2010-09-01 |
smaxx |
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2010-09-01 |
smaxx |
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2010-08-26 |
smaxx |
Engine:
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2010-08-26 |
tiyuri |
Fixes memory leak -Burp
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2010-08-26 |
tiyuri |
Add kill counter to Survival Mode -Burp
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2010-08-24 |
smaxx |
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-08-18 |
smaxx |
Engine:
experimental3D
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2010-07-31 |
koda |
reverted stereo craziness - the experimental3D branch has been created for a reason
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2010-07-31 |
koda |
merge
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2010-08-02 |
koda |
these were removed by mistake
experimental3D
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2010-07-30 |
smaxx |
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2010-07-31 |
koda |
applying smaxx patch where it should be
experimental3D
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2010-07-30 |
koda |
add some comments and fix indentation
experimental3D
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2010-07-30 |
koda |
creating a new branch for experimental 3d stereographic rendering
experimental3D
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2010-07-31 |
koda |
fix panning when zoomed (finally)
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2010-07-22 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
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2010-07-13 |
koda |
save the gl client state to get a nice 80% fps boost
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2010-07-11 |
koda |
touch overlay reworked, improvements to zoom and confirmation
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2010-07-08 |
koda |
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
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2010-07-02 |
koda |
interpret parameters before initializing everything
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2010-06-30 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
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2010-06-28 |
sheepluva |
fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
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2010-06-28 |
sheepluva |
engine: apply weapon offset to charge animation
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2010-06-26 |
koda |
moar zoom, fixed fort mode, other glitches
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2010-06-23 |
nemo |
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
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2010-06-20 |
koda |
fix zoom smoothness
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2010-06-17 |
koda |
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
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2010-05-28 |
smxx |
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2010-05-16 |
koda |
unbreak build (everyone saw this coming)
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2010-05-16 |
koda |
update sdl functions to latest revision
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2010-05-07 |
smxx |
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2010-05-07 |
sheepluva |
* no zooming when game is paused
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2010-05-06 |
nemo |
Henek makes AmmoMenu more flexible
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2010-05-02 |
smxx |
Engine:
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2010-05-02 |
koda |
js' patch that restores Vsync on snow leopard
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2010-05-01 |
koda |
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
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2010-05-01 |
smxx |
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2010-04-29 |
smxx |
Engine:
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2010-04-29 |
smxx |
Commited wrong file *grmlrgrml*
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2010-04-29 |
smxx |
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2010-04-04 |
smxx |
Engine:
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2010-04-02 |
palewolf |
- Parallax effect for horizont when water is out of sight
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2010-04-02 |
sheepluva |
* make positions of both sky and horizon dependent on the most remote waterwave by adjusting Palewolf's offset values
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2010-04-02 |
palewolf |
- Added SkyOffset, HorizontOffset as global vars
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2010-04-01 |
smxx |
Maps:
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2010-04-01 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-03-31 |
smxx |
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2010-03-29 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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2010-03-29 |
smxx |
Engine:
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
koda |
* port fadeout to opengles
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2010-03-27 |
smxx |
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
palewolf |
- Bee sprites for target and HH hand
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2010-03-27 |
palewolf |
Tweaking water depth with Tiy
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2010-03-26 |
palewolf |
First go at water depth
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2010-03-22 |
unc0rr |
Clean Augean stables
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2010-03-21 |
unc0rr |
In pascal unit is a namespace
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2010-03-21 |
palewolf |
Insert commit message here
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2010-03-20 |
koda |
update project for ipad target
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2010-03-15 |
smxx |
Engine:
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2010-03-09 |
nemo |
Ensure ammo menu is flagged false if no ammo
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2010-03-09 |
nemo |
Let's try this too (override following remote if in ammo menu)
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2010-03-06 |
smxx |
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2010-03-06 |
smxx |
Engine:
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-03-04 |
smxx |
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2010-03-03 |
smxx |
Engine:
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2010-03-01 |
smxx |
Engine:
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2010-03-01 |
smxx |
Engine:
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2010-03-01 |
smxx |
Engine:
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2010-03-01 |
smxx |
Engine:
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2010-02-28 |
nemo |
Tweak condition for hiding ammo
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2010-02-25 |
smxx |
Engine:
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2010-02-24 |
nemo |
Fix spectator crash due to missing nil check in new dust gear, init Ammo to nil in World prior to nil check
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2010-02-24 |
nemo |
Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
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2010-02-24 |
nemo |
Show the ammo menu of the last local non-bot team when not local turn. needs testing
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2010-02-23 |
nemo |
oops. forgot the free. also drop the speed check.
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2010-02-23 |
nemo |
A little clock for convenience in finding things in demos
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2010-02-22 |
smxx |
Engine:
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2010-02-13 |
koda |
allow to compile engine as library with HWLIBRARY symbol
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2010-02-10 |
smxx |
Engine:
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2010-02-08 |
nemo |
Attractiveness tweak
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2010-02-08 |
nemo |
Mode to place hogs at start of game. Will probably need a bit more testing.
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2010-02-04 |
smxx |
Server:
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2010-01-31 |
smxx |
Engine:
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2010-01-30 |
koda |
redo LANDSCAPE MODE in a saner way with lots of fps
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2010-01-26 |
koda |
complete the replacement of init/free wrappers for every unit
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2010-01-24 |
nemo |
Palewolf's smoke traces for fire.
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2010-01-24 |
nemo |
Minor tweak, try to make long flavour text last longer, move the hurt self messages to unused messages group, so they don't get wiped by crate an instant later.
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2010-01-24 |
nemo |
Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
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2010-01-18 |
koda |
replace initialization/finalization statements with custom init functions
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2010-01-07 |
koda |
additional modifications for touch input
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2010-01-03 |
koda |
smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
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2009-12-24 |
koda |
regression, powerpc colors working again
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2009-12-18 |
koda |
complete transition of longword->sdl_color for TTF bindings
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2009-11-20 |
koda |
revamped file access and debug display
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2009-11-14 |
koda |
fix wrong ttf blending in ppc
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2009-11-09 |
koda |
add a x86_64 mac target
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2009-11-05 |
koda |
move compiler directives to standard pascal
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2009-10-25 |
koda |
touch control completely revamped
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2009-10-25 |
koda |
convert 24 bits images to 32 (faster to manage)
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2009-10-25 |
koda |
completes touch input/control (problems with moving camera)
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2009-10-24 |
koda |
more updates on touch input/control
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2009-10-20 |
koda |
evil math strikes again
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2009-10-20 |
koda |
ifdefs all the way
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2009-10-20 |
koda |
WE HAVE TOUCH INPUT
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2009-10-18 |
unc0rr |
Smaxx: fix water sprites rendering
0.9.12-release
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2009-10-16 |
unc0rr |
Fix warning
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2009-10-14 |
koda |
Smaxx's updated german translation + texture gap fixes + updated room list
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2009-10-12 |
unc0rr |
Smaxx: less hacks
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2009-10-12 |
unc0rr |
Huge Smaxx patch with some fixes by me:
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2009-10-12 |
unc0rr |
- Fix camera area with different zoom levels
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2009-10-10 |
koda |
fix that nasty "Pascal Internal Error" when compiling
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2009-10-08 |
koda |
fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
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2009-10-07 |
unc0rr |
- Fix mouse cursor bugs in net game (still has a bug near water)
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2009-09-27 |
unc0rr |
- Patch for "Syncronizing" message by Smaxx + some tweaks by me
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2009-09-10 |
unc0rr |
- Implement zoom reset
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