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hedgewars/uVariables.pas
2012-04-29
Xeli
target using the utility button, this fixes bee
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2012-04-28
nemo
unbreak snowball
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2012-04-27
Xeli
add ammoprop to enable to up and down buttons on for the touch interface
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2012-04-19
unc0rr
Some more progress with pas2c
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2012-04-14
unc0rr
Improve rendering of function types, ranges, and more
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2012-04-14
unc0rr
Fix insanity
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2012-04-09
koda
vob* variables need to be reset
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2012-03-27
nemo
At mikade's request. give scripting access to the map name prior to override.
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2012-03-23
Xeli
first part of the utilitywidget (grenade timer/swap hogs) code
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2012-03-17
Xeli
You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
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2012-02-18
Xeli
moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
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2012-02-17
koda
the most important commit of the year
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2012-02-15
koda
moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
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2012-02-15
koda
small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
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2012-02-12
koda
add keywords for landscape ammomenu and touch interface
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2012-02-07
Xeli
prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
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2012-02-07
nemo
slider tweak
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2012-02-06
Xeli
show buttons on the screen, similar to the iOS overlay
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2012-02-06
nemo
unbreak tardis
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2012-02-05
nemo
add individual hog healths to team health bar
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2012-02-04
Xeli
Rewrote the Ammomenu:
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2012-01-29
koda
rotation ftw!!! (engine part)
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2012-01-28
koda
minor cleanup, gather AMSlotSize in uConsts
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2011-11-28
nemo
remove placeholder values that snuck in in the merge
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2011-11-25
unc0rr
Help parser a bit
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2011-11-24
koda
GSoC 2011: Android port - merged mainstream
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2011-11-17
koda
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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2011-11-12
Xeli
merge...i think
hedgeroid
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2011-11-10
nemo
Make mazes filter use same variable as template filter
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2011-11-06
nemo
Might as well make the air attack team coloured too
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