Mercurial
Mercurial
>
sheepy-clone
/ file revisions
summary
|
shortlog
|
changelog
|
graph
|
tags
|
bookmarks
|
branches
|
file
| revisions |
annotate
|
diff
|
comparison
|
rss
|
help
(0)
-30
-10
-7
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
hedgewars/uVariables.pas
2011-08-06
koda
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
file
|
diff
|
annotate
2011-08-10
grammikj
Fix sounds, add some more for hellish impact and sine gun
file
|
diff
|
annotate
2011-08-05
grammickj
New sounds: mudball, mine bounce, hammer
file
|
diff
|
annotate
2011-07-03
nemo
Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
file
|
diff
|
annotate
2011-06-30
unc0rr
Tiny optimization: convert smooth wind indicator change gear into visual gear
file
|
diff
|
annotate
2011-06-30
unc0rr
Convert huge switch into an array
file
|
diff
|
annotate
2011-06-26
nemo
bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
file
|
diff
|
annotate
less
more
(0)
-30
-10
-7
tip