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gameServer/HWProtoInRoomState.hs
2012-10-28
unc0rr
Choose first unused color for added team (addresses issue 431) + other small changes
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2012-10-21
unc0rr
Keep room admin ready status always set
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2012-10-17
unc0rr
Fix most of server warnings
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2012-10-17
unc0rr
'In game' client flag, both server and frontend support
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2012-10-15
unc0rr
Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
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2012-08-13
unc0rr
Room bans. They're more simple, than the global ones: if you ban someone, he is banned by ip in this room for the rest of the room lifetime. Not tested.
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2012-06-28
unc0rr
- Try sending remove message in 'finally' as a last resort
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2012-06-22
unc0rr
Swap order of actions
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2012-04-22
unc0rr
Allow LIST command while in room to not annoy old frontends (0.9.17 or less) with warnings
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2012-03-24
unc0rr
Fix server thinking game is still not finished sometimes
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2012-03-01
unc0rr
Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
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2012-03-01
unc0rr
Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
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2012-02-29
unc0rr
Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others.
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2012-02-25
unc0rr
Remove client's teams only when game is running and exit status is 'incorrect exit'. Frontend still sends excessive ROUND_FINISHED, so the bug is not fixed completely.
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2012-02-20
unc0rr
- Register HWTeam metatype so HWTeam objects could be passed via queued connections
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2012-02-16
unc0rr
Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
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2011-12-29
unc0rr
Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
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2011-11-20
unc0rr
Fix empty teams list when trying to spectate
0.9.17
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2011-09-29
unc0rr
GameInfo needs room params copy
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2011-09-27
unc0rr
Introduce EngineInteraction module
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2011-09-24
unc0rr
Store replays for further analysis
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2011-09-23
unc0rr
Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
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2011-09-16
unc0rr
- Allow 8 teams in game on 0.9.16-dev
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2011-04-12
unc0rr
Start implementation of archivements/ratings on server side: replay saving routine
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2011-04-03
unc0rr
Allow to rename room
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2011-03-21
EJ
Changed the standard show function to Text.Show.ByteString, and misc.
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2011-03-06
unc0rr
- Write server config into .ini file on change
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2011-03-05
unc0rr
Use Maybe for storing client's clan, allows less error-prone spectator checks
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2011-03-03
unc0rr
Use Data.TConfig to read and store server config in hedgewars.ini (a little bit of hate to the author for not exporting Conf type)
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2011-02-16
unc0rr
Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)
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