Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 23:32:03 +0200] rev 12225
Use the same link color consistently in frontend
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 23:10:56 +0200] rev 12224
Make entire top part of about screen translatable
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 22:43:55 +0200] rev 12223
Make library list in about screen translatable
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 21:42:53 +0200] rev 12222
Prevent frontend from starting game w/ >48 hogs
This is because the engine does not support >48 hogs (another bug), but at least this commit a common crash with useless/confusing error message.
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 20:56:01 +0200] rev 12221
Fix crash when trying to open ammo menu with current team hog gear = nil
Also fixes crash in A Classic Fairytale, mission 2 when rightclicking at Brainiac intro sequence (#142)
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 19:08:00 +0200] rev 12220
Fix caption not updating if adding caption with same text but different color
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 18:42:50 +0200] rev 12219
Increase duck cost in Construction Mode to 40
nemo [Mon, 10 Apr 2017 12:06:43 -0400] rev 12218
bulk copy of latest physfs to our misc/libphysfs since this seems to fix an off-by-1 error reliably hit in readln read of 1 byte probably introduced in the addition of the buffered read. Whether this is excessive or whether libphysfs should even be maintained by us is another matter. But at least we shouldn't crash
nemo [Mon, 10 Apr 2017 09:05:16 -0400] rev 12217
merge in patch used in arch/fedora - fixes a lazy physfs memcpy that was breaking upstream's stricter checking
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 14:34:32 +0200] rev 12216
Fix dynamite sparks appearing underwater
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 14:15:00 +0200] rev 12215
Render gear timers in front of water
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 13:51:07 +0200] rev 12214
Fix syntax error in uGearsUtils
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 13:30:44 +0200] rev 12213
Play different bounce sound for rubber duck
Wuzzy <almikes@aol.com> [Sun, 09 Apr 2017 20:54:33 +0200] rev 12212
Add rubber duck to (Balanced) Random Weapon, Construction Mode, HedgeEditor
Wuzzy <almikes@aol.com> [Sun, 09 Apr 2017 00:51:26 +0200] rev 12211
Fix free rubber ducks in Highlander
Wuzzy <almikes@aol.com> [Fri, 13 May 2016 01:19:28 +0200] rev 12210
Fix duck issues with Sea edge swimming
Wuzzy <almikes@aol.com> [Fri, 13 May 2016 00:17:05 +0200] rev 12209
Don't play duck drop sound when duck spawns in water
Wuzzy <almikes@aol.com> [Fri, 13 May 2016 00:08:09 +0200] rev 12208
Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 19:45:26 +0200] rev 12207
Add a few comments for rubber duck
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 19:33:30 +0200] rev 12206
Put duck speed factor into gear variable
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 19:22:53 +0200] rev 12205
Fix rubber duck speed when hitting sea edge initially
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 18:16:09 +0200] rev 12204
Fix rubber duck not bouncing off diagonal rubber
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 17:23:06 +0200] rev 12203
Render rubber duck timer when <6s
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 16:56:23 +0200] rev 12202
Re-enable GetLaunchX/Y, use non-zero eject only for amDuck for now
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 16:20:17 +0200] rev 12201
Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 21:48:39 +0200] rev 12200
Add rubber duck images for real
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 21:48:25 +0200] rev 12199
Add sounds for rubberduck drop, destruction and water collision
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 21:43:48 +0200] rev 12198
Add ammotype amDuck for rubber duck
Still needs some tweaking (eject position, ammo menu slot)
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 18:36:12 +0200] rev 12197
Add gear gtDuck: rubber duck
Properties:
- Falls straight down
- Swims on water and follows wind direction
- Follows Sea world edge
- Explodes on collision or after 9s
- Timer resets when hitting water
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 18:26:25 +0200] rev 12196
Update changelog: Water anim., translations
KoBeWi <kobewi4e@gmail.com> [Sat, 08 Apr 2017 17:21:22 +0200] rev 12195
Fix bad water flow animation
KoBeWi <kobewi4e@gmail.com> [Sat, 08 Apr 2017 17:17:28 +0200] rev 12194
Water can now be animated
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 06:22:43 +0200] rev 12193
Fix CPU level sprites falling down in ClimbHome (instead of stars)
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 05:23:07 +0200] rev 12192
Locale: Replace outdated round start message with loading template
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 05:04:18 +0200] rev 12191
Load screen: Move “LOADING” from image into text box
So this message can be properly translated
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 05:03:30 +0200] rev 12190
Add a few home run messages (en, de)
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 04:56:51 +0200] rev 12189
Add support for hog name in home run message
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 03:27:17 +0200] rev 12188
Remove English-only text from campaign mission images
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 03:10:28 +0200] rev 12187
Replace portal mission image with screenshot
Done to remove English-only text
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 02:26:12 +0200] rev 12186
Harden the countdown sound check
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 01:50:49 +0200] rev 12185
Fix name Scottish Gaelic being incorrectly displayed in language dropdown
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 01:41:30 +0200] rev 12184
Add basic win/draw messages in Scottish Gaelic
fios@foramnagaidhlig.net <fios@foramnagaidhlig.net> [Fri, 07 Apr 2017 01:17:51 +0200] rev 12183
Scottish Gaelic translation update: tips, missions, frontend, engine
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 00:57:09 +0200] rev 12182
Set turn time to 0 when current hog drowns
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 23:28:13 +0200] rev 12181
Fix enemy saying “Missed” when poisoned w/o damage
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 22:34:02 +0200] rev 12180
Fix time box tooltip saying it is not *yet* available in SD
When it is actually not available *anymore*
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 22:02:29 +0200] rev 12179
Show random event message on round start, instead of the static one
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 21:49:59 +0200] rev 12178
Add new random victory/round draw messages in English
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 20:57:51 +0200] rev 12177
Implement random round draw / team win messages
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 20:14:05 +0200] rev 12176
Add back accidental removal of random mines
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 20:01:14 +0200] rev 12175
Add many ticker messages for the new ticker events
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 07:34:00 +0200] rev 12174
More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 05:54:45 +0200] rev 12173
Allow to place theme objects on water
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 18:23:10 +0200] rev 12172
Simplify the background gradient of Beach theme, fixes ugly “stripe” at borders
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 18:12:40 +0200] rev 12171
Smoother water gradient for Beach theme
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 17:43:46 +0200] rev 12170
Update changelog
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 17:29:18 +0200] rev 12169
Remove redundant water color definitions in themes with default water
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 17:28:46 +0200] rev 12168
Set default theme water color to blue
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 17:26:59 +0200] rev 12167
Remove Lua function SetAmmoStore
This function very obscure and has never been used, nobody will miss it.
See
issue #145 for full rationale.
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 17:26:05 +0200] rev 12166
Fix ugly dragonball grave 1 pixel bouncing
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 17:23:34 +0200] rev 12165
Display native language names in language combo box instead of always English
sheepluva [Tue, 04 Apr 2017 23:43:19 +0200] rev 12164
whitespace fixes (SEE, I AM USEFUL!)
KoBeWi <kobewi4e@gmail.com> [Sun, 09 Oct 2016 19:59:00 +0200] rev 12163
added CloudsL and FlakeL
Wuzzy <almikes@aol.com> [Tue, 04 Apr 2017 21:17:02 +0200] rev 12162
Fix hedgehogs/ticker ignoring kills without damage (#149)
Wuzzy <almikes@aol.com> [Tue, 04 Apr 2017 17:02:38 +0200] rev 12161
Lua callback: onUsedAmmo, after using up an ammo
Useful to know when e.g. shotgun attack has finished
Syntax: onUsedAmmo(ammoType)
* ammoType: Ammo type of used ammo
Note: Not called for ammo type amNothing
Thanks to KoBeWi
Wuzzy <almikes@aol.com> [Tue, 04 Apr 2017 05:35:11 +0200] rev 12160
Disable incorrect “%1” messages in German home run messages
%1 is not yet supported for home runs
Wuzzy <almikes@aol.com> [Tue, 04 Apr 2017 05:33:15 +0200] rev 12159
Add a bunch of funny ticker messages for English
Wuzzy <almikes@aol.com> [Tue, 04 Apr 2017 02:41:11 +0200] rev 12158
Fix incorrect size of Beach theme icons
The icons had about double the required size. This caused a graphical glitch when selecting Beach and hand-drawn map.
Wuzzy <almikes@aol.com> [Tue, 04 Apr 2017 02:22:30 +0200] rev 12157
Mention addition of Beach theme in changelog
Wuzzy <almikes@aol.com> [Tue, 04 Apr 2017 02:06:35 +0200] rev 12156
Update German frontend translation
nemo [Mon, 20 Mar 2017 08:58:30 -0400] rev 12155
sanity cutoff for splash sound
unc0rr [Mon, 06 Feb 2017 18:15:29 +0300] rev 12154
Fix handlers module
unc0rr [Mon, 06 Feb 2017 17:54:27 +0300] rev 12153
Store room protocol number
unc0rr [Sat, 04 Feb 2017 19:52:38 +0300] rev 12152
Room creation halfplemented
unc0rr [Fri, 27 Jan 2017 23:03:31 +0300] rev 12151
SendAllButMe action, list all clients in lobby in LobbyJoined message to newcomers
unc0rr [Thu, 26 Jan 2017 14:45:44 +0300] rev 12150
Lobby joining action
unc0rr [Wed, 25 Jan 2017 23:48:23 +0300] rev 12149
More refactoring
unc0rr [Tue, 24 Jan 2017 20:28:16 +0300] rev 12148
Toss code around
unc0rr [Mon, 23 Jan 2017 23:43:29 +0300] rev 12147
Start refactoring path from getting message from client to reacting to it
unc0rr [Wed, 18 Jan 2017 22:54:02 +0300] rev 12146
Basic support for NICK message
unc0rr [Wed, 18 Jan 2017 22:23:41 +0300] rev 12145
Fix malformed messages parsing
unc0rr [Wed, 18 Jan 2017 22:15:55 +0300] rev 12144
- Handle errors
- Client removal routine
- Handle QUIT message
unc0rr [Sun, 15 Jan 2017 00:34:36 +0300] rev 12143
Introduce actions, just like in the old server
unc0rr [Sat, 14 Jan 2017 22:30:09 +0300] rev 12142
- Use logging facilities instead of plain println!
- Parse malformed messages, parser doesn't get stuck anymore
unc0rr [Sat, 14 Jan 2017 00:46:52 +0300] rev 12141
- Render messages to string
- Respond to PING messages
unc0rr [Wed, 11 Jan 2017 22:42:59 +0300] rev 12140
Add more messages to the parser
unc0rr [Wed, 11 Jan 2017 17:39:21 +0300] rev 12139
Optional parameters parsing function
unc0rr [Sun, 08 Jan 2017 23:57:45 +0300] rev 12138
Some parsing using nom
unc0rr [Sat, 07 Jan 2017 21:34:00 +0300] rev 12137
Give up on lalrpop, let's try nom
unc0rr [Fri, 06 Jan 2017 01:00:21 +0300] rev 12136
Still trying to make parser work
unc0rr [Thu, 05 Jan 2017 19:07:01 +0300] rev 12135
Start on messages parser
unc0rr [Tue, 03 Jan 2017 00:19:47 +0300] rev 12134
- Start protocol parser implementation
- Small fixes
unc0rr [Mon, 02 Jan 2017 00:16:22 +0300] rev 12133
Refactor modules layout
unc0rr [Mon, 02 Jan 2017 00:05:12 +0300] rev 12132
- Use netbuf buffers for client connection stream
- Read data from client
unc0rr [Sun, 01 Jan 2017 22:13:35 +0300] rev 12131
Refactor code to add more structure to it
unc0rr [Sat, 31 Dec 2016 23:56:29 +0300] rev 12130
Start server implementation in rust
unc0rr [Fri, 03 Feb 2017 23:04:50 +0300] rev 12129
Adopt some patches from OpenBSD port
nemo [Mon, 30 Jan 2017 11:35:09 -0500] rev 12128
updates to polish translation by alzen, also add two unlocalised string he found in the gui
unc0rr [Wed, 25 Jan 2017 00:17:32 +0300] rev 12127
Add a buffer for files opened with physfs for reading, fixes slow engine start
CopherNeue [Sun, 15 Jan 2017 19:35:41 -0500] rev 12126
svg source for the bat animation update
alfadur+copherneue [Sun, 15 Jan 2017 15:11:07 -0500] rev 12125
fix of offsets and size to prior commits
alfadur [Sun, 15 Jan 2017 12:50:27 -0500] rev 12124
code changes to make the new bat animation work
CopherNeue [Sun, 15 Jan 2017 12:49:26 -0500] rev 12123
nicer hog bat animation art
LocutusOfBorg [Thu, 12 Jan 2017 11:40:28 -0500] rev 12122
aaand italian
nemo [Thu, 12 Jan 2017 11:28:25 -0500] rev 12121
aaand put in an exclamation mark
nemo [Thu, 12 Jan 2017 11:17:53 -0500] rev 12120
lowercase hedgehog, duplicate comment to description
unc0rr [Fri, 23 Dec 2016 23:29:00 +0300] rev 12119
Only registered players regain their teams on rejoin
unc0rr [Fri, 23 Dec 2016 23:12:00 +0300] rev 12118
Fix official server build
alfadur [Mon, 19 Dec 2016 12:34:09 -0500] rev 12117
surfboard object for beach theme
alfadur [Tue, 13 Dec 2016 09:33:50 -0500] rev 12116
Source svg for the sandcastle
nemo [Sun, 11 Dec 2016 18:00:10 -0500] rev 12115
requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo [Sun, 11 Dec 2016 17:51:13 -0500] rev 12114
Enable beach theme install
CopherNeue [Sun, 11 Dec 2016 17:46:40 -0500] rev 12113
Beach theme, completely redone
sheepluva [Sat, 10 Dec 2016 21:28:10 +0100] rev 12112
Fix ScriptExists() destroying lua stack (fixes
bug #146)
sheepluva [Sat, 10 Dec 2016 19:09:25 +0100] rev 12111
bug #108 - Phyfs/Pathz: Fix binds not being loaded
alfadur [Wed, 07 Dec 2016 13:25:04 -0500] rev 12110
Add Beach theme, update Fruit theme
sheepluva [Tue, 06 Dec 2016 02:18:38 +0100] rev 12109
tweak landtex filling some more. cuz it's fun
sheepluva [Tue, 06 Dec 2016 01:05:46 +0100] rev 12108
fix pas2c definition of SizeInt
sheepluva [Sun, 04 Dec 2016 02:02:18 +0100] rev 12107
fix chat SDL surfaces being in wrong color format (didn't play well with copyToXY's new quick pixel copies)
sheepluva [Sun, 04 Dec 2016 01:07:36 +0100] rev 12106
copyToXYFromRect: simplify my math (so that it actually, you know, works...)
sheepluva [Sat, 03 Dec 2016 17:45:32 +0100] rev 12105
GOTTA GO FAST! - speed up landtex filling
sheepluva [Sat, 03 Dec 2016 13:51:57 +0100] rev 12104
copyToXYFromRect: some tweaks
sheepluva [Sat, 03 Dec 2016 09:09:16 +0100] rev 12103
copyToXYFromRect: fix pixels overflowing pixel lines in dest
nemo [Mon, 28 Nov 2016 13:46:25 -0500] rev 12102
add alpha for sd-tint, since CopherNeue thinks the textures might need fading
sheepluva [Sun, 27 Nov 2016 18:49:15 +0100] rev 12101
fix German translation error
sheepluva [Sun, 27 Nov 2016 13:08:12 +0100] rev 12100
fix problem with pas2c build. please don't use "and not xyz", use "and (not xyz)"
sheepluva [Sun, 27 Nov 2016 12:58:41 +0100] rev 12099
make random timers less easy to predict
Wuzzy <almikes@aol.com> [Sun, 27 Nov 2016 06:32:00 +0100] rev 12098
Construction Mode: Fix free girder/rubber placement near hog
Wuzzy <almikes@aol.com> [Sun, 27 Nov 2016 06:24:43 +0100] rev 12097
Construction Mode: Turn crate limit into a script parameter
Wuzzy <almikes@aol.com> [Sun, 27 Nov 2016 05:56:45 +0100] rev 12096
Contruction Mode: Fix rubber being placable in land and invalid girder placement costing energy
Wuzzy <almikes@aol.com> [Sun, 27 Nov 2016 05:33:26 +0100] rev 12095
Add PlaceRubber to Lua API
Wuzzy <almikes@aol.com> [Sun, 27 Nov 2016 03:18:20 +0100] rev 12094
Fix Killing the Specialists giving you a free turn after killing Desert Eagle with a desert eagle with shot 1-3
Wuzzy <almikes@aol.com> [Sun, 27 Nov 2016 01:30:41 +0100] rev 12093
Fix A Space Adventure Missions allowing player to walk before 1st animation and screw things up
sheepluva [Sun, 27 Nov 2016 00:00:25 +0100] rev 12092
simplify code of previous commit ( ba1807589eaa )
sheepluva [Sat, 26 Nov 2016 23:46:31 +0100] rev 12091
OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
Wuzzy <almikes@aol.com> [Sat, 26 Nov 2016 22:48:37 +0100] rev 12090
Give visual and audible feedback for flying through rings in Hard Flying mission
Wuzzy <almikes@aol.com> [Sat, 26 Nov 2016 22:16:45 +0100] rev 12089
Use SetCinematicMode in Animate lib, which introduces cinematic mode to missions using Animate
Wuzzy <almikes@aol.com> [Sat, 26 Nov 2016 20:27:41 +0100] rev 12088
Fix group box text being cut off (fixes #125)
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 14:22:34 +0100] rev 12087
Add custom ammo texts for Knockball
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 14:06:00 +0100] rev 12086
Remove team score messages in Knockball/Basketball because they're redundant
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 13:53:22 +0100] rev 12085
Clean up strings in Control mission maps (more translator-friendly)
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 13:38:24 +0100] rev 12084
Disable SD for a couple of scripts and mission maps
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 03:14:46 +0100] rev 12083
Fix misleading scenario desciptions regarding time limit / no time limit
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 02:53:42 +0100] rev 12082
Rewrite 2nd line of mission panel of most missions for consistency
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 02:01:18 +0100] rev 12081
Move some changelog entries to the correct categories
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 01:52:03 +0100] rev 12080
Mention Cheese in changelog
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 01:42:55 +0100] rev 12079
Update changelog for Highlander changes
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 01:36:20 +0100] rev 12078
Make Highlander mission text consistent with other game mode messages
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 01:20:03 +0100] rev 12077
Game mode messages: New messages for PlaceHog+King; All messages get a colon to get highlighted; Reorder messages more logically
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 17:47:19 +0100] rev 12076
WxW: Remove old compability code which caused problems with unknown maps
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 17:18:16 +0100] rev 12075
Tweak WxW wall spark count according to wall size
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 17:05:26 +0100] rev 12074
WxW: Add crate radar info to rope description
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 16:52:13 +0100] rev 12073
WxW: Increase wall height of left/right walls with bounce edge and no border
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 16:25:39 +0100] rev 12072
Add WorldEdge support for WxW
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 15:45:46 +0100] rev 12071
Update changelog for Wxw updates
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 15:09:26 +0100] rev 12070
WxW: Selectable walls, support more maps, more liberal game schemes, new rules, script parameter, better menu
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 06:33:00 +0100] rev 12069
Make name “Tumbler” translatable
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 05:49:57 +0100] rev 12068
Disable world edge in Space Invasion
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 05:41:50 +0100] rev 12067
Use yellow clock color in Space Invasion and Tumbler
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 05:35:21 +0100] rev 12066
Turn invaders white in Space Invasion when round is over
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 05:08:04 +0100] rev 12065
Update changelog for Space Invasion
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 04:56:49 +0100] rev 12064
More helpful Space Invasion description
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 04:24:56 +0100] rev 12063
Remove unused flamer code from Space Invasion
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 04:21:34 +0100] rev 12062
Space Invasion: Play countdown sounds
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 04:15:27 +0100] rev 12061
Space Invasion: Make all strings more translator-friendly
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 03:53:56 +0100] rev 12060
Space Invasion: Dump most out-commented and unused code
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 03:36:56 +0100] rev 12059
Space Invasion: Better HUD, messages, stats screen, sounds. Add script param support
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 01:04:55 +0100] rev 12058
Add countdown sounds to Tumbler
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 00:50:40 +0100] rev 12057
Change ammo display texts in Tumbler to avoid pluralization failures
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 00:42:27 +0100] rev 12056
Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 00:20:41 +0100] rev 12055
Rewrite some help texts in the basic rope training mission
Also make it impossible for the player to die
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 23:54:55 +0100] rev 12054
Tweak flags used in all missions to fit more to the theme
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 20:25:44 +0100] rev 12053
Fix game extremely slowing down if hog collects crate with huge health, or vampire gets huge health.
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 19:43:40 +0100] rev 12052
Use GetHogFort in HedgeEditor
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 19:39:01 +0100] rev 12051
Add GetHogFort to Lua API
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 18:57:08 +0100] rev 12050
HedgeEditor: Fix mine, sticky mine, health crate, air mine sometimes being incorrectly exported
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 18:33:14 +0100] rev 12049
HedgeEditor: Fix air mines timer being falsely exported and displayed
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 18:00:35 +0100] rev 12048
HedgeEditor: Export WorldEdge, fix export of Theme
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 17:21:17 +0100] rev 12047
Remove some items from the HedgeEditor TODO list
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 17:04:15 +0100] rev 12046
HedgeEditor: Rename “Standard” target and cleaver to just target and cleaver
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 17:03:46 +0100] rev 12045
HedgeEditor: Simplify placement mode description
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 16:33:01 +0100] rev 12044
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 16:02:03 +0100] rev 12043
Add sine gun to Crazy weapon set
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 15:57:45 +0100] rev 12042
Set minimum ammo box content of 1 for default ammo schemes
Because they frequently get copied, and having 0 ammo in a box is odd
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 15:34:08 +0100] rev 12041
Add icon to “Send Feedback” button, do some TODO tasks in pagevideo.cpp
Thanks to oneill
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 15:08:51 +0100] rev 12040
Use SetAmmoTexts in HedgeEditor to describe overwritten air attack (gear placement tool)
Wuzzy <almikes@aol.com> [Wed, 20 Apr 2016 20:13:03 +0200] rev 12039
HedgeEditor: Add missing Left click help texts
Wuzzy <almikes@aol.com> [Wed, 20 Apr 2016 19:04:22 +0200] rev 12038
HedgeEditor: Don't change placement mode when air attack is not selected
Wuzzy <almikes@aol.com> [Wed, 20 Apr 2016 18:54:31 +0200] rev 12037
HedgeEditor: Make toggle help and toggle gear info work everywhere
Wuzzy <almikes@aol.com> [Wed, 20 Apr 2016 18:42:40 +0200] rev 12036
HedgeEditor: Disable timer keys 2-4 in rubber placement mode
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 14:10:29 +0100] rev 12035
HedgeEditor: Unify key combination help
Wuzzy <almikes@aol.com> [Wed, 20 Apr 2016 18:18:05 +0200] rev 12034
HedgeEditor: Fix health add/subtract not working for dud mines
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 14:08:43 +0100] rev 12033
HedgeEditor: Make landgun spawn in utility crates and sort list of ammo types to reflect the ammo menu ordering
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 13:59:36 +0100] rev 12032
HedgeEditor: Proper indentation for atkArray and utilArray
Wuzzy <almikes@aol.com> [Wed, 20 Apr 2016 17:53:07 +0200] rev 12031
HedgeEditor: Improve secondary message
E.g. mine timers are displayed with unit, etc.
Wuzzy <almikes@aol.com> [Wed, 20 Apr 2016 17:31:34 +0200] rev 12030
HedgeEditor: Allow health crates with 0 health
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 13:53:51 +0100] rev 12029
HedgeEditor: Make health/timer tags toggable with Precise+3
Wuzzy <almikes@aol.com> [Wed, 20 Apr 2016 17:10:05 +0200] rev 12028
HedgeEditor: Show tags for gear timers and health
Wuzzy <almikes@aol.com> [Mon, 18 Apr 2016 22:44:26 +0200] rev 12027
HedgeEditor: Play placement sound more often
Wuzzy <almikes@aol.com> [Mon, 18 Apr 2016 22:34:39 +0200] rev 12026
HedgeEditor: Proper error handling when attempting to delete hedgehogs
Wuzzy <almikes@aol.com> [Mon, 18 Apr 2016 22:25:56 +0200] rev 12025
HedgeEditor: Fix girder/rubber mods sometimes show nil in 2nd message
Wuzzy <almikes@aol.com> [Mon, 18 Apr 2016 22:12:50 +0200] rev 12024
HedgeEditor: Minor string corrections
Wuzzy <almikes@aol.com> [Thu, 14 Apr 2016 16:28:59 +0200] rev 12023
HedgeEditor: Fix Lua error when trying to set ShoppaBalance rank without anything being selected
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 13:40:06 +0100] rev 12022
HedgeEditor: Remove hardcoded ammo names in favor of GetAmmoName
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 23:34:21 +0200] rev 12021
HedgeEditor: Fix nil bugs related to sprite placement mode
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 23:29:16 +0200] rev 12020
HedgeEditor: Clean up some incorrect menu texts
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 23:13:33 +0200] rev 12019
HedgeEditor: Make all hog and team names translatable and export them properly
Uses the new loc_noop from Locale
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 22:13:47 +0200] rev 12018
Add loc_noop to Locale Lua library
For collecting strings without translating them (yet)
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 20:44:55 +0200] rev 12017
HedgeEditor: Minor team/hog name fixes
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 14:45:47 +0200] rev 12016
HedgeEditor: Resort sprite array, add sprTargetBee
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 14:33:27 +0200] rev 12015
HedgeEditor: Implement frame selection for sprites
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 13:24:06 +0200] rev 12014
Tweak HedgeEditor output: loc() hog/team names and tweak mission text
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 11:56:52 +0200] rev 12013
HedgeEditor: Fix broken export of team colors
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 11:15:14 +0200] rev 12012
HedgeEditor: Reliably change mission text on weapon switch
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 10:33:08 +0200] rev 12011
HedgeEditor: Fix stuff being exported multiple times on multiple saves
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 10:14:35 +0200] rev 12010
Don't agressively show HedgeEditor mission panel
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 09:41:57 +0200] rev 12009
HedgeEditor: Don't count sprites failed to place
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 09:14:09 +0200] rev 12008
HedgeEditor: Disable delete mode for sprite placement mode
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 08:59:29 +0200] rev 12007
HedgeEditor: Allow to modify dud mine health
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 08:52:19 +0200] rev 12006
HedgeEditor: Improved help disabled message, also loc()'ed
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 08:45:46 +0200] rev 12005
Write better “greeting” message for HedgeEditor
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 08:29:22 +0200] rev 12004
HedgeEditor: Add loc() to some forgotten strings, minor cleanup
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 08:19:43 +0200] rev 12003
HedgeEditor: Generally improve menu help texts
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 08:00:53 +0200] rev 12002
HedgeEditor: Better naming and explanation of tagging mode and advanced repositioning mode
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 07:40:15 +0200] rev 12001
HedgeEditor: Improve graphics on girder/rubber placement
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 07:16:01 +0200] rev 12000
HedgeEditor: Throw away code in comments and unused variables
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 06:42:31 +0200] rev 11999
HedgeEditor: Refactor legacy GetVisualGearValues code
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 06:38:11 +0200] rev 11998
HedgeEditor: Fix girder sprite being displayed a top left
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 06:09:59 +0200] rev 11997
HedgeEditor: Fix teams being exported multiple times when saving multiple times in same session
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 05:28:18 +0200] rev 11996
Add dud mine placement mode to HedgeEditor
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 04:37:03 +0200] rev 11995
HedgeEditor: Tweak and reorder health/timer selection numbers
Wuzzy <almikes@aol.com> [Sat, 09 Apr 2016 04:22:39 +0200] rev 11994
HedgeEditor: Allow to set sticky mine timer
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 13:08:24 +0100] rev 11993
Update outdated onGameInit variables in HedgeEditor map export, fixes various bugs
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 03:02:37 +0100] rev 11992
Split up change log sections even more, and update it for Racer
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 02:53:05 +0100] rev 11991
Allow to set Racer waypoint limit with script parameter “maxwaypoints”
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 02:39:08 +0100] rev 11990
Fix incorrect type check of wpRad in Racer
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 02:00:24 +0100] rev 11989
Highlight first Racer waypoint in placement phase
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 01:05:34 +0100] rev 11988
Allow to remove waypoints in Racer with precise key
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 00:28:58 +0100] rev 11987
Fix Construction Mode screwing up when initialenergy > maxenergy
Wuzzy <almikes@aol.com> [Wed, 23 Nov 2016 00:17:28 +0100] rev 11986
Use GetAmmoName in Construction Mode
Wuzzy <almikes@aol.com> [Tue, 22 Nov 2016 21:30:23 +0100] rev 11985
Disable Sudden Death in Shoppa for good
Wuzzy <almikes@aol.com> [Tue, 22 Nov 2016 17:07:14 +0100] rev 11984
Remove colons in campaign screen for more UI consistency
Wuzzy <almikes@aol.com> [Tue, 22 Nov 2016 17:02:20 +0100] rev 11983
Align drop-down text of unfinished campaign missions with finished icons
Wuzzy <almikes@aol.com> [Tue, 22 Nov 2016 16:39:54 +0100] rev 11982
Give infinite ropes in Running for survival mission
Wuzzy <almikes@aol.com> [Tue, 22 Nov 2016 16:30:54 +0100] rev 11981
Add skip option to desert01, fruit02, moon01 in A Space Adventure
Wuzzy <almikes@aol.com> [Tue, 22 Nov 2016 15:52:57 +0100] rev 11980
Fix double achievements and ranks in The First Stop mission (fixes #106)
unc0rr [Sun, 20 Nov 2016 15:20:08 +0100] rev 11979
Prepend "User quit: " to client-side quit messages
Tested and commited by sheepluva
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 05:11:19 +0100] rev 11978
Use proper start button in training menu
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 05:02:59 +0100] rev 11977
Update changelog about mission tabs
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 05:01:27 +0100] rev 11976
Update German mission description strings
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 14:53:47 +0200] rev 11975
Make tab of mission list tab header blend into mission list
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 14:52:35 +0200] rev 11974
Update English mission descriptions to better fit tabbed mission menu
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 14:39:17 +0200] rev 11973
Mission recategorization into trainings, challenges and scenarios.
This moves the missions into new folders and adds a nice tab widget in the mission menu
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 04:21:24 +0100] rev 11972
Fix typo in German campaign translation
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 04:12:19 +0100] rev 11971
Update changelog for space campaign updates
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 04:08:21 +0100] rev 11970
Complete space campaign's spacetrip mission if all main+side missions are completed
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 03:43:27 +0100] rev 11969
Draw 2 flowers for fully completed (w/ side missions) planets in space campaign
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 01:50:24 +0100] rev 11968
Expose number of air mines in Lua variable AirMinesNum
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 01:31:09 +0100] rev 11967
Add more descriptions into desktop entry files, fix some specification mismatches
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 00:43:12 +0100] rev 11966
Merge new Cheese map
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 00:40:20 +0100] rev 11965
Update changelog about campaign screen check marks
Wuzzy <almikes@aol.com> [Wed, 04 May 2016 09:19:44 +0200] rev 11964
Don't show AI-controlled teams in campaigns page
Wuzzy <almikes@aol.com> [Wed, 04 May 2016 08:44:53 +0200] rev 11963
Make campaign mission names translatable
Wuzzy <almikes@aol.com> [Wed, 04 May 2016 07:41:46 +0200] rev 11962
Make campaign names translatable
Also add German translation for both campaigns
Wuzzy <almikes@aol.com> [Wed, 04 May 2016 05:23:58 +0200] rev 11961
Seperate campaign victories from campaign mission victories
Wuzzy <almikes@aol.com> [Wed, 04 May 2016 04:44:41 +0200] rev 11960
Update campaign drop-down list after campaign victory
Wuzzy <almikes@aol.com> [Wed, 04 May 2016 04:32:31 +0200] rev 11959
Fix final mission of Progress-based campaigns (like ACF) not being recognized as finished
Wuzzy <almikes@aol.com> [Wed, 04 May 2016 04:07:12 +0200] rev 11958
Campaign page: Add labels and move start button to footer
Wuzzy <almikes@aol.com> [Sun, 20 Nov 2016 00:12:07 +0100] rev 11957
Save mission success for A Space Adventure missions
Wuzzy <almikes@aol.com> [Wed, 04 May 2016 02:10:59 +0200] rev 11956
Add support for storing and displaying success of campaign missions
Wuzzy <almikes@aol.com> [Wed, 04 May 2016 00:14:41 +0200] rev 11955
Update campaign victory status when changing selection
Wuzzy <almikes@aol.com> [Tue, 03 May 2016 22:56:26 +0200] rev 11954
Store campaign victories in campaign variable "Won"
Wuzzy <almikes@aol.com> [Tue, 03 May 2016 22:26:39 +0200] rev 11953
Show check marks for campaigns with Won=true
CopherNeue [Sat, 19 Nov 2016 17:26:16 -0500] rev 11952
Updated cheese map
Wuzzy <almikes@aol.com> [Sat, 19 Nov 2016 23:04:44 +0100] rev 11951
Overwrite special ammo descriptions in Racer script
Wuzzy <almikes@aol.com> [Sat, 19 Nov 2016 22:17:08 +0100] rev 11950
Allow to ignore overwritten ammo name in GetAmmoName
Wuzzy <almikes@aol.com> [Sat, 19 Nov 2016 22:00:23 +0100] rev 11949
GetAmmoName now returns ammo name overwritten by SetAmmoTexts
Wuzzy <almikes@aol.com> [Sat, 19 Nov 2016 21:39:52 +0100] rev 11948
Update changelog for SetAmmoTexts-related changes
Wuzzy <almikes@aol.com> [Sat, 19 Nov 2016 21:33:02 +0100] rev 11947
Change descriptions for special Construction Mode tools
Wuzzy <almikes@aol.com> [Tue, 10 May 2016 01:59:54 +0200] rev 11946
Add SetAmmoDescriptionAppendix to Lua API, see
issue #82
Wuzzy <almikes@aol.com> [Tue, 10 May 2016 01:33:23 +0200] rev 11945
Make SetAmmoTexts update ammo menu weapon name, too
Lua API warning: SetAmmoTexts can not be called in onGameInit
Wuzzy <almikes@aol.com> [Mon, 09 May 2016 22:49:31 +0200] rev 11944
Add Lua API function SetAmmoTexts (see
issue #82)
Wuzzy <almikes@aol.com> [Sat, 19 Nov 2016 21:17:48 +0100] rev 11943
Update Changelog: Add Racer and TechRacer updates
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 13:55:47 +0200] rev 11942
TechRacer: Cleanup mess regarding teams which did not finish
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 13:17:58 +0200] rev 11941
Fix some incorrect TechRacer messages
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 13:17:08 +0200] rev 11940
TechRacer: Show racing times and ranking in stats screen
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 13:16:01 +0200] rev 11939
Force TechRacer maps when image map is selected. Fixes
Google Code issue #882
If you start a TechRacer map with an image map selected, the resulting map will likely to be completely unplayable.
So this commit disables this.
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 13:14:01 +0200] rev 11938
TechRacer: Don't mess with ammo caption while in waypoint.
Fixes
Google Code issue #883.
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 13:13:07 +0200] rev 11937
Clean up TechRacer strings
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 14:19:42 +0200] rev 11936
Racer: Reduce minimum number of waypoints to 2, tweak descriptions
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 14:14:33 +0200] rev 11935
Racer: Clean up “did not finish” mess
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 14:02:53 +0200] rev 11934
Add new Racer script parameter: waypointradius
Wuzzy <almikes@aol.com> [Sat, 19 Nov 2016 20:22:55 +0100] rev 11933
Racer: Dump old commented-out code
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 14:01:28 +0200] rev 11932
Racer: Show “Track completed!” message
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 14:00:53 +0200] rev 11931
Add “rounds” script parameter for Racer
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 14:00:03 +0200] rev 11930
Racer: Don't mess with ammo display when touching waypoint
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 13:59:20 +0200] rev 11929
Racer: Clean up strings
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 13:58:44 +0200] rev 11928
Implement stats screen for Racer
Wuzzy <almikes@aol.com> [Sun, 01 May 2016 02:40:12 +0200] rev 11927
Add “boring” voice to voice queue to avoid voice overlapping
Wuzzy <almikes@aol.com> [Sun, 01 May 2016 02:36:17 +0200] rev 11926
Enable timer warning sounds in hog placement phase
Wuzzy <almikes@aol.com> [Sat, 19 Nov 2016 15:03:16 +0100] rev 11925
Add changelog entries for the timer color-coding and countdown sounds
Wuzzy <almikes@aol.com> [Sun, 01 May 2016 01:18:58 +0200] rev 11924
When doing something, set ready time to 0 instead of 1
Wuzzy <almikes@aol.com> [Sun, 01 May 2016 01:04:45 +0200] rev 11923
Fix sniper rifle making timer gray all the time
Wuzzy <almikes@aol.com> [Sun, 01 May 2016 00:09:14 +0200] rev 11922
Show timer at 999s instead of 1000s
Wuzzy <almikes@aol.com> [Sat, 30 Apr 2016 23:46:57 +0200] rev 11921
Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com> [Sat, 30 Apr 2016 23:30:34 +0200] rev 11920
Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
Wuzzy <almikes@aol.com> [Sat, 19 Nov 2016 15:00:14 +0100] rev 11919
Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
Also play “coward” voice for skipping (instead of “boring”)
Wuzzy <almikes@aol.com> [Sat, 30 Apr 2016 20:55:16 +0200] rev 11918
Make the timer red when it is the get-away time
Wuzzy <almikes@aol.com> [Sat, 30 Apr 2016 20:35:55 +0200] rev 11917
Turn timer digits green when it's still the ready timer
Wuzzy <almikes@aol.com> [Sat, 19 Nov 2016 06:43:44 +0100] rev 11916
Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com> [Thu, 17 Nov 2016 15:29:16 +0100] rev 11915
Fix Qt warnings about QLayout (Fixes #127)
Wuzzy <almikes@aol.com> [Thu, 17 Nov 2016 14:59:20 +0100] rev 11914
Update Mutant script
New features:
- Custom achievements in stats screen
- Replace health graph with score graph
- Ranking based on score
- Improved localization support
- Improved mission text
- Show messages on scoring
Wuzzy <almikes@aol.com> [Thu, 17 Nov 2016 14:38:11 +0100] rev 11913
Update changelog for CTF
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 04:51:17 +0200] rev 11912
CTF: Play sound when capturing flag
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 04:48:26 +0200] rev 11911
CTF: Allow to set capture limit with script param
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 04:33:13 +0200] rev 11910
CTF: Clean up mission panel
Wuzzy <almikes@aol.com> [Thu, 17 Nov 2016 14:05:12 +0100] rev 11909
Capture The Flag: Fix flag of first team spawning at second hog (
issue #9)
Wuzzy <almikes@aol.com> [Thu, 17 Nov 2016 03:47:28 +0100] rev 11908
Update changelog
Wuzzy <almikes@aol.com> [Thu, 17 Nov 2016 03:37:48 +0100] rev 11907
Fix and change escaping for mission map descriptions
Wuzzy <almikes@aol.com> [Thu, 17 Nov 2016 03:36:45 +0100] rev 11906
Show mission map descriptions for default language as well
Wuzzy <almikes@aol.com> [Thu, 17 Nov 2016 03:35:58 +0100] rev 11905
UTF-8 support for mission map descriptions
Wuzzy <almikes@aol.com> [Thu, 17 Nov 2016 03:35:10 +0100] rev 11904
Fix improper locale detection for mission map descriptions
Wuzzy <almikes@aol.com> [Thu, 17 Nov 2016 03:34:21 +0100] rev 11903
Add German translations for mission maps
Wuzzy <almikes@aol.com> [Thu, 17 Nov 2016 03:33:46 +0100] rev 11902
Slightly improved mission map descriptions
sheepluva [Wed, 16 Nov 2016 19:19:36 +0100] rev 11901
reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
nemo [Wed, 16 Nov 2016 12:26:26 -0500] rev 11900
Make sd-tint a theme variable so cophernue can tweak his sky tinting
Wuzzy <almikes@aol.com> [Wed, 16 Nov 2016 18:06:02 +0100] rev 11899
Improve mission panel in Gravity script (don't overwrite game modifier texts)
Wuzzy <almikes@aol.com> [Wed, 16 Nov 2016 18:02:22 +0100] rev 11898
Fix low gravity utility not working in Gravity script (fixes #13)
Using low gravity halves the gravity.
For using a range, both the minimum and maximum gravities are halved.
Negative gravities are doubled.
Bonus: game modifier “low gravity” will be force-disabled.
Wuzzy <almikes@aol.com> [Wed, 16 Nov 2016 16:35:43 +0100] rev 11897
Save fastest rounds in Killing the specialists and Precise shooting missions
Wuzzy <almikes@aol.com> [Wed, 16 Nov 2016 16:35:09 +0100] rev 11896
Save record time for Chasing the blue hog mission
Wuzzy <almikes@aol.com> [Wed, 16 Nov 2016 16:34:33 +0100] rev 11895
Save some records in campaign vars: Hard flying, Running for survival
Wuzzy <almikes@aol.com> [Wed, 16 Nov 2016 16:32:44 +0100] rev 11894
Fix ClimbHome mission bugs (broken teams, broken graph)
Wuzzy <almikes@aol.com> [Wed, 16 Nov 2016 16:18:32 +0100] rev 11893
Set random flags and voice in random teams
Except in quick matches, which always uses default voice (for native speakers)
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 03:00:56 +0100] rev 11892
Show symbols at bottom right while extra damage / low grav. are active
PC version only. No change for touch interface.
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 02:30:35 +0100] rev 11891
Relax some health bounds in game scheme editor
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 02:12:49 +0100] rev 11890
Fix Lua error message in A Classic Fairytale mission 8
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 02:05:12 +0100] rev 11889
Translate appdata file into German
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 02:00:27 +0100] rev 11888
Upgrade appdata file to AppStream 0.8 format, update screenshots
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 01:49:36 +0100] rev 11887
Simplify the hat format for unanimated hats
For simple hats which are not animated, a single 32×32 image is now enough.
For simple clan hats, use 64×32 with the color overlay at the right.
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 01:25:37 +0100] rev 11886
Remove old Fort Mode from frontend
Part of ripping out Fort Mode from game schemes. This time for real.
- Remove the game modifier button "Fort Mode"
- Remove the scheme "Fort Mode"
- Remove some fort mode handling code
- Keep gfForts symbol to not mess up things too much
- Old schemes are still supported, the fortsmode parameter is just ignored
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 00:42:44 +0100] rev 11885
Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete
Fixes #99 and #122.
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 00:17:31 +0100] rev 11884
Add WorldEdge to Lua API to expose/change world edge type
Wuzzy <almikes@aol.com> [Mon, 14 Nov 2016 21:33:59 +0100] rev 11883
Show “More Wind” modifier in mission panel
Fixes #116
nemo [Wed, 09 Nov 2016 12:31:05 -0500] rev 11882
fix urls
nemo [Wed, 09 Nov 2016 11:21:14 -0500] rev 11881
allow longer grave animations
sheepluva [Sat, 15 Oct 2016 20:54:30 +0200] rev 11880
update changelog
sheepluva [Sat, 15 Oct 2016 20:11:05 +0200] rev 11879
fix copypastafail (incorrect variable name) and whitespaces
KoBeWi <kobewi4e@gmail.com> [Sat, 15 Oct 2016 20:06:42 +0200] rev 11878
support for alternate sound paths [this is allowing themes to override certain sound files; reviewed and committed by sheepluva, fixes pending]
sheepluva [Sat, 15 Oct 2016 13:34:14 +0200] rev 11877
update changelog
sheepluva [Sat, 15 Oct 2016 13:28:13 +0200] rev 11876
rename variables for better code-readability and fix indentation
KoBeWi <kobewi4e@gmail.com> [Sat, 15 Oct 2016 13:10:16 +0200] rev 11875
support for multiple inland rectangles [reviewed, cleaned up and committed by sheepluva]
sheepluva [Fri, 14 Oct 2016 23:25:51 +0200] rev 11874
update Changelog
KoBeWi <kobewi4e@gmail.com> [Fri, 14 Oct 2016 22:52:04 +0200] rev 11873
rising flakes will no longer fly forever [reviewed, cleaned up and committed by sheepluva]
nemo [Mon, 03 Oct 2016 14:10:25 -0400] rev 11872
Make frozen hogs poison immune
sheepluva [Sun, 02 Oct 2016 18:30:15 +0200] rev 11871
lupdate-qt4
sheepluva [Sun, 02 Oct 2016 18:29:55 +0200] rev 11870
fix for
bug #91 - Make DELEGATE action available in frontend
sheepluva [Sun, 02 Oct 2016 17:39:42 +0200] rev 11869
fix a typo back from may that apparently completely broke online-multiplayer due to causing a frontend crash on joining somebody else's room
sheepluva [Sun, 02 Oct 2016 15:15:39 +0200] rev 11868
bug #115 - Application icon is missing
sheepluva [Sun, 02 Oct 2016 12:42:16 +0200] rev 11867
also update ghc info in INSTALL file
sheepluva [Sun, 02 Oct 2016 12:00:39 +0200] rev 11866
travis: also add libghc-regex-tdfa-dev to dependencies
sheepluva [Sun, 02 Oct 2016 01:26:59 +0200] rev 11865
increase heart count in seduction effect. FPS are overrated anyway
sheepluva [Sun, 02 Oct 2016 01:17:33 +0200] rev 11864
reflect dataenc->sandi change in travis file
sheepluva [Sun, 02 Oct 2016 00:42:29 +0200] rev 11863
and while I'm at it, fix seduction... kinda ♥
sheepluva [Sat, 01 Oct 2016 22:48:00 +0200] rev 11862
pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
sheepluva [Sat, 01 Oct 2016 22:35:14 +0200] rev 11861
adding some frontend stuff to changelog
unc0rr [Sat, 01 Oct 2016 21:27:05 +0300] rev 11860
- Use sandi instead of dataenc (bugs.debian.org/836686)
- Only try to import module from the package being tested
(sometimes packages have modules with equal names, so a test
for module presence could succeed when you have one package
installed instead of another)
unc0rr [Sat, 01 Oct 2016 20:56:42 +0300] rev 11859
Use regex match for bans
sheepluva [Sat, 01 Oct 2016 19:06:12 +0200] rev 11858
sheepluva [Sat, 01 Oct 2016 16:45:59 +0200] rev 11857
fix build
koda [Mon, 26 Sep 2016 23:36:00 -0400] rev 11856
Drop xfire module
The service shut down, this is now dead code with potential
GPL license incompatibility.
sheepluva [Sat, 24 Sep 2016 21:01:12 +0200] rev 11855
minor german translation adjustment
sheepluva [Fri, 16 Sep 2016 00:41:03 +0200] rev 11854
fix typo and hopefully also pas2c
sheepluva [Fri, 16 Sep 2016 00:22:05 +0200] rev 11853
Highlander: give visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
sheepluva [Fri, 16 Sep 2016 00:01:43 +0200] rev 11852
Lua API: IsHogLocal(gearUid)
sheepluva [Thu, 15 Sep 2016 23:16:49 +0200] rev 11851
Lua API: GetAmmoName(ammoType)
koda [Fri, 09 Sep 2016 15:57:30 +0000] rev 11850
merge with github
sheepluva [Sun, 04 Sep 2016 21:23:00 +0200] rev 11849
Lua API: fix incorrect error message. thanks to TheAnachron and rhino for pointing this out
unc0rr [Thu, 11 Aug 2016 23:05:14 +0300] rev 11848
Make in-game chat work
unc0rr [Tue, 02 Aug 2016 23:08:17 +0300] rev 11847
Preparation to sending engine messages to net.
unc0rr [Fri, 15 Jul 2016 22:39:07 +0300] rev 11846
merge default
unc0rr [Sat, 09 Jul 2016 22:40:44 +0300] rev 11845
Use less weird options
LocutusOfBorg [Sat, 02 Jul 2016 17:56:10 +0200] rev 11844
Remove some more bytestring-show references, e.g. INSTALL file and travis file
unc0rr [Wed, 29 Jun 2016 20:16:29 +0300] rev 11843
bytestring-show RIP
alzen [Wed, 22 Jun 2016 09:25:29 -0400] rev 11842
Polish update
nemo [Tue, 21 Jun 2016 18:02:46 -0400] rev 11841
bit of a start on HDPI monitor support. Fonts.
sheepluva [Tue, 21 Jun 2016 22:03:09 +0200] rev 11840
remove experimental in-game credits code
nemo [Tue, 21 Jun 2016 15:37:08 -0400] rev 11839
no.
nemo [Wed, 15 Jun 2016 18:39:31 -0400] rev 11838
lupdate
antonc27 <antonc27@mail.ru> [Sun, 22 May 2016 15:06:08 +0200] rev 11837
- In case of HWLIBRARY we need reference to sysutils for GetCurrentDir()
nemo [Sat, 21 May 2016 15:23:08 -0400] rev 11836
Change this back to allowing hooking rope to hogs again, 'cause, well, rage...
nemo [Sat, 21 May 2016 14:39:35 -0400] rev 11835
http → https
alfadur [Wed, 18 May 2016 15:42:14 -0400] rev 11834
Fruit theme music
unc0rr [Tue, 17 May 2016 23:29:49 +0300] rev 11833
Merge default
unc0rr [Tue, 17 May 2016 23:18:08 +0300] rev 11832
- Add state to engine callback for it to know what engine is sending
- Display suggested hogs number in preview
sheepluva [Tue, 17 May 2016 21:32:10 +0200] rev 11831
implement ExtraftFileDir and ExtractFileName in uUtils
sheepluva [Mon, 16 May 2016 00:15:32 +0200] rev 11830
remove another useless SysUtils include
sheepluva [Sun, 15 May 2016 23:59:24 +0200] rev 11829
implement Trim() in uUtils
sheepluva [Sun, 15 May 2016 23:11:14 +0200] rev 11828
drop SysUtils inclusion from 5 files where it is not needed anymore
unc0rr [Sun, 15 May 2016 14:29:37 +0300] rev 11827
- Use IntToStr() in preference to Str()
- Remove senseless Str() call in uRandom.GetNext
sheepluva [Sun, 15 May 2016 13:18:34 +0200] rev 11826
always include uUtils _after_ SysUtils
sheepluva [Sun, 15 May 2016 11:37:07 +0200] rev 11825
merge Wuzzy's frontend tweaks
Wuzzy <almikes@aol.com> [Fri, 06 May 2016 20:12:27 +0200] rev 11824
Tweak sizes and icons of most footer buttons of frontend
Wuzzy <almikes@aol.com> [Fri, 06 May 2016 19:23:26 +0200] rev 11823
Neatly align all the bottom buttons on the same height
Wuzzy <almikes@aol.com> [Fri, 06 May 2016 18:49:41 +0200] rev 11822
Slightly better naming of new or copied ammo/game schemes
Wuzzy <almikes@aol.com> [Fri, 06 May 2016 18:35:33 +0200] rev 11821
Tweak damage modifier help
Wuzzy <almikes@aol.com> [Fri, 06 May 2016 18:33:54 +0200] rev 11820
Fix mines time displaying "1 seconds" in frontend
Wuzzy <almikes@aol.com> [Fri, 06 May 2016 17:26:06 +0200] rev 11819
Frontend: Increase space for help text in the footer
Wuzzy <almikes@aol.com> [Fri, 06 May 2016 17:20:19 +0200] rev 11818
Add help texts for game scheme's basic settings (initial health, etc.)
Wuzzy <almikes@aol.com> [Fri, 06 May 2016 16:08:48 +0200] rev 11817
Add more What's This? texts throughout the frontend
Wuzzy <almikes@aol.com> [Fri, 06 May 2016 15:45:48 +0200] rev 11816
Fix problems with dynamic whats this texts
Wuzzy <almikes@aol.com> [Wed, 04 May 2016 22:56:22 +0200] rev 11815
Add missing frontend constants
Wuzzy <almikes@aol.com> [Wed, 04 May 2016 19:42:20 +0200] rev 11814
Add various “What's This?” texts to multiplayer, net and team editor frontend pages
Wuzzy <almikes@aol.com> [Wed, 04 May 2016 18:14:25 +0200] rev 11813
Team editor: Make bot icons and graves more visible in closed drop-down lists, smaller botlevel images
koda [Sun, 15 May 2016 10:43:18 +0200] rev 11812
avrec crash/math fix (sheepy here, committing koda's fix because I'm tired of having it lying around in my repo :P
nemo [Tue, 10 May 2016 13:28:37 -0400] rev 11811
turn off sparks for drowning dynamite
sheepluva [Fri, 06 May 2016 20:00:55 +0200] rev 11810
<unC0Rr> might be somewhere width used instead of rightx
koda [Wed, 04 May 2016 14:30:04 -0400] rev 11809
linux on travis needs sudo to install dependencies
unC0Rr [Wed, 04 May 2016 14:09:54 +0300] rev 11808
Fix some warnings
antonc27 <antonc27@mail.ru> [Tue, 03 May 2016 22:19:17 +0200] rev 11807
- Don't forget to init uVaribles inside LoadLocaleWrapper call
koda [Tue, 03 May 2016 13:20:35 -0400] rev 11806
Enable GL2 travis builds
unc0rr [Tue, 03 May 2016 20:18:25 +0300] rev 11805
ansistring, not Ansistring
sheepluva [Tue, 03 May 2016 19:06:09 +0200] rev 11804
small code cleanup/comment
unc0rr [Tue, 03 May 2016 19:17:30 +0300] rev 11803
I heard we switched to physfs
unc0rr [Tue, 03 May 2016 19:08:27 +0300] rev 11802
TryDo is deprecated
frd [Tue, 03 May 2016 01:07:26 -0400] rev 11801
Add pre/post js stub files and expand the emscripten options
frd [Tue, 03 May 2016 00:55:46 -0400] rev 11800
Set medium floating precision to shaders
Helps with WebGL compatibility.
koda [Tue, 03 May 2016 00:51:33 -0400] rev 11799
Compile uMatrix to c too when GL2 is requested
koda [Mon, 02 May 2016 23:28:58 -0400] rev 11798
Work around missing gl functions from emscripten headers
koda [Mon, 02 May 2016 23:03:42 -0400] rev 11797
Avoid using an undeclared variable
koda [Mon, 02 May 2016 22:52:21 -0400] rev 11796
Set pas2c switches more cleanly
antonc27 <antonc27@mail.ru> [Tue, 03 May 2016 01:13:41 +0200] rev 11795
- Pass also userPath to LoadLocaleWrapper
TODO: Find a way to simplify all of this...
antonc27 <antonc27@mail.ru> [Tue, 03 May 2016 01:09:36 +0200] rev 11794
- More ugly ifdefs for the ifdef god
antonc27 <antonc27@mail.ru> [Tue, 03 May 2016 00:59:38 +0200] rev 11793
[
bug #66] - Create '/Logs' folder if not exists
sheepluva [Sun, 01 May 2016 21:09:45 +0200] rev 11792
qmlfrontend/map-preview: add hog count display thingy (only displays "?" for now)
sheepluva [Sun, 01 May 2016 15:58:19 +0200] rev 11791
qmlfrontend: tweak map preview a little in an attempt to buy back unC0Rr's <3
sheepluva [Sun, 01 May 2016 14:32:47 +0200] rev 11790
add button to randomize theme only
sheepluva [Sun, 01 May 2016 12:36:59 +0200] rev 11789
changelog
sheepluva [Sun, 01 May 2016 02:47:51 +0200] rev 11788
update changelog
sheepluva [Sat, 30 Apr 2016 21:06:46 +0200] rev 11787
update changelog
sheepluva [Sat, 30 Apr 2016 20:55:02 +0200] rev 11786
update changelog
sheepluva [Sat, 30 Apr 2016 00:13:11 +0200] rev 11785
indentation fixes
sheepluva [Sat, 30 Apr 2016 00:02:33 +0200] rev 11784
koda told me that putting in one finger wasn't enough
sheepluva [Fri, 29 Apr 2016 23:52:44 +0200] rev 11783
koda told me to put the finger in
sheepluva [Fri, 29 Apr 2016 23:42:37 +0200] rev 11782
fix memory corruptions caused by outofbounds-writes in uTouch
sheepluva [Fri, 29 Apr 2016 19:01:52 +0200] rev 11781
show credits only briefly
sheepluva [Fri, 29 Apr 2016 18:18:32 +0200] rev 11780
aggregate music credits into a single file (individual files can still be used to override. useful for .hwp etc.)
sheepluva [Fri, 29 Apr 2016 15:10:27 +0200] rev 11779
more credits updates
sheepluva [Fri, 29 Apr 2016 13:36:59 +0200] rev 11778
add some more credits
sheepluva [Fri, 29 Apr 2016 13:12:26 +0200] rev 11777
music credits etc.
sheepluva [Fri, 29 Apr 2016 12:26:13 +0200] rev 11776
do not show credits in stats-only mode
sheepluva [Fri, 29 Apr 2016 12:11:19 +0200] rev 11775
move function
sheepluva [Fri, 29 Apr 2016 00:56:04 +0200] rev 11774
some initial credits-display implementation
sheepluva [Thu, 28 Apr 2016 21:28:22 +0200] rev 11773
merge target practice patch by Wuzzy
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 15:44:42 +0200] rev 11772
Target Practice: Make targets respawn after drowning, and minor code cleanup
sheepluva [Thu, 28 Apr 2016 21:15:08 +0200] rev 11771
merge 3 new sound effects added by Wuzzy
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 12:17:30 +0200] rev 11770
Add sound effects for: cleaver impact, air mine impact, using extra time
sheepluva [Thu, 28 Apr 2016 20:28:53 +0200] rev 11769
merging Wuzzy's empty weaponset for "new" button in weaponset editor
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 12:13:34 +0200] rev 11768
Add empty weapons scheme (instead of default) when using “New” button
sheepluva [Thu, 28 Apr 2016 20:07:10 +0200] rev 11767
merge more construction mode patches by Wuzzy
Wuzzy <almikes@aol.com> [Tue, 26 Apr 2016 18:00:15 +0200] rev 11766
Construction Mode: Make weapon crate mode be initial selection in crate tool
Wuzzy <almikes@aol.com> [Tue, 26 Apr 2016 17:54:48 +0200] rev 11765
Construction Mode: Don't update ticker for cursor keys when hedgehog is not under control anymore
Wuzzy <almikes@aol.com> [Tue, 26 Apr 2016 17:40:29 +0200] rev 11764
Construction Mode: Reorder weapon and utility list to parrallel weapon menu order
Wuzzy <almikes@aol.com> [Tue, 26 Apr 2016 17:33:51 +0200] rev 11763
Construction Mode: Fix landspray being considered a weapon instead of utility
sheepluva [Thu, 28 Apr 2016 18:32:50 +0200] rev 11762
in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
sheepluva [Thu, 28 Apr 2016 17:42:43 +0200] rev 11761
lupdate
Wuzzy [Thu, 28 Apr 2016 17:38:30 +0200] rev 11760
fix for
bug #117: Incorrect description of modifier “divide teams”
sheepluva [Thu, 28 Apr 2016 15:23:02 +0200] rev 11759
rollback last commit (bad approach, as item index confusion can happen)
sheepluva [Thu, 28 Apr 2016 02:06:35 +0200] rev 11758
exclude DLC theme from random theme selection
sheepluva [Thu, 28 Apr 2016 00:41:09 +0200] rev 11757
rooms-list: fix "Forts" map type being displayed in dark red
sheepluva [Wed, 27 Apr 2016 23:52:43 +0200] rev 11756
make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
sheepluva [Wed, 27 Apr 2016 23:14:47 +0200] rev 11755
fix incorrect debug message
koda [Wed, 27 Apr 2016 15:10:25 -0400] rev 11754
Only build engine to c with clang on travis
koda [Wed, 27 Apr 2016 15:08:43 -0400] rev 11753
Minor changes to the travis file
Reuse TRAVIS_OS_NAME for ios, move the ios checks after all the others,
add a new line between sections, drop unneeded search path for osx.
sheepluva [Wed, 27 Apr 2016 18:08:48 +0200] rev 11752
make construction mode recognize fort maps too
sheepluva [Wed, 27 Apr 2016 17:54:36 +0200] rev 11751
tweak preview
sheepluva [Wed, 27 Apr 2016 17:38:44 +0200] rev 11750
tweak preview
sheepluva [Wed, 27 Apr 2016 16:20:59 +0200] rev 11749
Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva [Wed, 27 Apr 2016 13:01:38 +0200] rev 11748
fallback to stdout if no writable logfile available
sheepluva [Wed, 27 Apr 2016 11:41:32 +0200] rev 11747
update Changelog
koda [Wed, 27 Apr 2016 01:12:37 -0400] rev 11746
Set install dir for emscripten
While not required, should help compatibility with older cmake versions.