hedgewars/uScript.pas
2017-04-05 Wuzzy Remove Lua function SetAmmoStore
2016-12-10 sheepluva Fix ScriptExists() destroying lua stack (fixes Bug #146)
2016-11-27 Wuzzy Add PlaceRubber to Lua API
2016-11-23 Wuzzy Add GetHogFort to Lua API
2016-11-20 Wuzzy Expose number of air mines in Lua variable AirMinesNum
2016-11-19 Wuzzy Allow to ignore overwritten ammo name in GetAmmoName
2016-11-19 Wuzzy GetAmmoName now returns ammo name overwritten by SetAmmoTexts
2016-05-09 Wuzzy Add SetAmmoDescriptionAppendix to Lua API, see issue 82
2016-05-09 Wuzzy Add Lua API function SetAmmoTexts (see issue 82)
2016-11-14 Wuzzy Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete
2016-11-14 Wuzzy Add WorldEdge to Lua API to expose/change world edge type
2016-09-15 sheepluva fix typo and hopefully also pas2c
2016-09-15 sheepluva Lua API: IsHogLocal(gearUid)
2016-09-15 sheepluva Lua API: GetAmmoName(ammoType)
2016-09-04 sheepluva Lua API: fix incorrect error message. thanks to TheAnachron and rhino for pointing this out
2016-05-15 sheepluva drop SysUtils inclusion from 5 files where it is not needed anymore
2016-05-15 sheepluva always include uUtils _after_ SysUtils
2016-04-26 Wuzzy fix for issue 71: Lua API: “Theme” variable is set to empty string initially
2016-04-26 sheepluva Lua-API - GetClanColor: Verify argument and display error message on fail (instead of engine crash)
2016-04-23 koda Add missing functions to fully disable lua at compile time
2016-04-23 koda uscript cosmetics
2016-03-25 sheepluva fix check for wrong value
2016-02-23 unc0rr Dump best time ghost on console
2016-02-22 nemo remove unused path functions
2016-01-31 unc0rr Bye-bye TryDo
2016-01-23 sheepluva Lua API: SetCinematicMode(enable)
2016-01-16 sheepluva update some old google code links in the code/etc. thanks Wuzzy for the heads-up
2015-12-29 nemo Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
2015-11-07 sheepluva merge orphan head (while discarding all its changes) to make koda and his hg-git happy
2015-11-02 sheepluva merge default gettext
2015-10-28 nemo few more missing nil checks in crate spawn
2015-10-03 nemo Add nil check in fake crate spawn for if crate fails to spawn
2015-09-17 sheepluva add TODO
2015-09-13 nemo aaand make sure the commented out line matches
2015-09-13 nemo Add damage to gear values to mess with
2015-09-12 sheepluva experimental gettext for lua gettext
2015-09-02 sheepluva fix internal function name
2015-09-02 sheepluva also expose MapFeatureSize in onPreviewInit
2015-09-02 sheepluva Lua API: expose MapFeatureSize during init
2015-09-02 sheepluva fix on-code documentation of EraseSprite
2015-09-01 sheepluva Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
2015-08-17 nemo add missing state binds in lua
2015-08-10 sheepluva more copyright fixes
2015-07-30 mikade GetHogVoicepack,GetHogFlag,GetHogGrave
2015-07-19 sheepluva add some chat message colors
2015-06-08 nemo ambiguous
2015-06-03 nemo cursor x/y when targeting for mikade's visual effects. this is not synced
2015-04-10 nemo tweak erase
2015-04-09 nemo also erase
2015-04-08 nemo fix copypasta typo, failure to bump offset of lf params
2015-04-08 nemo Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
2015-02-14 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
2015-01-25 nemo Add generic getter/setter for a bunch of more obscure gear structure values
2015-01-25 nemo Add a couple of more variable bindings, make all the set visual gear values optional, to allow skipping trailing params or specifying ones in the middle as nil to not set. Should make using it more convenient in simple cases.
2014-12-14 sheepluva Issue 865: gfResetHealth is not exposed to Lua
2014-12-11 sheepluva fix size of PtrInt. enable tests for pas2c (all passing now)
2014-12-08 nemo Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
2014-12-03 sheepluva tweaking the lua test function thingy
2014-12-03 nemo set globals in commandline lua
2014-12-03 sheepluva fix some things I messed up with the drawing functions
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