hedgewars/uConsts.pas
2012-08-08 nemo Allow scripting to delete gears
2012-08-06 nemo oops
2012-08-05 Stepan777 merge
2012-08-05 nemo Add bot level to CPU flag
2012-07-26 Stepan777 merge
2012-07-21 unc0rr AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
2012-07-19 nemo Fix TARDIS, make switcher work w/ the new more stringent check.
2012-07-09 Stepan777 rework saving of camera positions so there is no need to know framerate during prerecording.
2012-06-26 Stepan777 merge
2012-06-26 nemo Add green mask for anti-portal areas on custom maps. Flagged as Bouncy since it is intended for that general use. Needs testing.
2012-06-11 Stepan777 merge
2012-06-07 Stepan777 1. Add IFDEFs for video recording
2012-06-08 unc0rr - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
2012-06-06 Xeli first attempt at implementing support for keys with modifiers
2012-05-01 koda breaking news, we don't support typed consts anymore
2012-05-01 koda oops
2012-04-27 Xeli add ammoprop to enable to up and down buttons on for the touch interface
2012-04-23 Xeli - change uKeys to be event based rather than polling
2012-04-14 unc0rr Improve rendering of function types, ranges, and more
2012-03-17 Xeli make the Ammomenu show up a little faster
2012-03-17 Xeli You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
2012-03-17 Xeli make ammomenu's speed dependent on RealTicks rather than frames
2012-03-11 nemo bug #336
2012-02-17 koda the most important commit of the year
2012-02-16 Xeli added translate/fade animations for OnScreenWidgets
2012-02-07 Xeli fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
2012-02-04 Xeli Rewrote the Ammomenu:
2012-01-28 koda minor cleanup, gather AMSlotSize in uConsts
2011-10-28 koda one dangerous merge hedgeroid
2011-10-02 nemo Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
2011-10-01 nemo This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
2011-09-01 Xeli merge + changed the tardis image to egg.png because the data folder isn't up to date hedgeroid
2011-08-31 nemo Add option for a bottom border. Needs testing.
2011-08-15 Xeli Zoom and moving the camera now works with SDL_FINGER* events hedgeroid
2011-07-24 nemo Add grayscale option for 3d, helps with colour clashing
2011-07-01 unc0rr Merge
2011-06-30 unc0rr Don't draw snow flakes spawned in land, introduce gstInvisible flag
2011-06-28 Henek fake crates now with complementary poison
2011-06-26 nemo Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
2011-06-26 Henek now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
2011-03-17 Henek added game mode Tag Team, mostly untested, please test :)
2011-03-01 koda Happy 2011 :)
2011-01-17 koda merge default into experimental3D experimental3D
2011-01-10 unc0rr Fix formatting
2011-01-04 koda merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
2011-01-02 koda rearrange quality flags a little, disable snow rendering on rqLowRes
2011-01-02 koda remove obsolete TrainingFlags code
2010-12-31 Henek sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
2010-12-29 sheepluva set windspeed to 0 at the very beginning of the game. (fixes DisableWind game modifier)
2010-11-21 nemo Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
2010-11-21 nemo After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
2010-11-20 unc0rr Introduce uGearsRender
2010-11-17 unc0rr Move variables from uConsts to uVariables
2010-11-17 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
2010-11-15 koda update the 3d branch after release experimental3D
2010-11-14 nemo merge 0.9.14.1 to trunk
2010-11-14 nemo merge 0.9.14
2010-11-14 Palewolf Small animation on bullet impact
2010-11-14 nemo disable offsets in GetLaunchX/GetLaunchY instead 0.9.14.1
2010-11-13 Henek made napalm use napalmbombs instead of just dropping fire
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