hedgewars/uTeams.pas
2009-01-16 unc0rr Fix engine freeze when one of the teams is killed before its first turn, number of hedgehogs in that team < 8, and game still goes on
2009-01-14 unc0rr Fix voicepacks
2009-01-14 unc0rr Mostly fix voicepack usage
2009-01-12 unc0rr Fix small bug in voicepacks support in engine. It's complete and tested now.
2009-01-12 unc0rr Start voicepacks implementation
2009-01-12 unc0rr Don't fallback to default binds set when switching to remotely driven team
2008-11-14 unc0rr More verbose gear delete debuglog message
2008-10-15 unc0rr Fix using wrong variable =(
2008-10-15 unc0rr Fix uninitialised variable
2008-10-15 unc0rr Share chat between frontend and engine
2008-10-15 unc0rr Further improve disconnects handling
2008-10-15 unc0rr Various small insignificant improvements everywhere
2008-10-14 unc0rr Add more support for handling disconnects while playing (not fully tested)
2008-10-13 unc0rr Add partial implementation of handling disconnects while playing via network
2008-09-29 unc0rr Add team surrender flag
2008-09-11 unc0rr Hat 'wearing' animation
2008-08-31 unc0rr Hats now fully implemented for local game
2008-08-07 unc0rr Fix max teams detection
2008-07-07 unc0rr Update copyright headers a bit
2008-07-06 unc0rr - Proper turns counting, split SwitchHedgehog into two functions
2008-06-18 unc0rr Winners clan hedgehogs smiling with big smile
2008-06-02 unc0rr Fix a bug with automatic weapon switching when attacking from rope
2008-05-22 unc0rr Fix bug with holding switch tool
2008-05-18 unc0rr - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
2008-05-11 unc0rr Remove AltSlot and AltAmmo fields of Hedgehog record, as they are not actually needed
2008-04-27 unc0rr Update copyright info in source files headers
2008-03-14 unc0rr Start implementing better statistics implementation (does nothing yet)
2008-03-07 unc0rr - 'Incoming!' shout when the plane appears
2008-03-07 unc0rr - Your hedgehogs says you: "Yes, sir"
2008-02-05 unc0rr - New command 'set weapon'
2008-01-27 unc0rr Now game looks almost like it did before switching to OpenGL
2008-01-27 unc0rr More sprites are visible
2007-12-30 unc0rr Finally, get rid of large stupid StoreSurface
2007-12-30 unc0rr The rest of stuff converted to sprites
2007-09-21 unc0rr Add CurrentHedgehog variable which simplifies code
2007-09-20 unc0rr Special game mode allowing the only clan on map for training mode
2007-08-18 unc0rr Fix some warnings
2007-07-13 unc0rr - TeamHealthSorter refactored to know about clans
2007-07-08 unc0rr - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
2007-07-03 unc0rr Fix hedgehogs switching
2007-07-03 unc0rr Fix warnings
2007-07-03 unc0rr Clan-based hedgehogs switching
2007-07-03 unc0rr - Introduce clans (teams with same color)
2007-07-03 unc0rr Fix regression introduced by previous commit
2007-07-02 unc0rr Convert teams list to array
2007-06-11 unc0rr - Many fixes related to hh switcher
2007-06-03 unc0rr - Fix some bugs
2007-03-17 unc0rr - Get rid of operator := to have GPC support
2007-02-05 unc0rr Update copyright information
2007-01-27 unc0rr integer -> LongInt
2007-01-24 unc0rr - Better land generator
2007-01-21 unc0rr Fixed-point arithmetics in engine.
2007-01-08 unc0rr Use new parameters, small protocol change
2007-01-04 unc0rr More statistics
2007-01-04 unc0rr - Better blowtorch
2006-12-17 unc0rr Attack angle constraints
2006-12-10 unc0rr - Implement ammo cases
2006-12-10 unc0rr Current hedgehog is on top of others in Z-order
2006-12-05 unc0rr Ammo schemes and ammo stores support in engine
2006-11-30 unc0rr Fix problems when deleting ammo
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