Thu, 08 Mar 2018 21:03:25 +0100 HedgeEditor: Show waypoint preview
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 21:03:25 +0100] rev 13132
HedgeEditor: Show waypoint preview
Thu, 08 Mar 2018 20:40:00 +0100 HedgeEditor: Fix sndIncoming playing for placing stuff, add many sound effects
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 20:40:00 +0100] rev 13131
HedgeEditor: Fix sndIncoming playing for placing stuff, add many sound effects
Thu, 08 Mar 2018 19:36:07 +0100 HedgeEditor: Clean up messy HWP overwrites
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 19:36:07 +0100] rev 13130
HedgeEditor: Clean up messy HWP overwrites - Remove all sounds - Move sticky mine, mine and dud mine images to custom sprites - Move crate preview outline to custom sprite
Thu, 08 Mar 2018 19:14:06 +0100 Racer: No longer play Incoming or Missed sound
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 19:14:06 +0100] rev 13129
Racer: No longer play Incoming or Missed sound
Thu, 08 Mar 2018 19:08:21 +0100 Construction Mode: Fix annoying Incoming voice and other sound issues
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 19:08:21 +0100] rev 13128
Construction Mode: Fix annoying Incoming voice and other sound issues
Thu, 08 Mar 2018 19:03:03 +0100 Lua API: PlaySound: Add 3rd parameter instaVoice to instantly play voice
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 19:03:03 +0100] rev 13127
Lua API: PlaySound: Add 3rd parameter instaVoice to instantly play voice
Thu, 08 Mar 2018 18:15:06 +0100 Lua API: Add SetSoundMask to disable playing certain sounds
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 18:15:06 +0100] rev 13126
Lua API: Add SetSoundMask to disable playing certain sounds
Thu, 08 Mar 2018 17:07:14 +0100 ACF2: Make all Weaklings on worst CPU level
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 17:07:14 +0100] rev 13125
ACF2: Make all Weaklings on worst CPU level
Thu, 08 Mar 2018 15:01:18 -0500 separated the server logic from all the async io mess.
alfadur [Thu, 08 Mar 2018 15:01:18 -0500] rev 13124
separated the server logic from all the async io mess.
Thu, 08 Mar 2018 16:49:49 +0100 ACF: Reduce computer hog levels in missions 2 and 6.
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 16:49:49 +0100] rev 13123
ACF: Reduce computer hog levels in missions 2 and 6. They were way too high, especially in mission 2. Mission 2: Weaklings: level 5 → level 1 (except Brainiac) Stronglings: (real) level 4 → level 2 Brainiac: level 1 → level 5 (because he's special) Looks like all levels were just flipped. Mission 5: First enemy team: level 5 → level 3 Reinforcements: level 5 → level 4 The high skill level punishes player mistakes too much.
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