost like it did before switching to OpenGL
Sun, 27 Jan 2008 15:07:31 +0000 Add alpha-channel to horizont sprites
unc0rr [Sun, 27 Jan 2008 15:07:31 +0000] rev 763
Add alpha-channel to horizont sprites
Sun, 27 Jan 2008 15:02:12 +0000 More sprites are visible
unc0rr [Sun, 27 Jan 2008 15:02:12 +0000] rev 762
More sprites are visible
Sun, 27 Jan 2008 13:35:56 +0000 Now hedgehogs are seen on map :)
unc0rr [Sun, 27 Jan 2008 13:35:56 +0000] rev 761
Now hedgehogs are seen on map :)
Sun, 27 Jan 2008 13:23:57 +0000 Now land texture renders properly
unc0rr [Sun, 27 Jan 2008 13:23:57 +0000] rev 760
Now land texture renders properly
Sat, 26 Jan 2008 10:55:34 +0000 Enable back fps counter
unc0rr [Sat, 26 Jan 2008 10:55:34 +0000] rev 759
Enable back fps counter
Sat, 26 Jan 2008 10:21:43 +0000 - Start conveting pngs to have alpha-channel
unc0rr [Sat, 26 Jan 2008 10:21:43 +0000] rev 758
- Start conveting pngs to have alpha-channel
Sat, 26 Jan 2008 00:06:23 +0000 Enable water waves back
unc0rr [Sat, 26 Jan 2008 00:06:23 +0000] rev 757
Enable water waves back
Fri, 25 Jan 2008 23:55:03 +0000 Respect alpha channel
unc0rr [Fri, 25 Jan 2008 23:55:03 +0000] rev 756
Respect alpha channel
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