2012-08-17 |
nemo |
This union hasn't been needed for 5 years, and makes using other headers harder.
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2012-08-05 |
Stepan777 |
merge
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2012-08-05 |
nemo |
Add bot level to CPU flag
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2014-01-09 |
unc0rr |
Filter sprSDFlake too, so engine could pass initialization
gl2
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2014-01-09 |
Wolfgang Steffens |
Import temp.diff which is a try to fix glitches with textures edges
gl2
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2012-07-08 |
Stepan777 |
First try to use framebuffer, instead of auxilary buffer.
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2012-07-06 |
Stepan777 |
When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
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2012-07-10 |
Wolfgang Steffens |
Added auto cropping to atlasing
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2012-06-25 |
Wolfgang Steffens |
using atlas for rendering now
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2012-06-25 |
Wolfgang Steffens |
retaining SDL surfaces in order to allow recreating atlases from scratch without
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2012-06-11 |
Stepan777 |
1. Implement new page in frontend with options for video recording.
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2012-06-07 |
Stepan777 |
1. Add IFDEFs for video recording
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2012-06-05 |
Wolfgang Steffens |
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
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2012-06-05 |
Wolfgang Steffens |
Merge
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2012-06-04 |
Stepan777 |
here it is
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2012-06-03 |
nemo |
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
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2012-05-31 |
unc0rr |
pas2c stuff
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2012-05-28 |
Wolfgang Steffens |
moved generic matrix code to uMatrix.pas
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2012-05-28 |
unc0rr |
Some improvements to pas2c
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|
2012-05-25 |
Wolfgang Steffens |
initial GLSL1.2 test version
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2012-05-25 |
Wolfgang Steffens |
Removed lazy update: workaround for R7103
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2012-05-25 |
Wolfgang Steffens |
merge
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2012-05-23 |
nemo |
http://www.demoties.com/wp-content/uploads/2011/03/mar-01-6.jpg
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2012-05-22 |
Wolfgang Steffens |
Merge
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2012-05-21 |
koda |
better lazy loading for cScaleFactor
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2012-05-17 |
Xeli |
fix sdl13 build
|
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|
2012-05-14 |
Wolfgang Steffens |
readded optimization for SetScale
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2012-05-14 |
Wolfgang Steffens |
Replaced FFP code that sets up orthogonal projection with explicit matrix
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|
2012-05-10 |
koda |
minor changes for warnings and a variables scope
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2012-05-10 |
unc0rr |
Some work to make more units compile after conversion to c
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2012-05-05 |
koda |
old typed const moved to their proper unit
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2012-05-05 |
koda |
the scope cleanup continues...
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2012-05-05 |
koda |
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
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2012-05-03 |
unc0rr |
Get rid of overloaded functions in uRenderUtils
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2012-05-02 |
koda |
rename a few Draw* routines
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2012-05-02 |
koda |
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
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2012-05-02 |
koda |
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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2012-05-01 |
koda |
breaking news, we don't support typed consts anymore
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2012-04-21 |
unc0rr |
- Remove support for variables in command handlers
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2012-04-12 |
koda |
minor gl debug/comments
|
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|
2012-02-28 |
nemo |
Clamp name/team name textures to avoid long team / hog name abuse. Limit width in px instead of chars to avoid unicode issues.
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|
2012-02-17 |
koda |
the most important commit of the year
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2012-02-12 |
koda |
tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
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2012-02-12 |
koda |
gather context restoration under a single keyword
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2012-02-06 |
Xeli |
fix compiler error for non android build
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|
2012-02-05 |
koda |
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
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2012-01-30 |
koda |
ahem, fix build
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2012-01-29 |
koda |
rotation ftw!!! (engine part)
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|
2012-01-26 |
Xeli |
added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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|
2011-12-07 |
nemo |
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
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2011-12-03 |
unc0rr |
No more nested functions in code
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|
2011-11-27 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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2011-11-24 |
koda |
GSoC 2011: Android port - merged mainstream
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2011-11-17 |
koda |
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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2011-11-15 |
koda |
move the order of reloading texture to workaround buggy drivers
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2011-11-14 |
nemo |
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
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|
2011-11-14 |
nemo |
reset chat lines too
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2011-11-14 |
nemo |
Since I'm storing the text string anyway, might as well recreate captions on resize as well
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|
2011-11-12 |
Xeli |
merge...i think
hedgeroid
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2011-11-05 |
koda |
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
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2011-10-28 |
koda |
one dangerous merge
hedgeroid
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|
2011-10-06 |
koda |
(a lot of) ooops
|
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|
2011-09-30 |
koda |
a little code cleanup
|
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|
2011-09-25 |
koda |
reviewed the build system and parts of the previous merge, performed some code cleanup
hedgeroid
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|
2011-09-25 |
Xeli |
merge
hedgeroid
|
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|
2011-09-25 |
koda |
some hopefully harmless experiments
Hedgewars-iOS-1.3.2
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2011-09-16 |
Xeli |
merge
hedgeroid
|
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|
2011-09-12 |
nemo |
Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
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|
2011-09-11 |
sheepluva |
fix for issue #276
|
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|
2011-09-01 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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2011-08-31 |
unc0rr |
- Don't reload fonts
|
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|
2011-08-31 |
unc0rr |
Fix check for darwin or win32. Add debug message.
|
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|
2011-08-30 |
nemo |
Reset to SD sky colour if in SD
Hedgewars-iOS-1.3
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|
2011-08-28 |
koda |
ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
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|
2011-08-26 |
nemo |
Use frontend value for fullscreening.
|
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|
2011-08-23 |
koda |
enable window resizing (tested only on linux) - fix issue 103
|
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|
2011-08-28 |
Xeli |
sabotage of the iphone port failed..
hedgeroid
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|
2011-08-23 |
koda |
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
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2011-08-22 |
koda |
set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
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2011-08-22 |
nemo |
Free land texture, reset sky colour.
|
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|
2011-08-21 |
Xeli |
merge
hedgeroid
|
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|
2011-08-20 |
nemo |
Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
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|
2011-08-15 |
Xeli |
merge
hedgeroid
|
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|
2011-08-14 |
koda |
smaller code cleanup
|
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|
2011-08-14 |
nemo |
Seduction animation. New visual gear type.
|
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|
2011-08-09 |
Xeli |
merge
hedgeroid
|
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|
2011-08-07 |
koda |
oops this slipped through
|
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|
2011-08-06 |
koda |
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
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|
2011-06-24 |
Xeli |
merge
hedgeroid
|
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|
2011-06-21 |
Xeli |
First commit..
hedgeroid
|
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|
2011-06-21 |
nemo |
Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
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|
2011-06-21 |
nemo |
Remove default transparent chunks. Chunk will only be added if theme defined.
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|
2011-06-13 |
nemo |
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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2011-05-23 |
nemo |
Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
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2011-04-29 |
koda |
make sdl1.3 window creation code more readable
|
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|
2011-04-27 |
koda |
fix some more warnings
|
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|
2011-04-25 |
koda |
initial refactoring of ObjcExports and OverlayViewController
|
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|
2011-04-21 |
koda |
Clean Augean stables 2 (pascal has classnames available)
|
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|
2011-04-10 |
unc0rr |
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
|
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|
2011-04-05 |
koda |
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
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|
2011-03-26 |
koda |
fix a couple of loose ends
|
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|
2011-03-24 |
koda |
this supposedly makes hwengine work with sdl 1.3 past rev 5296
|
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|
2011-03-23 |
koda |
glswapbuffer consistency and create the window in the center (still, it doesn't work past sdl r5296)
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2011-03-17 |
koda |
and or is not or and is not and
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2011-03-13 |
koda |
update some sdl-1.3 bindings (working up to rev 5296)
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|
2011-03-01 |
koda |
Happy 2011 :)
|
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|
2011-02-07 |
koda |
update sdl apis to use the new rendering functions
|
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|
2011-02-05 |
sheepluva |
initialize pointers properly with nil
|
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|
2011-02-05 |
koda |
cleaning up how chat is handled on idevices
|
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|
2011-02-02 |
koda |
update libs and move the multiwindow handling from internal libsdl mods to proper apis usage
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|
2011-02-01 |
sheepluva |
Thou shalt not leak!
|
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|
2011-02-01 |
koda |
addfilelog <3 debugfile
|
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|
2011-01-31 |
koda |
merge 0.9.15 once again
|
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|
2011-01-30 |
nemo |
Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it.
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|
2011-01-28 |
sheepluva |
procedure for loading hats
|
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|
2011-01-17 |
koda |
code cleanup
|
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|
2011-01-04 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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|
2011-01-02 |
koda |
rearrange quality flags a little, disable snow rendering on rqLowRes
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|
2010-12-30 |
Henek |
added also splash and droplets to sd and refactored theme.cfg, not all themes updated
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|
2011-01-22 |
koda |
fixes for maps and quality = 0
0.9.15
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|
2010-12-29 |
nemo |
Unbreak reduce quality on snow/christmas. Thanks Cairo.
|
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|
2010-12-28 |
Henek |
sudden death, now with visual and audial effects :D
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|
2010-12-22 |
koda |
damn. it.
|
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|
2010-12-13 |
Henek |
added team flag to AddTeam and made AI team allowed to have custom flags. added GetGearVelocity and SetGearVelocity and removed CopyPV2. changed knockball to use use these functions instead.
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2010-11-21 |
unc0rr |
Remove some more circular dependencies
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2010-11-21 |
unc0rr |
uDebug
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2010-11-21 |
unc0rr |
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
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2010-11-20 |
unc0rr |
Move localization data to uVariables, some Uses cleanup
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|
2010-11-20 |
unc0rr |
Introduce uGearsRender
|
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|
2010-11-18 |
unC0Rr |
Introduce uRenderUtils
|
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|
2010-11-18 |
unC0Rr |
Introduce uRender
|
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|
2010-11-18 |
unC0Rr |
Haven't found a better place than uIO for OutError
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|
2010-11-18 |
unC0Rr |
Introduce uTextures
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2010-11-18 |
unC0Rr |
Move some stuff from uMisc to uUtils
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|
2010-11-17 |
unc0rr |
Some more
|
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|
2010-11-17 |
unc0rr |
uTeams
|
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2010-11-17 |
unc0rr |
uLand isn't that important to them
|
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|
2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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|
2010-12-27 |
koda |
add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
experimental3D
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|
2010-11-15 |
koda |
update the 3d branch after release
experimental3D
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|
2010-11-12 |
Palewolf |
Light trails for bullets
|
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|
2010-11-11 |
nemo |
Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
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|
2010-11-09 |
nemo |
restore circle
|
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|
2010-10-27 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
|
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|
2010-10-12 |
koda |
minor stuff
|
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|
2010-10-11 |
Tobias Neumann |
New Weapon: Resurrector (TODO: ammo icon + sprites)
|
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|
2010-10-10 |
koda |
some optimizations to drawing and fetching data of new ammomenu
|
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|
2010-10-09 |
koda |
merge
|
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2010-10-08 |
unc0rr |
Some optimizations
|
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|
2010-10-09 |
koda |
made the new menu toggable
|
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|
2010-10-07 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
|
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|
2010-10-02 |
koda |
iPad Video Out support (+less warnings +code update for latest SDL)
|
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|
2010-09-26 |
koda |
enable Lua for iOS (hooks for frontend to be done)
|
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|
2010-09-22 |
koda |
captions are scaled down when they're bigger than screen
|
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|
2010-09-22 |
koda |
compilation bugfix and scaling down textures when bigger than screen
|
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|
2010-09-19 |
koda |
re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
|
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|
2010-09-17 |
koda |
added forgotten images, removed support for CJK fonts (saving 13 MB)
|
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|
2010-09-14 |
smaxx |
Engine:
|
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|
2010-09-12 |
nemo |
Adjust to reduced ammo menu dimensions.
|
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|
2010-09-01 |
smaxx |
Engine:
|
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|
2010-08-26 |
smaxx |
Engine:
|
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|
2010-08-26 |
tiyuri |
Fixes memory leak -Burp
|
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|
2010-08-24 |
koda |
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
|
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|
2010-08-24 |
smaxx |
Engine:
|
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|
2010-08-23 |
smaxx |
Frontend:
|
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|
2010-07-31 |
koda |
remove trailing spaces from end of line
|
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|
2010-08-18 |
smaxx |
Engine:
experimental3D
|
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|
2010-07-31 |
koda |
reverted stereo craziness - the experimental3D branch has been created for a reason
|
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|
2010-08-02 |
koda |
these were removed by mistake
experimental3D
|
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|
2010-07-30 |
smaxx |
Engine:
|
file |
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2010-07-31 |
koda |
applying smaxx patch where it should be
experimental3D
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2010-07-30 |
smaxx |
Engine:
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2010-07-30 |
koda |
add some comments and fix indentation
experimental3D
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2010-07-30 |
koda |
creating a new branch for experimental 3d stereographic rendering
experimental3D
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|
2010-07-25 |
koda |
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
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|
2010-07-22 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
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|
2010-07-13 |
koda |
save the gl client state to get a nice 80% fps boost
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|
2010-07-10 |
koda |
cWeaponTooltips -> rqTooltipsOff
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|
2010-07-08 |
koda |
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
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|
2010-07-07 |
koda |
enable tooltips on ipad (todo: disable them on iphone)
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|
2010-07-07 |
koda |
fix the multitouch shooting and moving
|
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|
2010-07-02 |
koda |
interpret parameters before initializing everything
|
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|
2010-06-30 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
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|
2010-06-26 |
nemo |
Flag dimensions with booleans instead of using 0.
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|
2010-06-23 |
nemo |
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
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2010-06-20 |
koda |
some memory caring code
|
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|
2010-06-20 |
koda |
fix zoom smoothness
|
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|
2010-06-17 |
koda |
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
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|
2010-06-17 |
nemo |
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
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|
2010-06-03 |
smxx |
Engine:
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2010-06-02 |
koda |
a bunch of minor stuff
|
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|
2010-05-16 |
koda |
update sdl functions to latest revision
|
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|
2010-05-07 |
smxx |
Engine:
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|
2010-05-02 |
smxx |
Engine:
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|
2010-05-02 |
koda |
js' patch that restores Vsync on snow leopard
|
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|
2010-05-01 |
koda |
Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
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|
2010-05-01 |
smxx |
Engine:
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2010-05-01 |
sheepluva |
* added some comments
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|
2010-04-29 |
smxx |
Engine:
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|
2010-04-29 |
smxx |
Engine:
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|
2010-04-15 |
smxx |
Engine:
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|
2010-04-10 |
smxx |
Frontend:
|
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|
2010-04-09 |
nemo |
Skip loading of splashes
|
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|
2010-03-30 |
smxx |
Frontend:
|
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|
2010-03-30 |
nemo |
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
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|
2010-03-29 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
|
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|
2010-03-26 |
smxx |
Engine:
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|
2010-03-21 |
koda |
fix a small leak
|
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|
2010-03-21 |
unc0rr |
In pascal unit is a namespace
|
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|
2010-03-20 |
koda |
update project for ipad target
|
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|
2010-03-17 |
koda |
restore compilation on simulator and device
|
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|
2010-03-06 |
smxx |
Engine:
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|
2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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|
2010-03-02 |
smxx |
Engine:
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|
2010-03-01 |
smxx |
Engine:
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|
2010-02-26 |
nemo |
A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
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|
2010-02-26 |
nemo |
Font switch requested by Copy Liu in issue #220 - a GPL CJK font set that includes some hand-drawn bitmaps for lower resolutions, reducing fuzziness of CJK chars in places like the ammo menu
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|
2010-02-22 |
smxx |
Engine:
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|
2010-02-22 |
nemo |
Check the right midpoint font
|
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|
2010-02-22 |
nemo |
Fix CJK in tooltips.
|
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|
2010-02-15 |
smxx |
Engine:
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|
2010-02-12 |
smxx |
Engine:
|
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|
2010-02-10 |
smxx |
Engine:
|
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|
2010-02-04 |
koda |
update iphone port to new code from Smaxx
|
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|
2010-02-04 |
smxx |
Engine:
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|
2010-02-04 |
smxx |
Server:
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|
2010-01-31 |
smxx |
Engine:
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|
2010-01-30 |
koda |
redo LANDSCAPE MODE in a saner way with lots of fps
|
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|
2010-01-29 |
koda |
LANDSCAPE ON IPHONE
|
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|
2010-01-26 |
koda |
complete the replacement of init/free wrappers for every unit
|
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|
2010-01-24 |
koda |
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
|
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|
2010-01-23 |
koda |
settings tab has now a very nice iphone-like interface
|
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|
2010-01-18 |
koda |
replace initialization/finalization statements with custom init functions
|
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|
2010-01-16 |
koda |
objc/pascal finally working
|
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|
2010-01-16 |
koda |
code cleanup and opengles optimizations
|
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|
2010-01-14 |
koda |
makes freepascal code compatible with OBJFPC mode
|
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|
2010-01-09 |
koda |
move mixed functions in PascalExports
|
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|
2010-01-09 |
koda |
iphone overlay button animation
|
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|
2010-01-07 |
nemo |
Hopefully this is the last error. Fix the if test, offset by -1 due to how the output appears to be handled.
|
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|
2010-01-07 |
nemo |
Drop the LongInt conversion, strip the two tests that are too large
|
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|
2010-01-07 |
nemo |
bit of a short circuit to reduce a few pointless tests on most text strings
|
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|
2010-01-05 |
nemo |
Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
|
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|
2010-01-03 |
koda |
lupdate + Palewolf's updated spanish translation + other patches of mine
|
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|
2010-01-03 |
koda |
check for sdl_image and sdl_mixer versions
|
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|
2010-01-03 |
koda |
smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
|
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|
2009-12-24 |
koda |
regression, powerpc colors working again
|
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|
2009-12-24 |
koda |
introduction of IMG_Init
|
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|
2009-12-19 |
koda |
update SDLMain.m/.h to latest version
|
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|
2009-12-18 |
koda |
complete transition of longword->sdl_color for TTF bindings
|
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|
2009-12-16 |
koda |
random updates for 10.6 and iphone builds
|
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|
2009-11-29 |
unc0rr |
Smaxx patch with tuning by me:
|
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|
2009-11-20 |
koda |
trailing mods from previous commit
|
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|
2009-11-20 |
koda |
revamped file access and debug display
|
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|
2009-11-15 |
koda |
Color Fix in PPC + files fallbacks
|
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|
2009-11-15 |
koda |
forgot this file in previous commit
|
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|
2009-11-14 |
nemo |
koda, can we try to keep unC0Rr's code formatting, and not just change it when we feel like it?
|
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|
2009-11-14 |
koda |
fix wrong ttf blending in ppc
|
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|
2009-11-11 |
koda |
removes workaround except for iphone
|
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|
2009-11-10 |
nemo |
unbreak build
|
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|
2009-11-10 |
koda |
color works under ppc
|
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|
2009-11-05 |
koda |
revert previous commit to remove a wip patch
|
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|
2009-11-05 |
koda |
update themes cmakefiles to use GLOB instead of listing all the files
|
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|
2009-11-05 |
koda |
fix iphone build
|
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|
2009-11-05 |
koda |
revamped SDLh.pas
|
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|
2009-11-05 |
koda |
move compiler directives to standard pascal
|
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|
2009-11-04 |
nemo |
Oops. Accidentally removed the scaling.
|
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|
2009-11-02 |
nemo |
A basic Spidey hat, leave hat on when roping.
|
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|
2009-10-29 |
koda |
add an uninstall target (to be tested)
|
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|
2009-10-29 |
koda |
fix missing land on ppc
|
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|
2009-10-25 |
koda |
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
|
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|
2009-10-25 |
koda |
fix build
|
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|
2009-10-25 |
koda |
convert 24 bits images to 32 (faster to manage)
|
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|
2009-10-25 |
koda |
completes touch input/control (problems with moving camera)
|
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|
2009-10-23 |
koda |
err, complete previous commit
|
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|
2009-10-22 |
koda |
update color management for new sdl_image on mac
|
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|
2009-10-20 |
nemo |
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
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|
2009-10-20 |
koda |
WE HAVE TOUCH INPUT
|
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|
2009-10-20 |
koda |
update sdlmain files to 1.2.14
|
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|
2009-10-21 |
nemo |
Disable NPOTT in 0.9.12 tag :)
0.9.12
|
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|
2009-10-15 |
nemo |
Remove sprFlake from set of clamped textures
|
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|
2009-10-14 |
koda |
Smaxx's updated german translation + texture gap fixes + updated room list
|
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|
2009-10-12 |
koda |
can compile on iphone again
|
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|
2009-10-12 |
unc0rr |
Huge Smaxx patch with some fixes by me:
|
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|
2009-10-12 |
unc0rr |
- Fix camera area with different zoom levels
|
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|
2009-09-27 |
unc0rr |
- Patch for "Syncronizing" message by Smaxx + some tweaks by me
|
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|
2009-09-10 |
nemo |
Strip trailing spaces
|
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|
2009-08-26 |
nemo |
Lower bound on speech text width for proper rendering
|
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|
2009-08-01 |
unc0rr |
New waves rendering procedure based on using texture coodrinates > 1.0
|
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|
2009-07-30 |
nemo |
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
|
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|
2009-07-28 |
nemo |
Avoid /0 in SetScale - not sure this is right way to do it though. But just to try and stop crashing prg's machine
|
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|
2009-07-28 |
unc0rr |
- Remove one AddProgress call
|
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|
2009-07-12 |
koda |
corrects a wrong binding
|
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|
2009-07-11 |
koda |
-fix bamboo theme (unsupported color profile)
|
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|
2009-07-11 |
koda |
accessory stuff for iphone
|
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|
2009-07-10 |
koda |
real fix for iphone color (reverting previous commit)
|
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|
2009-07-09 |
koda |
routine for loading lower resolution horizont and sky for nature theme when bigger images are not supported; right now they are not installed, but they could be useful for less powerful machines in general
|
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|
2009-07-07 |
koda |
-Removal of older WAV files, now useless thanks to OpenAL
|
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|
2009-07-06 |
koda |
once again, trying to restore windows compatibility from nemo's experiments
|
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|
2009-07-06 |
koda |
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
|
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|
2009-07-06 |
koda |
-fix teleport sound when moving to wrong positions
|
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|
2009-07-03 |
koda |
reworked progress structure
|
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|
2009-06-18 |
nemo |
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
|
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|
2009-06-13 |
unc0rr |
Some work on zooming. Hedgewars are now unplayable.
|
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|
2009-06-12 |
nemo |
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
|
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|
2009-06-11 |
unc0rr |
Patch by Smaxx:
|
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|
2009-06-11 |
unc0rr |
Patch by koda:
|
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|
2009-06-02 |
nemo |
A few FIXME flags for easy grepping
|
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|
2009-05-03 |
nemo |
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
|
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|
2009-05-01 |
unc0rr |
nemo's tweaks to bubbles
|
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|
2009-04-30 |
unc0rr |
Oops, remove debug stuff
|
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|
2009-04-30 |
unc0rr |
nemo's great patch:
|
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|
2009-04-13 |
unc0rr |
- Fix training
|
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|
2009-04-03 |
unc0rr |
Patch by nemo:
|
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|
2009-03-23 |
unc0rr |
patch by koda:
|
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|
2009-03-22 |
unc0rr |
Save much CPU time by initializing vertex arrays in texture creation function
|
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|
2009-03-22 |
unc0rr |
Use GL_TRIANGLE_FAN instead of GL_TRIANGLES (more efficient)
|
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|
2009-03-22 |
unc0rr |
Apply koda's OpenGL ES compatibility patch
|
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|
2009-03-18 |
unc0rr |
- Fix warnings in frontend
|
file |
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|
2009-03-16 |
unc0rr |
Don't use GLU
|
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|
2009-03-07 |
unc0rr |
- nemo's patch: some animations, zero probability for infinite weapons
|
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|
2009-03-02 |
unc0rr |
laser beam by nemo reworked a bit by me
|
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|
2009-02-18 |
unc0rr |
More reorganization
|
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|
2009-02-18 |
unc0rr |
Reorganize land texteure function in prepare to texture split
|
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|
2009-01-18 |
unc0rr |
Fallback to no hat when hat couldn't be loaded
|
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|
2008-12-04 |
unc0rr |
Don't call SDL_FreeSurface with null pointer
|
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|
2008-10-27 |
unc0rr |
Draw dark background under chat text
|
file |
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|
2008-09-28 |
unc0rr |
- Hedgehog doesn't take off hat when shooting from shotgun
|
file |
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|
2008-09-11 |
unc0rr |
Hat 'wearing' animation
|
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|
2008-08-31 |
unc0rr |
Hats now fully implemented for local game
|
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|
2008-08-08 |
unc0rr |
- Fix previous commit
|
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|
2008-08-08 |
unc0rr |
Start implementing support for 32bit sprites concerned in map generation process.
|
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|
2008-07-27 |
unc0rr |
Add ability to resize engine's window
|
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|
2008-07-22 |
unc0rr |
Load flakes information from theme.cfg when playing painted map
|
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|
2008-07-07 |
unc0rr |
Update copyright headers a bit
|
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|
2008-07-04 |
unc0rr |
Testing explosion particles implementation
|
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|
2008-06-22 |
unc0rr |
Complete exit confirmation implementation
|
file |
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|
2008-04-27 |
unc0rr |
Update copyright info in source files headers
|
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|
2008-04-20 |
unc0rr |
Teleport animation
|
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|
2008-04-13 |
unc0rr |
Also, repair weapon count show in ammo menu
|
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|
2008-04-13 |
unc0rr |
Repair weapon name show in ammo menu
|
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|
2008-04-13 |
unc0rr |
Get rid of DXOutText call
|
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|
2008-04-13 |
unc0rr |
Get rid if deprecated Surface parameter of Draw* calls
|
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|
2008-04-13 |
unc0rr |
Fix warnings
|
file |
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|
2008-03-24 |
unc0rr |
Use 'rope gun' sprite
|
file |
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|
2008-03-24 |
unc0rr |
Use 'regular standing' and 'rope swing' hedgehog sprites
|
file |
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|
2008-03-09 |
unc0rr |
Fix hedgehogs switching hang
|
file |
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|
2008-03-07 |
unc0rr |
Finish flakes implementation
|
file |
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|
2008-02-21 |
unc0rr |
Start console OpenGL reincarnation
|
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|
2008-02-01 |
unc0rr |
- Store sky color in theme cfg file
|
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|
2008-01-28 |
unc0rr |
Solve problem with crosshairs
|
file |
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|
2008-01-28 |
unc0rr |
- Some optimizations
|
file |
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|
2008-01-27 |
unc0rr |
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
|
file |
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|
2008-01-27 |
unc0rr |
Store Land surface in memory:
|
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|
2008-01-27 |
unc0rr |
- Update land texture after explosions
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2008-01-27 |
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Fix a bug introduced in previous revision (accidental delete of land surface)
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2008-01-27 |
unc0rr |
Now game looks almost like it did before switching to OpenGL
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2008-01-27 |
unc0rr |
More sprites are visible
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2008-01-27 |
unc0rr |
Now hedgehogs are seen on map :)
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2008-01-26 |
unc0rr |
Enable back fps counter
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2008-01-25 |
unc0rr |
Respect alpha channel
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2008-01-25 |
unc0rr |
Now show sprites too
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2008-01-25 |
unc0rr |
Some further work on switching to OpenGL rendering
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2008-01-25 |
unc0rr |
Start conversion to OpenGL rendering
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2008-01-14 |
unc0rr |
Make team health bar surface transparent
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2007-12-30 |
unc0rr |
Finally, get rid of large stupid StoreSurface
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2007-12-30 |
unc0rr |
The rest of stuff converted to sprites
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2007-10-20 |
unc0rr |
Add theme and map by omen (with fixes by me)
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2007-07-21 |
unc0rr |
Small fixes
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2007-07-03 |
unc0rr |
- Introduce clans (teams with same color)
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2007-07-02 |
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Convert teams list to array
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2007-06-03 |
unc0rr |
- Fix some bugs
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2007-05-22 |
unc0rr |
- Fix bug with desert damaging current hedgehog
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2007-05-07 |
unc0rr |
New loading progress sprite code
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2007-03-11 |
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- Fix most of the warnings in hwengine
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2007-02-11 |
unc0rr |
Delphi mode off
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2007-02-05 |
unc0rr |
Update copyright information
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2007-01-27 |
unc0rr |
integer -> LongInt
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2007-01-21 |
unc0rr |
Small fixes to bring engine to life
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2007-01-21 |
unc0rr |
Fixed-point arithmetics in engine.
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2006-12-10 |
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Current hedgehog is on top of others in Z-order
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2006-11-27 |
unc0rr |
Pause support (mouse cursor is released when the game is paused)
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2006-10-27 |
unc0rr |
Implement Knowledge Base for libs/compilers bugs
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2006-10-27 |
unc0rr |
Add workaround over freepascal bug (http://www.freepascal.org/mantis/view.php?id=7613)
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2006-10-25 |
unc0rr |
Better crosshair
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2006-10-19 |
unc0rr |
Support font styles
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2006-10-16 |
unc0rr |
Make use of "unused" struct member (based on sdl_ttf example)
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2006-10-16 |
unc0rr |
Small fixes
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2006-10-16 |
unc0rr |
Better error message
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2006-10-16 |
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- New crosshair
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2006-10-12 |
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- Many small fixes
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2006-10-08 |
unc0rr |
Bots are in the same thread as game. Fixes FreePascal issues.
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2006-10-05 |
unc0rr |
Alpha channel value fix
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2006-10-05 |
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Color fixes
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2006-10-05 |
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Relicense to GPL
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2006-09-23 |
unc0rr |
- AmmoMenu
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2006-08-11 |
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Small fixes for better FPC compatibility
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2006-08-11 |
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- Many type fixes
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2006-08-10 |
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- Fixed integer->longint
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2006-08-06 |
unc0rr |
- make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
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2006-08-05 |
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- Fixed compilation
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2006-07-24 |
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- First hedgehog in team has first turn in team
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2006-07-20 |
unc0rr |
- Fixed bug with hedgehog under water using rope
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2006-07-08 |
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- Unicode support for team and hedgehogs names
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2006-06-28 |
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- Changed falling damage scoring
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2006-06-23 |
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- Many AI improvements
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2006-01-21 |
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Send run parameters by cmd line, game parameters by IPC... breaks network game
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2006-01-20 |
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- Fixed game loading
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2006-01-19 |
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- Fixed bubble theme object
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2006-01-15 |
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- Teams health bars sorting
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2006-01-12 |
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Show team health bars, without sorting yet
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2006-01-10 |
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- Removed dark pixels on the corners of health case
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2006-01-09 |
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- Fixed console behavior
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2006-01-05 |
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Better Desert Eagle and Shotgun
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2006-01-05 |
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- Properly get seed in net game
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2005-12-31 |
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- New rope
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2005-12-27 |
unc0rr |
- Fixed slow sprite blt
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2005-08-23 |
unc0rr |
- set svn:eol-style to native
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2005-08-22 |
unc0rr |
Add current sources.
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