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hedgewars/uCollisions.pas
Thu, 03 Mar 2016 16:36:05 -0500
nemo
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
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Sun, 31 Jan 2016 16:07:14 +0300
unc0rr
Bye-bye TryDo
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Thu, 10 Sep 2015 04:59:02 +0200
sheepluva
small code cleanup
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Mon, 10 Aug 2015 03:53:11 +0200
sheepluva
more copyright fixes
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Sat, 14 Feb 2015 17:34:12 -0500
nemo
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
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Mon, 08 Dec 2014 10:14:47 -0500
nemo
nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
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Tue, 25 Nov 2014 16:46:44 -0500
nemo
Skip checkin on collision for frequently spammed gear types if collision gets huge instead of trying to delete mines.
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