Thu, 30 Aug 2012 13:02:19 -0400 |
nemo |
Checking merge against latest trunk
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Thu, 26 Jul 2012 21:56:47 +0400 |
Stepan777 |
merge
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Wed, 25 Jul 2012 10:56:14 -0400 |
nemo |
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
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Mon, 25 Jun 2012 10:46:48 +0300 |
belphegorr |
The first campaign commit with a lot of changes...
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Mon, 04 Jun 2012 21:32:30 +0400 |
Stepan777 |
here it is
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Tue, 22 May 2012 00:29:32 +0400 |
unc0rr |
Feel free to add real checksum function
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Sat, 12 May 2012 22:50:33 +0400 |
unc0rr |
Get rid of cripple SendIPCc
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Sat, 05 May 2012 19:04:59 +0100 |
koda |
old typed const moved to their proper unit
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Sat, 05 May 2012 17:29:04 +0100 |
koda |
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
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Tue, 01 May 2012 19:56:55 +0200 |
koda |
breaking news, we don't support typed consts anymore
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Sat, 21 Apr 2012 23:00:08 +0400 |
unc0rr |
Oops
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Sat, 21 Apr 2012 20:12:22 +0400 |
unc0rr |
Make pas2c even smarter. Now uIO.c compiles fine, and only 1 warning when compiled with -Wall (clang).
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Sat, 21 Apr 2012 19:51:13 +0400 |
unc0rr |
- Remove support for variables in command handlers
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Tue, 10 Apr 2012 00:00:25 +0400 |
unc0rr |
Unbreak build (change was only tested with pas2c parser, and was okay to it)
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Mon, 09 Apr 2012 23:36:23 +0400 |
unc0rr |
Better handle switch statement
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Tue, 17 Jan 2012 09:01:31 -0500 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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Sun, 27 Nov 2011 23:13:22 +0300 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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Mon, 31 Oct 2011 03:08:16 +0100 |
koda |
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
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Thu, 08 Sep 2011 17:59:19 +0400 |
unc0rr |
Fix loading from save desync
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Wed, 17 Aug 2011 21:26:34 +0400 |
unc0rr |
Free messages queue on engine shutdown
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Tue, 26 Apr 2011 13:13:07 +0200 |
vittorio giovara |
ooops
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Mon, 25 Apr 2011 06:38:59 +0200 |
koda |
initial refactoring of ObjcExports and OverlayViewController
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Sun, 10 Apr 2011 20:24:25 +0400 |
unc0rr |
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
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Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
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Tue, 01 Feb 2011 15:30:08 +0100 |
koda |
addfilelog <3 debugfile
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Mon, 17 Jan 2011 01:43:10 +0100 |
koda |
merge default into experimental3D
experimental3D
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Sun, 09 Jan 2011 21:36:51 +0300 |
unc0rr |
Add a space for better looking console message
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Tue, 04 Jan 2011 22:33:20 +0300 |
unc0rr |
Clearly state which port is IPC connection on
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Tue, 04 Jan 2011 13:05:30 +0100 |
koda |
smaller rearrangement of (non stereo related) variables
experimental3D
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Sat, 18 Dec 2010 21:08:02 +0300 |
unc0rr |
Try to avoid binary data in log, use shorter descriptions
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Tue, 14 Dec 2010 18:18:54 -0500 |
nemo |
Reenable ReadyTimer using a synced message NEEDS TESTING.
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Mon, 13 Dec 2010 19:00:03 -0500 |
nemo |
Add an input mask for setting of gear messages. Intended for intercepting user messages. This is totally untested. I don't think it should desync but seriously needs a lot of testing. Esp the doPut behaviour.
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Sun, 05 Dec 2010 23:50:04 -0500 |
nemo |
trying to unbreak hog speech
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Mon, 22 Nov 2010 21:49:57 +0300 |
unc0rr |
Move doPut into uIO (not a very bad place really)
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Sun, 21 Nov 2010 18:12:20 -0500 |
nemo |
fix chat
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Sun, 21 Nov 2010 19:51:33 +0300 |
unc0rr |
Remove some more circular dependencies
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Sun, 21 Nov 2010 19:41:19 +0300 |
unc0rr |
uDebug
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Sat, 20 Nov 2010 23:48:04 +0300 |
unc0rr |
Move land hash checking into commands
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Thu, 18 Nov 2010 12:12:51 +0300 |
unC0Rr |
Haven't found a better place than uIO for OutError
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Thu, 18 Nov 2010 11:50:02 +0300 |
unC0Rr |
Move SendStats to uIO
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Thu, 18 Nov 2010 11:32:47 +0300 |
unC0Rr |
Move some stuff from uMisc to uUtils
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Thu, 18 Nov 2010 09:12:27 +0300 |
unC0Rr |
Introduce uCommands.pas
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Wed, 17 Nov 2010 22:19:58 +0300 |
unc0rr |
uWorld
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Wed, 17 Nov 2010 17:45:55 +0300 |
unC0Rr |
Move variables from uMisc to uVariables
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Wed, 17 Nov 2010 17:22:36 +0300 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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Tue, 12 Oct 2010 05:06:30 +0200 |
koda |
minor stuff
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Mon, 11 Oct 2010 16:28:54 -0400 |
nemo |
Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
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Mon, 11 Oct 2010 21:41:24 +0400 |
unc0rr |
Add debug message about # cmd
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Sat, 31 Jul 2010 07:05:06 +0200 |
koda |
fix issue #6 (missing nick in chat)
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Sat, 03 Jul 2010 00:11:23 +0200 |
koda |
interpret parameters before initializing everything
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Sun, 02 May 2010 22:00:50 +0000 |
smxx |
Engine:
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Sun, 21 Mar 2010 19:02:03 +0000 |
unc0rr |
In pascal unit is a namespace
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Mon, 08 Mar 2010 21:52:40 +0000 |
nemo |
This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
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Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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Mon, 01 Mar 2010 19:54:33 +0000 |
smxx |
Engine:
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Tue, 26 Jan 2010 21:55:51 +0000 |
koda |
complete the replacement of init/free wrappers for every unit
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Mon, 18 Jan 2010 05:36:08 +0000 |
koda |
replace initialization/finalization statements with custom init functions
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Thu, 14 Jan 2010 16:46:50 +0000 |
koda |
makes freepascal code compatible with OBJFPC mode
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Sun, 10 Jan 2010 00:52:20 +0000 |
koda |
initial support for engine protocol
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Sat, 28 Nov 2009 15:22:28 +0000 |
unc0rr |
Fix bug with cursor coordinates sent via net (or demo/save file)
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Thu, 26 Nov 2009 18:43:33 +0000 |
unc0rr |
Probably fix bug (not tested, I just checked if it builds)
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Fri, 20 Nov 2009 21:22:05 +0000 |
koda |
revamped file access and debug display
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Thu, 05 Nov 2009 16:23:09 +0000 |
koda |
move compiler directives to standard pascal
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Fri, 23 Oct 2009 11:12:01 +0000 |
koda |
err, complete previous commit
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Wed, 21 Oct 2009 19:41:24 +0000 |
unc0rr |
Fix (quite rare) spectators queue error when joining game with teams left the game.
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Wed, 07 Oct 2009 14:37:42 +0000 |
unc0rr |
- Fix mouse cursor bugs in net game (still has a bug near water)
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Sat, 03 Oct 2009 09:35:14 +0000 |
unc0rr |
- Proper /team command implementation
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Sun, 27 Sep 2009 10:26:36 +0000 |
unc0rr |
Colorize chat messages in frontend and engine
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Wed, 16 Sep 2009 14:44:40 +0000 |
unc0rr |
Optimize network traffic a bit:
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Tue, 07 Jul 2009 21:48:55 +0000 |
koda |
-Removal of older WAV files, now useless thanks to OpenAL
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Fri, 12 Jun 2009 00:39:36 +0000 |
nemo |
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
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Wed, 27 May 2009 03:52:07 +0000 |
nemo |
experiment in only sending a message to your clan
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Sat, 16 May 2009 18:33:21 +0000 |
unc0rr |
Final fix
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Sat, 16 May 2009 17:02:25 +0000 |
unc0rr |
Now should be okay
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Sat, 16 May 2009 16:58:54 +0000 |
unc0rr |
Fix for teh fix
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Sat, 16 May 2009 16:57:38 +0000 |
unc0rr |
Fix queue error caused by previous fix for queue error
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Mon, 11 May 2009 18:57:39 +0000 |
unc0rr |
Don't accept 'team gone' command right after 'next turn' cmd
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Thu, 30 Apr 2009 20:13:44 +0000 |
unc0rr |
nemo's great patch:
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Thu, 12 Mar 2009 20:29:01 +0000 |
unc0rr |
Add an ability to run engine without IPC connection.
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Sat, 21 Feb 2009 14:43:40 +0000 |
unc0rr |
Hedgehog drops a grave on "/newgrave" command. Patch by nemo
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Sat, 10 Jan 2009 22:50:54 +0000 |
unc0rr |
Implement precise aiming when pressing left shift
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Fri, 02 Jan 2009 14:22:33 +0000 |
unc0rr |
Quick replay round to spectators until current move
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Mon, 27 Oct 2008 21:01:18 +0000 |
unc0rr |
Make debug messages not to screw text log
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Tue, 14 Oct 2008 14:33:54 +0000 |
unc0rr |
Add more support for handling disconnects while playing (not fully tested)
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Mon, 13 Oct 2008 19:04:27 +0000 |
unc0rr |
Add partial implementation of handling disconnects while playing via network
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Mon, 07 Jul 2008 13:06:25 +0000 |
unc0rr |
Update copyright headers a bit
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Fri, 27 Jun 2008 20:56:38 +0000 |
unc0rr |
- Fix accidental network breakage
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Fri, 27 Jun 2008 17:45:35 +0000 |
unc0rr |
Hopefully done taunts implementation
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Mon, 09 Jun 2008 14:20:16 +0000 |
unc0rr |
Fix another issue with chat, when chat string come just after 'NextTurn' cmd, thus setting Lag flag to true
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Sun, 08 Jun 2008 18:53:02 +0000 |
unc0rr |
Fix an oops with chat string appearing between two net commands (it's very rare and random condition, but I caught it while playing via net)
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Sat, 24 May 2008 18:37:04 +0000 |
unc0rr |
Preparing to have gsChat gamestate
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Sat, 24 May 2008 17:34:06 +0000 |
unc0rr |
- Start chat implementation: chat strings are on the screen
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Wed, 07 May 2008 14:41:34 +0000 |
unc0rr |
Fix potential queue error in rare cases
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Sun, 27 Apr 2008 11:40:22 +0000 |
unc0rr |
Update copyright info in source files headers
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Tue, 05 Feb 2008 18:25:46 +0000 |
unc0rr |
- Handle new command in game record and net
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Thu, 13 Dec 2007 22:46:36 +0000 |
unc0rr |
Fix network game bug caused by recent protocol changes
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Thu, 13 Dec 2007 14:34:13 +0000 |
unc0rr |
Update copyright header
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Thu, 13 Dec 2007 14:15:56 +0000 |
unc0rr |
- Use 2 bytes for timestamp in net protocol, thus decreasing average packet size from 6 to 4
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Thu, 13 Dec 2007 13:51:55 +0000 |
unc0rr |
Use list instead of array (no limit for network packets amount)
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Sun, 27 May 2007 13:53:41 +0000 |
unc0rr |
- Check for incoming buffer overflow
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Mon, 05 Feb 2007 19:20:56 +0000 |
unc0rr |
- Fix getting negative coordinates of cursor
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Sat, 27 Jan 2007 14:18:33 +0000 |
unc0rr |
integer -> LongInt
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Fri, 26 Jan 2007 18:11:03 +0000 |
unc0rr |
Check land digest
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Sun, 21 Jan 2007 19:51:02 +0000 |
unc0rr |
Fixed-point arithmetics in engine.
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Fri, 27 Oct 2006 22:07:38 +0000 |
unc0rr |
Implement Knowledge Base for libs/compilers bugs
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Thu, 12 Oct 2006 18:52:00 +0000 |
unc0rr |
- Many small fixes
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Thu, 05 Oct 2006 16:33:18 +0000 |
unc0rr |
Relicense to GPL
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Thu, 21 Sep 2006 21:29:02 +0000 |
unc0rr |
Preview stream doesn't need parsing now
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Wed, 20 Sep 2006 18:24:13 +0000 |
unc0rr |
Engine can generate land preview and send it via IPC
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Wed, 20 Sep 2006 15:33:47 +0000 |
unc0rr |
Network protocol uses integers in network byte order
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Wed, 16 Aug 2006 21:35:27 +0000 |
unc0rr |
Fix use of slot 8 and avoid such bug in future
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Sat, 05 Aug 2006 20:57:36 +0000 |
unc0rr |
- Fixed compilation
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Thu, 29 Jun 2006 18:27:53 +0000 |
unc0rr |
Basic save support in engine
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Fri, 23 Jun 2006 20:02:41 +0000 |
unc0rr |
- Many AI improvements
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Thu, 19 Jan 2006 21:12:20 +0000 |
unc0rr |
- Fixed bubble theme object
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Sun, 15 Jan 2006 14:14:12 +0000 |
unc0rr |
- Teams health bars sorting
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Thu, 12 Jan 2006 22:07:36 +0000 |
unc0rr |
- New /skip command
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Thu, 05 Jan 2006 15:54:22 +0000 |
unc0rr |
- Properly get seed in net game
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Sun, 04 Dec 2005 15:28:31 +0000 |
unc0rr |
- Fixed spawning boxes under water
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