Wed, 16 Jan 2019 22:48:48 +0100 |
Wuzzy |
Make passive teams no longer mess with game stats
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Wed, 16 Jan 2019 15:40:11 +0100 |
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Add SetTeamPassive. Passive teams are treated like frozen teams
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Tue, 15 Jan 2019 21:28:54 +0100 |
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Make hog kill stat stuff consistent WRT SD water rise
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Tue, 15 Jan 2019 21:23:56 +0100 |
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Fix hog taunts counting SD water rise drowns as team kills (bug 691)
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Tue, 15 Jan 2019 20:53:01 +0100 |
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Comment all important variables in uStats
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Thu, 10 Jan 2019 19:47:18 +0100 |
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Don't say "first blood" in games with only 1 clan
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Tue, 18 Dec 2018 18:26:13 +0100 |
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Add Lua callback: onGameResult
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Mon, 10 Dec 2018 08:55:45 +0100 |
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Fix "first blood" taunt being repeated if same hog got hurt again
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Wed, 05 Dec 2018 09:38:31 -0500 |
nemo |
make pas2c function without haskell aborting if locale is C
0.9.25
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Wed, 31 Oct 2018 14:33:43 +0100 |
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Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
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Tue, 30 Oct 2018 23:51:01 +0100 |
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Attacking same clan (not same team) is no longer enough to trigger sndSameTeam
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Tue, 30 Oct 2018 23:08:43 +0100 |
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Play another voice as fallback if sndRevenge could not be found
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Sun, 28 Oct 2018 04:21:13 +0100 |
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Add taunts: Leavemealone, Cutitout (when attacked many times)
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Sun, 28 Oct 2018 02:24:06 +0200 |
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Add revenge taunt
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Sun, 28 Oct 2018 00:47:10 +0200 |
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Chance to play sndNutter if player sacrifices hog and misses
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Sat, 27 Oct 2018 20:31:31 +0200 |
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Don't play sndDrat or sndBugger on self-kill
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Sat, 27 Oct 2018 17:17:01 +0200 |
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Add 3 taunts: Amazing, Brilliant, Excellent
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Sat, 27 Oct 2018 15:55:19 +0200 |
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Add 7 new taunts
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Sat, 27 Oct 2018 15:13:49 +0200 |
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uStats: Fix DamageGiven being counted twice, fix self-damage msg never appearing
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Tue, 09 Oct 2018 11:28:07 -0400 |
nemo |
IFDEF out missing function with FIXME, revert pas2c change in 0ecf77e203c0 as suggested by unc0rr, another string annotation
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Wed, 05 Sep 2018 01:53:21 +0200 |
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Fix clan ranking counter advancing per-team instaed of per-clan in case of a tie
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Tue, 04 Sep 2018 17:57:48 +0200 |
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Fix turn reaction not working properly after turn
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Tue, 04 Sep 2018 16:12:53 +0200 |
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Fix player rankings getting confused if a clan was revived
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Tue, 04 Sep 2018 15:03:35 +0200 |
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Fix player rankings on round draw: Clans that die in the same turn now have the same rank
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Tue, 04 Sep 2018 14:20:15 +0200 |
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Rework rankings of losing clans: Rank them in the reverse order they died
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Mon, 03 Sep 2018 22:14:46 +0200 |
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Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
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Sat, 11 Aug 2018 21:43:55 +0200 |
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Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
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Wed, 08 Aug 2018 14:38:54 +0200 |
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Refactor text color variable names, export 2 color values to Lua
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Wed, 07 Feb 2018 11:03:14 +0100 |
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Refactor Sudden Death starting into own function
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Thu, 28 Sep 2017 01:15:25 +0200 |
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Don't play “missed” taunt if a target has been hit
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