Wed, 24 Dec 2014 12:19:18 -0500 |
nemo |
fix for issue #894
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Sun, 14 Dec 2014 03:32:11 +0100 |
sheepluva |
Issue 755: Lua API: Add ammo type parameter for onHogAttack
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Sat, 29 Nov 2014 14:57:07 -0500 |
nemo |
Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
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Sat, 29 Nov 2014 18:56:42 +0100 |
sheepluva |
don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
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Sat, 25 Oct 2014 11:29:45 -0400 |
nemo |
Remove switching of hog's hat to chef. do it in draw instead.
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Sun, 19 Oct 2014 15:46:09 -0400 |
nemo |
allow hogs to repeatedly enter portals placed on the ground
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Sat, 05 Jul 2014 20:15:56 +0200 |
sheepluva |
WIP: weSea tweaks, functional and visual
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Wed, 05 Mar 2014 12:38:01 +0100 |
sheepluva |
don't stack bye/teleport sounds of hogs (when a team is gone)
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Thu, 20 Feb 2014 00:28:49 +0400 |
unc0rr |
Fix tinting of AI kills counter
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Wed, 19 Feb 2014 19:10:11 +0400 |
unc0rr |
Should never use State like this, since some states aren't synced (thinking state for example)
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Sun, 09 Feb 2014 00:44:29 +0400 |
unc0rr |
Even more explicit type conversions and other stuff to help pas2c use ansistrings
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Sat, 08 Feb 2014 16:29:34 +0400 |
unc0rr |
Implicit type casts to help pas2c
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Thu, 06 Feb 2014 22:03:53 +0100 |
sheepluva |
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Tue, 04 Feb 2014 16:35:31 +0100 |
sheepluva |
fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
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Tue, 21 Jan 2014 22:38:13 +0100 |
koda |
partial merge of the webgl branch
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Fri, 17 Jan 2014 01:06:54 +0100 |
sheepluva |
update copyright to 2014
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Sun, 12 Jan 2014 11:07:49 +0400 |
unc0rr |
That check was too weird and complicated
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Sun, 05 Jan 2014 10:54:03 +0400 |
unc0rr |
- Fix build via pas2c
webgl
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Sat, 04 Jan 2014 23:55:54 +0400 |
unc0rr |
merge default
webgl
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Wed, 05 Mar 2014 12:35:51 +0100 |
sheepluva |
don't stack bye/teleport sounds of hogs (when a team is gone)
0.9.20
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Fri, 03 Jan 2014 00:31:07 -0500 |
nemo |
tweak
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Thu, 02 Jan 2014 23:52:34 -0500 |
nemo |
hey, if unc0rr can screw with gravity...
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Sat, 21 Dec 2013 01:14:59 +0400 |
unC0Rr |
Fix warnings
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Sat, 14 Dec 2013 14:24:03 -0500 |
nemo |
clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
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Tue, 10 Dec 2013 00:05:27 -0500 |
nemo |
fix for fail to place using ammo
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Sun, 08 Dec 2013 16:04:40 -0500 |
nemo |
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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Sun, 01 Dec 2013 13:22:06 -0500 |
nemo |
don't abort changeammo on attacking/attacked in infattack mode, keep scrolling through slot after setweap even if a multishoot was aborted triggering gstattacked, to ensure proper ammo gets set for next turn
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Sat, 30 Nov 2013 22:34:39 -0500 |
nemo |
Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
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Tue, 19 Nov 2013 22:15:40 -0500 |
nemo |
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
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Fri, 08 Nov 2013 23:11:13 -0500 |
nemo |
Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
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Mon, 04 Nov 2013 22:41:55 -0500 |
nemo |
cleanup of timer accidentally exposed prob w/ timebox
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Sun, 03 Nov 2013 14:45:07 -0500 |
nemo |
this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
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Sun, 03 Nov 2013 22:39:00 +0400 |
unc0rr |
Quick and simple implementation of afk mode (toggled by /pause)
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Thu, 31 Oct 2013 21:04:39 -0400 |
nemo |
ok. this should avoid calling switch inappropriately. also, add skip to trophyrace and add the per-team achievement reporting.
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Sat, 26 Oct 2013 13:58:49 -0400 |
nemo |
Remove this looping past F10. causes infinite loop with no weapons. Besides, should always have skip in last slot unless a script is screwing with it.
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Mon, 14 Oct 2013 00:33:10 -0400 |
nemo |
don't kill rope if not extended
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Sun, 13 Oct 2013 13:14:32 -0400 |
nemo |
make wrapping nicer when there's collision
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Fri, 11 Oct 2013 17:43:13 +0200 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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Wed, 09 Oct 2013 20:25:16 -0400 |
nemo |
skip kill for bounce
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Wed, 09 Oct 2013 20:23:06 -0400 |
nemo |
kill rope on wrap
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Tue, 08 Oct 2013 10:28:57 +0400 |
unc0rr |
boo, nemo, boo
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Mon, 07 Oct 2013 21:31:47 -0400 |
nemo |
make this a tiny bit less aggressive
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Sun, 29 Sep 2013 19:03:15 -0400 |
nemo |
Make a few more gears honour world edge checks
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Sun, 29 Sep 2013 16:10:32 -0400 |
nemo |
partial implementation of non-infinite world (edge wrap/warp/bounce)
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Thu, 27 Jun 2013 14:01:43 -0400 |
nemo |
Make add/delete consistent (this has bugged me for so long)
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Thu, 27 Jun 2013 15:33:02 +0400 |
unc0rr |
Refactoring: get rid of GSHandlers.inc
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Thu, 27 Jun 2013 14:37:03 +0400 |
unc0rr |
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
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Sun, 09 Jun 2013 12:22:53 +0200 |
koda |
update with default
webgl
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Wed, 05 Jun 2013 12:47:33 -0400 |
nemo |
Restore CurAmmoType check as well, that was removed in r8f317ba10675 when trying to fix aiming during alt attack.
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Tue, 04 Jun 2013 22:28:12 +0200 |
koda |
update branch
webgl
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Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
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Mon, 27 May 2013 16:56:44 -0400 |
nemo |
don't resurrect frozen
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Tue, 21 May 2013 22:56:31 -0400 |
nemo |
Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
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Tue, 14 May 2013 08:57:30 -0400 |
nemo |
Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
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Mon, 13 May 2013 22:40:32 -0400 |
nemo |
some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
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Thu, 02 May 2013 21:56:24 +0400 |
unc0rr |
CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
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Tue, 02 Apr 2013 21:00:57 +0200 |
koda |
update webgl branch
webgl
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Fri, 29 Mar 2013 10:54:12 -0400 |
nemo |
This should ensure rope can still be aimed quickly when an alt weapon is active.
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Wed, 27 Mar 2013 11:18:00 +0100 |
koda |
merge correction, also what's with all those trailing whitespaces?
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