2013-02-05 |
nemo |
Trying to prevent audio mute from endlessly spamming. Untested.
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2013-01-26 |
koda |
update branch
webgl
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2013-01-23 |
koda |
restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
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2013-01-12 |
nemo |
Prevent camera from moving with auto camera disabled when remote teams are targetting
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2013-01-10 |
martin_bede |
Fix tons of warnings
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2013-01-03 |
martin_bede |
Removed wiggle 3D mode, reorder the list of 3D modes.
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2012-12-25 |
koda |
update branch with default
webgl
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2012-12-03 |
Rowan D |
GCI2012: Convert uMobile into a Callback Record
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2012-11-30 |
Joe Doyle (Ginto8) |
Move global variables to units that use them
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2012-11-29 |
Chris Wong |
Invert S3D_DISABLED to more consistent USE_S3D_RENDERING
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2012-11-22 |
koda |
throw in some 'nots' trying to restore pas2c functionality
webgl
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2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-04 |
nemo |
Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
0.9.18
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2012-10-28 |
nemo |
more like here
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2012-10-28 |
koda |
merge
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2012-10-28 |
koda |
cleanup in initEverything and freeEverything
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2012-10-28 |
koda |
disable audio dampening on mobile
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2012-10-28 |
nemo |
issue #428 - move power to after team labels
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2012-10-27 |
Xeli |
apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
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2012-10-27 |
unc0rr |
Fix issue 435, and also unreported bug when 2 or even 4 entries could have selection at the same time in weapons menu.
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2012-10-01 |
unc0rr |
- Fix warnings and hints
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2012-09-01 |
nemo |
remove checks from c4272519b128, ed7fecd0f5fd just hides 'em instead.
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2012-09-01 |
unc0rr |
hide health bars of dead teams
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2012-08-05 |
Stepan777 |
merge
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2012-08-01 |
nemo |
Toggle autoCameraOn in Findhh instead of checking FollowGear which could be set in a variety of places. Issue #404
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2012-07-26 |
Stepan777 |
merge
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2012-07-25 |
nemo |
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
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2012-07-20 |
koda |
ooops (and indentation)
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2012-07-20 |
koda |
press 8 to mute audio while ingame
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2012-07-13 |
Stepan777 |
Correctly distinguish between game and real ticks while recording video,
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2012-07-10 |
Stepan777 |
Fix bug with isInLag picture displayed at end of some videos.
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2012-07-10 |
Wolfgang Steffens |
Merge
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2012-07-09 |
Stepan777 |
merge
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2012-07-08 |
nemo |
A bit more convoluted, but more attractive visually
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2012-07-06 |
Stepan777 |
merge
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2012-07-05 |
unc0rr |
It is global var
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2012-07-10 |
Wolfgang Steffens |
Added auto cropping to atlasing
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2012-06-25 |
Wolfgang Steffens |
GL1.x fixes
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2012-06-25 |
Wolfgang Steffens |
using atlas for rendering now
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2012-06-25 |
Wolfgang Steffens |
retaining SDL surfaces in order to allow recreating atlases from scratch without
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2012-06-25 |
Wolfgang Steffens |
Merge
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2012-06-24 |
Stepan777 |
remaining IFDEFs
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2012-06-24 |
Stepan777 |
merge
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2012-06-13 |
koda |
DPI for everyone
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2012-06-07 |
Stepan777 |
1. Add IFDEFs for video recording
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2012-06-07 |
Stepan777 |
merge
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2012-06-06 |
unc0rr |
Not needed here
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2012-06-05 |
Wolfgang Steffens |
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
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2012-06-05 |
unc0rr |
- Allow camera movement while current hedgehog is falling
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2012-06-05 |
Wolfgang Steffens |
Merge
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2012-06-04 |
Stepan777 |
here it is
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2012-06-02 |
Xeli |
Android: added a callback to java to determine dpi/dip how much we should scale the ui
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2012-05-22 |
Wolfgang Steffens |
Merge
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2012-05-17 |
Xeli |
android typo/sabotage
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2012-05-14 |
Wolfgang Steffens |
Replaced FFP code that sets up orthogonal projection with explicit matrix
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2012-05-14 |
Wolfgang Steffens |
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
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2012-05-12 |
unc0rr |
pas2c stuff again
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2012-05-10 |
koda |
minor changes for warnings and a variables scope
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2012-05-05 |
koda |
old typed const moved to their proper unit
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2012-05-05 |
koda |
the scope cleanup continues...
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