2014-12-07 |
nemo |
Add that "make screenshots of Land/LandPixels" thing for map creators
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2014-12-04 |
sheepluva |
flake FrameTicks value of 0 now indicades that the frame should not be changed
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2014-12-02 |
unc0rr |
merge default
qmlfrontend
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2014-12-02 |
nemo |
switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
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2014-11-23 |
sheepluva |
fix view limits in stereo 3d
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2014-11-22 |
nemo |
Avoid promoting violence to hedgehogs. At least once a year.
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2014-11-18 |
unc0rr |
merge default
qmlfrontend
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2014-11-08 |
nemo |
Partially hook up feature size so horrorcat has something to test.
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2014-10-25 |
nemo |
Remove switching of hog's hat to chef. do it in draw instead.
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2014-09-29 |
unc0rr |
Themes model, also add some files I forgot to add previously
qmlfrontend
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2014-09-27 |
unc0rr |
- Get rid of engine's PathPrefix and UserPathPrefix
qmlfrontend
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2014-09-19 |
unc0rr |
- Remove --port command
qmlfrontend
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2014-07-06 |
sheepluva |
simplifying some code
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2014-06-24 |
nemo |
couple of custom sprites for mikade to override in a lua sidecar if he wants to
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2014-06-18 |
sheepluva |
move DrawWaves to uRender
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2014-06-18 |
sheepluva |
tweak/refactor how water is drawn
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2014-06-14 |
sheepluva |
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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2014-06-10 |
sheepluva |
whoops, forgot to include this file in commt
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2014-06-10 |
sheepluva |
some minor tweaks and stuff
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2014-05-06 |
unc0rr |
sekret feature (test commit)
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2014-03-03 |
unc0rr |
Remove game/preview functions split in library mode, just let normal procedure run instead:
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2014-02-23 |
sheepluva |
minor comments fix
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2014-02-12 |
unc0rr |
- Remove few PAS2C ifdef's
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2014-02-09 |
unc0rr |
It compiles \o/
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2014-02-08 |
unc0rr |
Even more explicit type conversions and other stuff to help pas2c use ansistrings
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2014-02-07 |
unc0rr |
Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
unc0rr |
Convert some ansistrings to pchars
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-14 |
sheepluva |
simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
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2014-01-05 |
unc0rr |
- Fix build via pas2c
webgl
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2014-01-04 |
unc0rr |
merge default
webgl
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2014-01-01 |
unc0rr |
Special script parameter variable in game scheme
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2013-12-24 |
unc0rr |
Allow skip in move
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2013-12-09 |
nemo |
Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
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2013-12-08 |
nemo |
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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2013-11-29 |
sheepluva |
whip: visual enhancements (hat'n'dust) as suggested by nemo
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2013-11-29 |
nemo |
Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
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2013-11-13 |
nemo |
Delete now toggles hiding team area
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2013-11-03 |
nemo |
this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
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2013-11-03 |
unc0rr |
Quick and simple implementation of afk mode (toggled by /pause)
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2013-10-29 |
unc0rr |
- More HealthTex to clan structure
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2013-10-29 |
unc0rr |
Tinted crosshair (without that cool white dot in the middle)
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2013-10-23 |
unc0rr |
Oh, dudes :(
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2013-10-19 |
nemo |
differentiate borders a bit
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2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-09-29 |
nemo |
partial implementation of non-infinite world (edge wrap/warp/bounce)
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2013-07-22 |
sheepluva |
fixing cLocale being empty
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2013-06-28 |
koda |
uvariables comes before uutils
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2013-06-23 |
nemo |
Configuration for tag display default
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2013-06-15 |
unc0rr |
Some fixes to make pas2c+clang compile all engine files
webgl
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2013-06-04 |
koda |
update branch
webgl
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-05-18 |
sheepluva |
changing slots of landgun and icegun, feel free to complain, improve and/or revert
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2013-05-14 |
nemo |
some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
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2013-04-24 |
nemo |
aaaaand this one never was damaging
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2013-04-24 |
nemo |
cheezemonkey pointed out this is no longer damaging
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2013-04-02 |
koda |
update webgl branch
webgl
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2013-03-01 |
nemo |
So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
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