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hedgewars/uCollisions.pas
2016-03-03
nemo
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
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2016-01-31
unc0rr
Bye-bye TryDo
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2015-09-10
sheepluva
small code cleanup
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2015-08-10
sheepluva
more copyright fixes
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2015-02-14
nemo
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
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2014-12-08
nemo
nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
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2014-11-25
nemo
Skip checkin on collision for frequently spammed gear types if collision gets huge instead of trying to delete mines.
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2014-11-14
unC0Rr
Fix warnings given by 32-bit fpc
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2014-07-05
sheepluva
WIP: weSea tweaks, functional and visual
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2014-02-04
sheepluva
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-21
koda
partial merge of the webgl branch
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2014-01-17
sheepluva
update copyright to 2014
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2014-01-04
unc0rr
merge default
webgl
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2013-12-02
sheepluva
fix for: uCollisions.pas(63,50) Hint: Unit "uGearsList" not used in uCollisions
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