hedgewars/uLand.pas
Wed, 30 Dec 2015 23:30:00 -0500 nemo Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
Tue, 10 Nov 2015 20:43:13 +0100 sheepluva merge default sdl2transition
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Sat, 18 Jul 2015 02:44:36 +0200 sheepluva always draw border on terrain if there is only a map mask and no map image. this is a workaround for the fact that space campaign masks use white (lfObject) color instead of black (lfBasic)
Mon, 13 Jul 2015 11:01:01 +0200 sheepluva don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
Wed, 24 Dec 2014 14:42:05 -0500 nemo Tweak to land texturing. Treat any non-lfBasic as edge
Thu, 11 Dec 2014 20:46:45 +0100 sheepluva world edge tweakes/fixes
Fri, 05 Dec 2014 02:19:30 +0100 sheepluva adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
Tue, 02 Dec 2014 13:29:06 -0500 nemo switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
Tue, 11 Nov 2014 23:57:46 +0300 unc0rr Fix some stuff from coverity
Thu, 02 Oct 2014 00:40:25 +0200 sheepluva use constants for mapgen, expose those to lua
Fri, 22 Aug 2014 00:37:26 +0400 unc0rr Add separate option for perlin gen
Wed, 13 Aug 2014 23:14:08 +0400 unc0rr Apply new distortion on maze gen
Sat, 31 May 2014 00:33:51 +0200 sheepluva get rid of fpc warnings/hints
Fri, 14 Mar 2014 19:59:34 +0400 unc0rr Move template-based generator into its own file
Fri, 14 Mar 2014 16:00:36 +0400 unc0rr Some optimizations
Mon, 10 Mar 2014 22:47:29 +0400 unc0rr - Rework FillLand
Fri, 07 Mar 2014 23:36:56 +0400 unc0rr Perlin noise generator untweaked, temporarily replacing maze generator
Fri, 28 Feb 2014 14:03:21 +0400 unc0rr Use all pixels, not only 8x8 areas
Thu, 27 Feb 2014 12:48:27 +0400 unc0rr Oops, remove debug stuff which hid the feature
Wed, 26 Feb 2014 23:43:42 +0400 unc0rr Add alpha channel to preview
Sun, 16 Feb 2014 22:06:55 +0400 unc0rr Reduce number of warnings in pas2c-generated code
Wed, 12 Feb 2014 00:50:15 +0400 unc0rr - pas2c recognizes typecasts in initialization expressions
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Tue, 21 Jan 2014 22:53:15 +0100 koda merge
Mon, 20 Jan 2014 00:25:40 +0400 unc0rr - Make Racer report achievements
Sun, 19 Jan 2014 14:58:54 +0100 sheepluva (experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
Tue, 21 Jan 2014 22:43:06 +0100 koda fixwhitespace and dos2unix
Sun, 19 Jan 2014 13:41:11 +0100 sheepluva (experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
Tue, 21 Jan 2014 22:38:13 +0100 koda partial merge of the webgl branch
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