Mon, 17 Nov 2008 20:35:11 +0000 |
unc0rr |
Tune blowtorch a bit
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Sun, 16 Nov 2008 18:16:34 +0000 |
unc0rr |
Modify melon pieces spread a bit
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Fri, 14 Nov 2008 16:44:39 +0000 |
unc0rr |
More verbose gear delete debuglog message
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Tue, 28 Oct 2008 22:22:26 +0000 |
unc0rr |
That const is better...
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Tue, 28 Oct 2008 20:58:25 +0000 |
unc0rr |
Well, okay, better fix
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Tue, 28 Oct 2008 20:56:02 +0000 |
unc0rr |
Fix using freed memory (could be the cause of queue error problem and other bugs)
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Tue, 28 Oct 2008 18:42:21 +0000 |
unc0rr |
Repair flame dependancy on wind
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Sun, 26 Oct 2008 14:37:50 +0000 |
unc0rr |
Fix some problems with water rising
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Mon, 20 Oct 2008 21:15:28 +0000 |
unc0rr |
Fix seduction sound
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Thu, 16 Oct 2008 16:57:51 +0000 |
unc0rr |
Use seduction sound
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Wed, 15 Oct 2008 17:00:35 +0000 |
unc0rr |
Small rope optimization
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Sun, 12 Oct 2008 16:31:23 +0000 |
unc0rr |
Fix water rising too fast
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Mon, 29 Sep 2008 09:33:44 +0000 |
unc0rr |
- Fix water rise
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Sun, 28 Sep 2008 22:49:38 +0000 |
unc0rr |
Try to adjust flame parameters
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Sun, 28 Sep 2008 22:39:07 +0000 |
unc0rr |
Start flames rework
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Tue, 23 Sep 2008 06:27:53 +0000 |
unc0rr |
Seduction animation
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Mon, 22 Sep 2008 22:14:01 +0000 |
unc0rr |
- Update Italian translation
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Fri, 19 Sep 2008 20:41:53 +0000 |
unc0rr |
Use new sounds
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Fri, 19 Sep 2008 14:18:33 +0000 |
unc0rr |
Fix mortar
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Thu, 18 Sep 2008 16:16:41 +0000 |
unc0rr |
Add Hellish bomb weapon
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Thu, 18 Sep 2008 14:44:44 +0000 |
unc0rr |
Add watermelon sprite
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Thu, 18 Sep 2008 13:39:05 +0000 |
unc0rr |
Add watermelon weapon (without proper sprites yet)
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Wed, 17 Sep 2008 17:33:44 +0000 |
unc0rr |
- Continue seduction implementation
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Wed, 13 Aug 2008 16:52:04 +0000 |
unc0rr |
Some adjusting... it still doesn't solve problem fully
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Wed, 13 Aug 2008 16:26:44 +0000 |
unc0rr |
One more consts adjusting to solve rope stucking problem
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Tue, 12 Aug 2008 19:41:16 +0000 |
unc0rr |
Fix pickhammer and kamikaze
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Thu, 07 Aug 2008 07:21:18 +0000 |
unc0rr |
- Fix grenade sound
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Wed, 30 Jul 2008 12:20:14 +0000 |
unc0rr |
Last try to get rope not to get stuck in the ground
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Mon, 28 Jul 2008 13:53:50 +0000 |
unc0rr |
- Fix warnings
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Sun, 27 Jul 2008 23:01:41 +0000 |
unc0rr |
- Fix problem when clouds number is 0
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Sun, 27 Jul 2008 21:01:11 +0000 |
unc0rr |
- Airplane is higher
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Sun, 27 Jul 2008 20:03:07 +0000 |
unc0rr |
Play Ow1.ogg and Ow4.ogg when hedgehog falls
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Sun, 27 Jul 2008 19:37:24 +0000 |
unc0rr |
Add ability to resize engine's window
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Sun, 27 Jul 2008 14:28:45 +0000 |
unc0rr |
Play sound before cake explodes
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Sun, 27 Jul 2008 14:05:17 +0000 |
unc0rr |
Finish cake implementation
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Sun, 27 Jul 2008 13:44:04 +0000 |
unc0rr |
- Cake sits down before exploding
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Sun, 27 Jul 2008 13:32:44 +0000 |
unc0rr |
Animate falling and waking up cake
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Sun, 27 Jul 2008 12:57:15 +0000 |
unc0rr |
- Animate cake walking
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Fri, 25 Jul 2008 22:28:22 +0000 |
unc0rr |
Show cake rotated correct angle
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Fri, 25 Jul 2008 14:01:28 +0000 |
unc0rr |
Cake explodes on /attack
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Fri, 25 Jul 2008 13:52:35 +0000 |
unc0rr |
First implementation of the Cake weapon
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Fri, 25 Jul 2008 10:56:05 +0000 |
unc0rr |
Stubs for spider weapon
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Mon, 07 Jul 2008 13:06:25 +0000 |
unc0rr |
Update copyright headers a bit
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Fri, 04 Jul 2008 21:20:17 +0000 |
unc0rr |
Update explosion graphics
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Fri, 04 Jul 2008 19:25:00 +0000 |
unc0rr |
Better ?? implementation of explosion
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Fri, 04 Jul 2008 14:40:52 +0000 |
unc0rr |
Testing explosion particles implementation
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Mon, 23 Jun 2008 12:25:59 +0000 |
unc0rr |
Make engine compilable without debugging on
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Wed, 18 Jun 2008 20:43:34 +0000 |
unc0rr |
- Fix firepunch sprite direction when use in high jump
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Wed, 11 Jun 2008 22:19:14 +0000 |
unc0rr |
Use Kamikaze sound
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Wed, 11 Jun 2008 15:42:53 +0000 |
unc0rr |
Use kamiakze sprite
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Mon, 09 Jun 2008 20:34:45 +0000 |
unc0rr |
Kamikaze weapon
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Mon, 09 Jun 2008 15:02:49 +0000 |
unc0rr |
Don't push attacking hedgehog when using whip or baseball
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Mon, 09 Jun 2008 14:57:54 +0000 |
unc0rr |
Fix firepunch direction when attacking from high jump
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Fri, 06 Jun 2008 14:40:29 +0000 |
unc0rr |
Prevent wrong aim direction when using rope after high jump
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Thu, 29 May 2008 18:27:20 +0000 |
unc0rr |
Fix mortar clusters spread direction
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Sat, 24 May 2008 17:34:06 +0000 |
unc0rr |
- Start chat implementation: chat strings are on the screen
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Sat, 17 May 2008 22:21:45 +0000 |
unc0rr |
Better rope
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Wed, 14 May 2008 14:13:18 +0000 |
unc0rr |
Fix some bugs with dropping from parachute
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Mon, 12 May 2008 19:49:36 +0000 |
unc0rr |
- Continue preparation for implementing attack from rope and parachute
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Mon, 12 May 2008 15:00:20 +0000 |
unc0rr |
Some preparation work for attacking from rope, parachute and etc.
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Sat, 10 May 2008 16:26:53 +0000 |
unc0rr |
Implement whip weapon
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Sat, 10 May 2008 14:46:02 +0000 |
unc0rr |
Initial implementation of mortar
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Thu, 08 May 2008 21:27:59 +0000 |
unc0rr |
It looks like fix for cluster bomb issue...
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Thu, 08 May 2008 18:02:52 +0000 |
unc0rr |
- Some changes in clusters initialization
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Thu, 08 May 2008 14:54:48 +0000 |
unc0rr |
Now really fix issue with mines on top of cases
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Thu, 08 May 2008 14:22:19 +0000 |
unc0rr |
Fix mines on top of the case issue also
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Thu, 08 May 2008 14:06:44 +0000 |
unc0rr |
Fix collecting cases after teleportation
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Thu, 08 May 2008 13:55:14 +0000 |
unc0rr |
Fix issue with hedgehog on top of the hedgehog with pickhammer
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Sun, 27 Apr 2008 11:40:22 +0000 |
unc0rr |
Update copyright info in source files headers
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Sat, 26 Apr 2008 14:35:01 +0000 |
unc0rr |
Desert Eagle and Shotgun shot animations
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Mon, 21 Apr 2008 16:51:14 +0000 |
unc0rr |
Animate baseball bat attack
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Sun, 20 Apr 2008 10:39:08 +0000 |
unc0rr |
Teleport animation
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Sun, 13 Apr 2008 16:14:13 +0000 |
unc0rr |
Add sprite for pickhammer
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Sun, 23 Mar 2008 18:08:00 +0000 |
unc0rr |
Fix fall without damage trick, which could be performed with not attached rope
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Sun, 23 Mar 2008 18:03:07 +0000 |
unc0rr |
Fix bug allowing to make stacks of hedgehogs with teleport
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Fri, 21 Mar 2008 20:34:48 +0000 |
unc0rr |
Fix accessing to freed memory
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Fri, 14 Mar 2008 16:51:24 +0000 |
unc0rr |
Fix potentional syncronizing bug
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Sun, 09 Mar 2008 12:33:54 +0000 |
unc0rr |
Fix hedgehogs switching hang
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Fri, 07 Mar 2008 18:10:03 +0000 |
unc0rr |
- Use cloud as 'visual gear'
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Fri, 07 Mar 2008 14:47:03 +0000 |
unc0rr |
- 'Incoming!' shout when the plane appears
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Fri, 07 Mar 2008 13:16:11 +0000 |
unc0rr |
Fix teleportation bug spotted by Tiyuri
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Sun, 24 Feb 2008 20:00:31 +0000 |
unc0rr |
- More accurate rope collision detection
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Mon, 28 Jan 2008 19:05:29 +0000 |
unc0rr |
Convert the rest of rotated sprites to be rotated by OpenGL
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Sun, 27 Jan 2008 16:49:11 +0000 |
unc0rr |
Now game looks almost like it did before switching to OpenGL
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Sun, 27 Jan 2008 15:02:12 +0000 |
unc0rr |
More sprites are visible
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Sun, 30 Dec 2007 16:40:12 +0000 |
unc0rr |
Finally, get rid of large stupid StoreSurface
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Thu, 13 Dec 2007 16:10:58 +0000 |
unc0rr |
- Fix for hedgehogs switching
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Fri, 21 Sep 2007 18:55:44 +0000 |
unc0rr |
Add CurrentHedgehog variable which simplifies code
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Thu, 20 Sep 2007 20:00:10 +0000 |
unc0rr |
Special game mode allowing the only clan on map for training mode
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Mon, 10 Sep 2007 20:00:58 +0000 |
unc0rr |
Basic gtTarget support
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Sat, 18 Aug 2007 20:53:49 +0000 |
unc0rr |
Fix some warnings
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Thu, 16 Aug 2007 07:05:29 +0000 |
unc0rr |
- Small fixes
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Sun, 15 Jul 2007 14:02:26 +0000 |
unc0rr |
UFO Sound
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Sun, 15 Jul 2007 13:35:32 +0000 |
unc0rr |
Desert Eagle sound
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Fri, 13 Jul 2007 20:00:42 +0000 |
unc0rr |
- TeamHealthSorter refactored to know about clans
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Tue, 03 Jul 2007 17:06:18 +0000 |
unc0rr |
Fix warnings
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Tue, 03 Jul 2007 16:09:04 +0000 |
unc0rr |
- Introduce clans (teams with same color)
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Mon, 02 Jul 2007 21:33:21 +0000 |
unc0rr |
Convert teams list to array
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Mon, 02 Jul 2007 16:21:07 +0000 |
unc0rr |
Fix some warnings
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Sun, 01 Jul 2007 11:02:47 +0000 |
unc0rr |
- Better randomness of placing hedgehogs on the land
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Sun, 17 Jun 2007 14:48:15 +0000 |
unc0rr |
- Get rid of ammoProp_AttackInFall and gstFalling
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Mon, 11 Jun 2007 15:52:32 +0000 |
unc0rr |
- Many fixes related to hh switcher
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Wed, 06 Jun 2007 21:27:12 +0000 |
unc0rr |
- Various small fixes
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Mon, 04 Jun 2007 21:29:05 +0000 |
unc0rr |
Fix typo
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Sun, 03 Jun 2007 17:21:57 +0000 |
unc0rr |
- Fix some bugs
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Sat, 26 May 2007 20:47:36 +0000 |
unc0rr |
Teleported hedgehog picks up cases
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Sat, 26 May 2007 16:49:37 +0000 |
unc0rr |
Tags with current damage
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Thu, 24 May 2007 20:33:07 +0000 |
unc0rr |
- Fix some collision bugs
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Thu, 24 May 2007 19:41:51 +0000 |
unc0rr |
Teleportation tool
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Thu, 24 May 2007 18:48:35 +0000 |
unc0rr |
- Fix desert eagle
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Mon, 21 May 2007 18:07:25 +0000 |
unc0rr |
- Don't kick cases by moving hedgehog
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Mon, 21 May 2007 15:42:21 +0000 |
unc0rr |
Fix using parachute while staying on the ground
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Fri, 18 May 2007 16:40:43 +0000 |
unc0rr |
Fix firepunch regression
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Mon, 14 May 2007 18:58:54 +0000 |
unc0rr |
Moving hedgehog could get another hedgehog moving forward
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Wed, 09 May 2007 20:32:41 +0000 |
unc0rr |
- Further work on new collisions implementation
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Sat, 05 May 2007 16:04:55 +0000 |
unc0rr |
- A good implementation of shotgun
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Fri, 04 May 2007 19:59:51 +0000 |
unc0rr |
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
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Wed, 02 May 2007 18:41:44 +0000 |
unc0rr |
Mines also collide
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Sat, 17 Mar 2007 18:17:19 +0000 |
unc0rr |
- Get rid of operator := to have GPC support
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Sun, 11 Mar 2007 17:19:28 +0000 |
unc0rr |
- Fix most of the warnings in hwengine
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