2012-08-08 |
nemo |
Allow scripting to delete gears
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2012-08-06 |
nemo |
oops
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2012-08-05 |
Stepan777 |
merge
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2012-08-05 |
nemo |
Add bot level to CPU flag
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2012-07-26 |
Stepan777 |
merge
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2012-07-21 |
unc0rr |
AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
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2012-07-19 |
nemo |
Fix TARDIS, make switcher work w/ the new more stringent check.
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2012-07-09 |
Stepan777 |
rework saving of camera positions so there is no need to know framerate during prerecording.
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2012-06-26 |
Stepan777 |
merge
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2012-06-26 |
nemo |
Add green mask for anti-portal areas on custom maps. Flagged as Bouncy since it is intended for that general use. Needs testing.
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2012-06-11 |
Stepan777 |
merge
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2012-06-07 |
Stepan777 |
1. Add IFDEFs for video recording
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2012-06-08 |
unc0rr |
- TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
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2012-06-06 |
Xeli |
first attempt at implementing support for keys with modifiers
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2012-05-01 |
koda |
breaking news, we don't support typed consts anymore
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2012-05-01 |
koda |
oops
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2012-04-27 |
Xeli |
add ammoprop to enable to up and down buttons on for the touch interface
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2012-04-23 |
Xeli |
- change uKeys to be event based rather than polling
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2012-04-14 |
unc0rr |
Improve rendering of function types, ranges, and more
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2012-03-17 |
Xeli |
make the Ammomenu show up a little faster
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2012-03-17 |
Xeli |
You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
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2012-03-17 |
Xeli |
make ammomenu's speed dependent on RealTicks rather than frames
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2012-03-11 |
nemo |
bug #336
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2012-02-17 |
koda |
the most important commit of the year
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2012-02-16 |
Xeli |
added translate/fade animations for OnScreenWidgets
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2012-02-07 |
Xeli |
fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
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2012-02-04 |
Xeli |
Rewrote the Ammomenu:
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2012-01-28 |
koda |
minor cleanup, gather AMSlotSize in uConsts
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2011-10-28 |
koda |
one dangerous merge
hedgeroid
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2011-10-02 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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2011-10-01 |
nemo |
This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
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2011-09-01 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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2011-08-31 |
nemo |
Add option for a bottom border. Needs testing.
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2011-08-15 |
Xeli |
Zoom and moving the camera now works with SDL_FINGER* events
hedgeroid
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2011-07-24 |
nemo |
Add grayscale option for 3d, helps with colour clashing
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2011-07-01 |
unc0rr |
Merge
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2011-06-30 |
unc0rr |
Don't draw snow flakes spawned in land, introduce gstInvisible flag
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2011-06-28 |
Henek |
fake crates now with complementary poison
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2011-06-26 |
nemo |
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
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2011-06-26 |
Henek |
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
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2011-03-17 |
Henek |
added game mode Tag Team, mostly untested, please test :)
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2011-03-01 |
koda |
Happy 2011 :)
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2011-01-17 |
koda |
merge default into experimental3D
experimental3D
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2011-01-10 |
unc0rr |
Fix formatting
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2011-01-04 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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2011-01-02 |
koda |
rearrange quality flags a little, disable snow rendering on rqLowRes
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2011-01-02 |
koda |
remove obsolete TrainingFlags code
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2010-12-31 |
Henek |
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
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2010-12-29 |
sheepluva |
set windspeed to 0 at the very beginning of the game. (fixes DisableWind game modifier)
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2010-11-21 |
nemo |
Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
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2010-11-21 |
nemo |
After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
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2010-11-20 |
unc0rr |
Introduce uGearsRender
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2010-11-17 |
unc0rr |
Move variables from uConsts to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-11-15 |
koda |
update the 3d branch after release
experimental3D
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2010-11-14 |
nemo |
merge 0.9.14.1 to trunk
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2010-11-14 |
nemo |
merge 0.9.14
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2010-11-14 |
Palewolf |
Small animation on bullet impact
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2010-11-14 |
nemo |
disable offsets in GetLaunchX/GetLaunchY instead
0.9.14.1
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2010-11-13 |
Henek |
made napalm use napalmbombs instead of just dropping fire
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