Tue, 18 Mar 2014 00:01:52 +0400 Fix detection of intersections, still need to check if passing any point in move, but result is already okayish
unc0rr [Tue, 18 Mar 2014 00:01:52 +0400] rev 10201
Fix detection of intersections, still need to check if passing any point in move, but result is already okayish
Mon, 17 Mar 2014 00:41:45 +0400 More math, implementation is nearly complete, just still have an issue to resolve
unc0rr [Mon, 17 Mar 2014 00:41:45 +0400] rev 10200
More math, implementation is nearly complete, just still have an issue to resolve
Sun, 16 Mar 2014 00:47:18 +0400 Some progress on new generator
unc0rr [Sun, 16 Mar 2014 00:47:18 +0400] rev 10199
Some progress on new generator
Fri, 14 Mar 2014 19:59:34 +0400 Move template-based generator into its own file
unc0rr [Fri, 14 Mar 2014 19:59:34 +0400] rev 10198
Move template-based generator into its own file
Fri, 14 Mar 2014 16:00:36 +0400 Some optimizations
unc0rr [Fri, 14 Mar 2014 16:00:36 +0400] rev 10197
Some optimizations
Fri, 14 Mar 2014 13:59:39 +0400 Fix perlin gen on 32 bit arch
unc0rr [Fri, 14 Mar 2014 13:59:39 +0400] rev 10196
Fix perlin gen on 32 bit arch
Fri, 14 Mar 2014 00:42:04 +0400 - Room save/load into/from file
unc0rr [Fri, 14 Mar 2014 00:42:04 +0400] rev 10195
- Room save/load into/from file - Vote on map (not complete implementation, also voting itself is still buggy)
Thu, 13 Mar 2014 23:25:31 +0400 Allow to save and delete room config in room
unc0rr [Thu, 13 Mar 2014 23:25:31 +0400] rev 10194
Allow to save and delete room config in room
Wed, 12 Mar 2014 22:40:49 -0400 By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo [Wed, 12 Mar 2014 22:40:49 -0400] rev 10193
By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
Tue, 11 Mar 2014 22:49:01 -0400 Feel free to revert this one, was just screwing around with stuff from before. I kinda like it and figured committing it was the easiest way for you to look at it. http://m8y.org/hw/perlin.png
nemo [Tue, 11 Mar 2014 22:49:01 -0400] rev 10192
Feel free to revert this one, was just screwing around with stuff from before. I kinda like it and figured committing it was the easiest way for you to look at it. http://m8y.org/hw/perlin.png
Tue, 11 Mar 2014 22:32:48 -0400 this is fine right?
nemo [Tue, 11 Mar 2014 22:32:48 -0400] rev 10191
this is fine right?
Tue, 11 Mar 2014 00:59:42 +0400 Tweaks and tweaks
unc0rr [Tue, 11 Mar 2014 00:59:42 +0400] rev 10190
Tweaks and tweaks
Mon, 10 Mar 2014 22:47:29 +0400 - Rework FillLand
unc0rr [Mon, 10 Mar 2014 22:47:29 +0400] rev 10189
- Rework FillLand - Optimize fade() function a bit, don't call min() function - Only leave parts of land which touch bottom border in perlin mapgen
Sun, 09 Mar 2014 20:53:11 -0400 as suggested, precompute to avoid use of double
nemo [Sun, 09 Mar 2014 20:53:11 -0400] rev 10188
as suggested, precompute to avoid use of double
Sat, 08 Mar 2014 23:51:50 +0400 Experiment: enforce a plate at bottom so the map generated is more connected
unc0rr [Sat, 08 Mar 2014 23:51:50 +0400] rev 10187
Experiment: enforce a plate at bottom so the map generated is more connected
Sat, 08 Mar 2014 23:00:03 +0400 Some optimizations
unc0rr [Sat, 08 Mar 2014 23:00:03 +0400] rev 10186
Some optimizations
Sat, 08 Mar 2014 22:49:13 +0400 Strip Z axis from calculations
unc0rr [Sat, 08 Mar 2014 22:49:13 +0400] rev 10185
Strip Z axis from calculations
Sat, 08 Mar 2014 13:50:50 +0400 Setup leftX, rightX and topY
unc0rr [Sat, 08 Mar 2014 13:50:50 +0400] rev 10184
Setup leftX, rightX and topY
Sat, 08 Mar 2014 00:19:24 +0400 Some tweaks to perlin generator
unc0rr [Sat, 08 Mar 2014 00:19:24 +0400] rev 10183
Some tweaks to perlin generator
Fri, 07 Mar 2014 23:59:04 +0400 Add randomness
unc0rr [Fri, 07 Mar 2014 23:59:04 +0400] rev 10182
Add randomness
Fri, 07 Mar 2014 23:36:56 +0400 Perlin noise generator untweaked, temporarily replacing maze generator
unc0rr [Fri, 07 Mar 2014 23:36:56 +0400] rev 10181
Perlin noise generator untweaked, temporarily replacing maze generator
Thu, 06 Mar 2014 14:17:44 +0400 Racer challenge map #4
unc0rr [Thu, 06 Mar 2014 14:17:44 +0400] rev 10180
Racer challenge map #4
Thu, 06 Mar 2014 00:19:50 +0400 merge
unc0rr [Thu, 06 Mar 2014 00:19:50 +0400] rev 10179
merge
Wed, 05 Mar 2014 12:38:01 +0100 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva [Wed, 05 Mar 2014 12:38:01 +0100] rev 10178
don't stack bye/teleport sounds of hogs (when a team is gone)
Thu, 06 Mar 2014 00:18:51 +0400 Don't run two engine threads simultaneously
unc0rr [Thu, 06 Mar 2014 00:18:51 +0400] rev 10177
Don't run two engine threads simultaneously
Wed, 05 Mar 2014 00:53:08 +0400 Don't call halt()
unc0rr [Wed, 05 Mar 2014 00:53:08 +0400] rev 10176
Don't call halt()
Tue, 04 Mar 2014 00:40:23 +0400 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr [Tue, 04 Mar 2014 00:40:23 +0400] rev 10175
Remove game/preview functions split in library mode, just let normal procedure run instead: - Remove tons of HWLIBRARY ifdefs - Override ParamCount and ParamStr to let GetParams work - Small fixes here and there
Mon, 03 Mar 2014 22:36:30 +0400 - Fix crasher in doStepSniperRifleShot
unc0rr [Mon, 03 Mar 2014 22:36:30 +0400] rev 10174
- Fix crasher in doStepSniperRifleShot - Fix hwLibrary.pas dependencies list
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