hedgewars/uWorld.pas
2010-09-01 smaxx Engine:
2010-09-01 smaxx Engine:
2010-08-26 smaxx Engine:
2010-08-26 tiyuri Fixes memory leak -Burp
2010-08-26 tiyuri Add kill counter to Survival Mode -Burp
2010-08-24 smaxx Engine:
2010-07-31 koda remove trailing spaces from end of line
2010-08-18 smaxx Engine: experimental3D
2010-07-31 koda reverted stereo craziness - the experimental3D branch has been created for a reason
2010-07-31 koda merge
2010-08-02 koda these were removed by mistake experimental3D
2010-07-30 smaxx Engine:
2010-07-31 koda applying smaxx patch where it should be experimental3D
2010-07-30 koda add some comments and fix indentation experimental3D
2010-07-30 koda creating a new branch for experimental 3d stereographic rendering experimental3D
2010-07-31 koda fix panning when zoomed (finally)
2010-07-22 koda reduce the number of keywords used and switch to BMP format for screenshots
2010-07-13 koda save the gl client state to get a nice 80% fps boost
2010-07-11 koda touch overlay reworked, improvements to zoom and confirmation
2010-07-08 koda redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
2010-07-02 koda interpret parameters before initializing everything
2010-06-30 koda turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
2010-06-28 sheepluva fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
2010-06-28 sheepluva engine: apply weapon offset to charge animation
2010-06-26 koda moar zoom, fixed fort mode, other glitches
2010-06-23 nemo New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
2010-06-20 koda fix zoom smoothness
2010-06-17 koda now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
2010-05-28 smxx Engine:
2010-05-16 koda unbreak build (everyone saw this coming)
2010-05-16 koda update sdl functions to latest revision
2010-05-07 smxx Engine:
2010-05-07 sheepluva * no zooming when game is paused
2010-05-06 nemo Henek makes AmmoMenu more flexible
2010-05-02 smxx Engine:
2010-05-02 koda js' patch that restores Vsync on snow leopard
2010-05-01 koda adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
2010-05-01 smxx Engine:
2010-04-29 smxx Engine:
2010-04-29 smxx Commited wrong file *grmlrgrml*
2010-04-29 smxx Engine:
2010-04-04 smxx Engine:
2010-04-02 palewolf - Parallax effect for horizont when water is out of sight
2010-04-02 sheepluva * make positions of both sky and horizon dependent on the most remote waterwave by adjusting Palewolf's offset values
2010-04-02 palewolf - Added SkyOffset, HorizontOffset as global vars
2010-04-01 smxx Maps:
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-03-31 smxx Engine:
2010-03-29 koda just some very sane stuff for the iphone port (plus some macro on pascal files)
2010-03-29 smxx Engine:
2010-03-27 smxx Engine:
2010-03-27 smxx Engine:
2010-03-27 koda * port fadeout to opengles
2010-03-27 smxx Engine:
2010-03-27 smxx Engine:
2010-03-27 palewolf - Bee sprites for target and HH hand
2010-03-27 palewolf Tweaking water depth with Tiy
2010-03-26 palewolf First go at water depth
2010-03-22 unc0rr Clean Augean stables
2010-03-21 unc0rr In pascal unit is a namespace
2010-03-21 palewolf Insert commit message here
2010-03-20 koda update project for ipad target
2010-03-15 smxx Engine:
2010-03-09 nemo Ensure ammo menu is flagged false if no ammo
2010-03-09 nemo Let's try this too (override following remote if in ammo menu)
2010-03-06 smxx Engine:
2010-03-06 smxx Engine:
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-04 smxx Engine:
2010-03-03 smxx Engine:
2010-03-01 smxx Engine:
2010-03-01 smxx Engine:
2010-03-01 smxx Engine:
2010-03-01 smxx Engine:
2010-02-28 nemo Tweak condition for hiding ammo
2010-02-25 smxx Engine:
2010-02-24 nemo Fix spectator crash due to missing nil check in new dust gear, init Ammo to nil in World prior to nil check
2010-02-24 nemo Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
2010-02-24 nemo Show the ammo menu of the last local non-bot team when not local turn. needs testing
2010-02-23 nemo oops. forgot the free. also drop the speed check.
2010-02-23 nemo A little clock for convenience in finding things in demos
2010-02-22 smxx Engine:
2010-02-13 koda allow to compile engine as library with HWLIBRARY symbol
2010-02-10 smxx Engine:
2010-02-08 nemo Attractiveness tweak
2010-02-08 nemo Mode to place hogs at start of game. Will probably need a bit more testing.
2010-02-04 smxx Server:
2010-01-31 smxx Engine:
2010-01-30 koda redo LANDSCAPE MODE in a saner way with lots of fps
2010-01-26 koda complete the replacement of init/free wrappers for every unit
2010-01-24 nemo Palewolf's smoke traces for fire.
2010-01-24 nemo Minor tweak, try to make long flavour text last longer, move the hurt self messages to unused messages group, so they don't get wiped by crate an instant later.
2010-01-24 nemo Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
2010-01-18 koda replace initialization/finalization statements with custom init functions
2010-01-07 koda additional modifications for touch input
2010-01-03 koda smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
2009-12-24 koda regression, powerpc colors working again
2009-12-18 koda complete transition of longword->sdl_color for TTF bindings
2009-11-20 koda revamped file access and debug display
2009-11-14 koda fix wrong ttf blending in ppc
2009-11-09 koda add a x86_64 mac target
2009-11-05 koda move compiler directives to standard pascal
2009-10-25 koda touch control completely revamped
2009-10-25 koda convert 24 bits images to 32 (faster to manage)
2009-10-25 koda completes touch input/control (problems with moving camera)
2009-10-24 koda more updates on touch input/control
2009-10-20 koda evil math strikes again
2009-10-20 koda ifdefs all the way
2009-10-20 koda WE HAVE TOUCH INPUT
2009-10-18 unc0rr Smaxx: fix water sprites rendering 0.9.12-release
2009-10-16 unc0rr Fix warning
2009-10-14 koda Smaxx's updated german translation + texture gap fixes + updated room list
2009-10-12 unc0rr Smaxx: less hacks
2009-10-12 unc0rr Huge Smaxx patch with some fixes by me:
2009-10-12 unc0rr - Fix camera area with different zoom levels
2009-10-10 koda fix that nasty "Pascal Internal Error" when compiling
2009-10-08 koda fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
2009-10-07 unc0rr - Fix mouse cursor bugs in net game (still has a bug near water)
2009-09-27 unc0rr - Patch for "Syncronizing" message by Smaxx + some tweaks by me
2009-09-10 unc0rr - Implement zoom reset
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