Thu, 12 Apr 2018 00:40:10 +0200 Update changelog
Wuzzy <Wuzzy2@mail.ru> [Thu, 12 Apr 2018 00:40:10 +0200] rev 13322
Update changelog
Wed, 11 Apr 2018 17:59:59 -0400 merge with 0.9.23, pulling in unc0rr's desync fix
nemo [Wed, 11 Apr 2018 17:59:59 -0400] rev 13321
merge with 0.9.23, pulling in unc0rr's desync fix
Sun, 08 Apr 2018 00:52:22 +0200 cleanup whitespaces, add braces to for loops
sheepluva [Sun, 08 Apr 2018 00:52:22 +0200] rev 13320
cleanup whitespaces, add braces to for loops also throw in a break for good measure
Sun, 08 Apr 2018 00:26:33 +0200 I guess "Fix weapon scheme lookup being unnecesarily persisted"?.. or something
alfadur [Sun, 08 Apr 2018 00:26:33 +0200] rev 13319
I guess "Fix weapon scheme lookup being unnecesarily persisted"?.. or something
Sat, 07 Apr 2018 23:38:19 +0200 Quick Game: ignore hidden themes
sheepluva [Sat, 07 Apr 2018 23:38:19 +0200] rev 13318
Quick Game: ignore hidden themes
Sat, 07 Apr 2018 22:16:36 +0200 Fix segfault on game halt (if no logfile)
sheepluva [Sat, 07 Apr 2018 22:16:36 +0200] rev 13317
Fix segfault on game halt (if no logfile)
Fri, 06 Apr 2018 12:34:23 -0400 quick game wasn't checking for hidden themes. It should, but this will at least make them not-crash. The results are kind of amusing.
nemo [Fri, 06 Apr 2018 12:34:23 -0400] rev 13316
quick game wasn't checking for hidden themes. It should, but this will at least make them not-crash. The results are kind of amusing.
Wed, 04 Apr 2018 21:34:09 +0200 Remove “mission accomplished” victory message, might be confusing
Wuzzy <Wuzzy2@mail.ru> [Wed, 04 Apr 2018 21:34:09 +0200] rev 13315
Remove “mission accomplished” victory message, might be confusing For example, if this appears in an actual mission when the player fails.
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