2013-03-01 |
nemo |
So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
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2013-02-27 |
nemo |
define ice edge colour
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2013-02-26 |
nemo |
put ice colour in uVariables, add check for land that is already ice
icegun
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2013-02-25 |
nemo |
ice texture still needs moving to uLandGraphics and circle drawing
icegun
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2013-02-25 |
koda |
savesurf
icegun
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2013-02-25 |
nemo |
Messing around w/ Freezer
icegun
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2013-02-24 |
Urbertar |
Add freezing hogs with icegun
icegun
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2013-02-23 |
Urbertar |
Add change ice gun image
icegun
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2013-02-23 |
Urbertar |
Add land freezing
icegun
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2013-01-26 |
koda |
update branch
webgl
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2013-01-12 |
nemo |
Prevent camera from moving with auto camera disabled when remote teams are targetting
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2013-01-04 |
koda |
have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
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2013-01-03 |
vitiv |
Separated fullscreen and windowed hwengine resolution parameters.
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2012-12-25 |
koda |
update branch with default
webgl
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2012-12-16 |
koda |
bye bye cBits
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2012-12-03 |
Rowan D |
GCI2012: Convert uMobile into a Callback Record
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2012-12-01 |
deepdog |
GCI2012: Remove Structure Weapon Code
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2012-11-30 |
Joe Doyle (Ginto8) |
Move global variables to units that use them
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2012-11-30 |
Joe Doyle (Ginto8) |
Remove unused global variables
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2012-11-21 |
koda |
updated branch
webgl
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2012-11-17 |
unc0rr |
Merge physfslayer branch into default. Have fun!
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2012-11-11 |
koda |
finally hwengine in c links without errors
webgl
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2012-11-15 |
nemo |
make stats-only mode work headless. also skip a few things to save time/memory.
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2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-14 |
unc0rr |
Get rid of Pathz and UserPathz
physfslayer
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2012-11-13 |
unc0rr |
- Add physfsrwops library
physfslayer
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2012-11-11 |
koda |
merge with latest default
webgl
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2012-11-11 |
nemo |
fix demo playback
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2012-11-08 |
nemo |
this wasn't needed IMO
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2012-11-07 |
nemo |
oups
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2012-11-07 |
nemo |
LongInt Land width/height, mouse coords
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2012-11-06 |
nemo |
This should ensure zsm doesn't screw up locale, hopefully.
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2012-11-06 |
nemo |
Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
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2012-11-07 |
koda |
parentheses for everyone
webgl
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2012-11-06 |
nemo |
support ridiculously large maps
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2013-02-11 |
unc0rr |
Replay without frontend mode
0.9.18
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2012-11-04 |
nemo |
Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
0.9.18
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2012-10-30 |
koda |
another stake at variable pre-initialisation - we lost preview logging in the course
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2012-10-28 |
koda |
* fix initialisation, preload values and then read args
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2012-10-21 |
nemo |
ok. for some reason, this now works without problems. weird. (reenable smine/cleaver alt)
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2012-10-16 |
nemo |
Remove slot overcrowding, disable angle detection which isn't doing what I want.
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2012-10-14 |
nemo |
First pass at cleaver.
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2012-10-08 |
nemo |
A bit more on the knife. Also add missing files to CMakeLists
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2012-09-03 |
nemo |
Fix line endings, add missing amMine entry
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2012-08-30 |
nemo |
neglected stuff
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2012-08-30 |
nemo |
Checking merge against latest trunk
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2012-08-28 |
unc0rr |
Merge Stepik-777's video recording gsoc project
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2012-08-24 |
nemo |
fromdos + fix end of turn velocity
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2012-08-21 |
nemo |
allow lua to specify template by number
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2012-08-05 |
Stepan777 |
merge
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2012-08-05 |
nemo |
Add bot level to CPU flag
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2012-07-26 |
Stepan777 |
merge
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2012-07-21 |
unc0rr |
AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
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2012-07-21 |
nemo |
unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
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2012-08-30 |
nemo |
checkpoint merge
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2012-07-20 |
koda |
press 8 to mute audio while ingame
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2012-07-15 |
nemo |
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
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2012-07-09 |
Stepan777 |
rework saving of camera positions so there is no need to know framerate during prerecording.
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2012-07-10 |
Wolfgang Steffens |
Merge
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2012-07-08 |
Stepan777 |
merge
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