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hedgewars/uLandObjects.pas
Thu, 14 Oct 2010 22:01:33 +0200
koda
less warning, no rotation glitch, more comments
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Thu, 07 Oct 2010 16:02:28 -0400
nemo
bug #83 - move test of disabled land objects into AddObjects
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Tue, 24 Aug 2010 17:03:44 +0200
smaxx
Engine:
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Sat, 31 Jul 2010 11:24:53 +0200
koda
remove trailing spaces from end of line
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Wed, 14 Jul 2010 00:43:36 +0200
koda
save the gl client state to get a nice 80% fps boost
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Wed, 30 Jun 2010 14:52:48 +0200
koda
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
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Sun, 20 Jun 2010 19:31:15 -0400
nemo
This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
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