Mon, 23 Mar 2009 21:09:34 +0000 |
unc0rr |
patch by koda:
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Sun, 22 Mar 2009 21:03:59 +0000 |
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Save much CPU time by initializing vertex arrays in texture creation function
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Sun, 22 Mar 2009 20:56:22 +0000 |
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use glVertexPointer to render water
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Sun, 22 Mar 2009 14:32:22 +0000 |
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Apply koda's OpenGL ES compatibility patch
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Mon, 16 Mar 2009 14:43:15 +0000 |
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Don't use GLU
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Sun, 15 Mar 2009 17:47:06 +0000 |
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More game options by nemo
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Thu, 12 Mar 2009 20:29:01 +0000 |
unc0rr |
Add an ability to run engine without IPC connection.
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Thu, 05 Mar 2009 14:54:02 +0000 |
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nemo:
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Mon, 02 Mar 2009 21:13:07 +0000 |
unc0rr |
laser beam by nemo reworked a bit by me
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Sun, 01 Mar 2009 17:24:25 +0000 |
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4 utilities by nemo
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Fri, 20 Feb 2009 14:12:16 +0000 |
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'Reduce quality' patch by nemo
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Sun, 15 Feb 2009 14:38:02 +0000 |
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Templates filter by nemo
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Sun, 01 Feb 2009 15:58:44 +0000 |
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Apply nemo's patch polished by me:
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Sat, 31 Jan 2009 15:39:53 +0000 |
unc0rr |
Options for bonus box probability tuning and number of turn until sudden death
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Mon, 26 Jan 2009 15:53:43 +0000 |
unc0rr |
Fix nemo's large land patch
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