hedgewars/uAmmos.pas
2010-07-31 koda remove trailing spaces from end of line
2010-05-02 smxx Engine:
2010-05-02 koda js' patch that restores Vsync on snow leopard
2010-04-16 smxx Engine/Frontend:
2010-04-07 nemo Correct interaction of cave and placement.
2010-04-02 nemo Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
2010-03-27 nemo Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
2010-03-26 smxx Engine:
2010-03-23 unc0rr wtf
2010-03-21 unc0rr In pascal unit is a namespace
2010-03-21 nemo FillAmmoStore is reused - check for before start of play.
2010-03-21 nemo Remove Timer2 from Gear, add a Timer to Hedgehog
2010-03-21 nemo Add a 2nd timer variable due to conflicts. This could perhaps use renaming
2010-03-14 nemo An animation requested by Tiy. Needs testing.
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-02-25 nemo Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
2010-02-24 nemo Show the ammo menu of the last local non-bot team when not local turn. needs testing
2010-02-21 nemo ok... how about this?
2010-02-21 nemo Be sure to initialise count for teleport in placement mode
2010-02-16 nemo Ensure InitialCount gets a value
2010-02-16 nemo Should be equivalent, but in any case, not needed
2010-02-10 smxx Engine:
2010-02-08 nemo Some handling of interaction between king mode and place hogs mode.
2010-02-08 nemo Yay for burning through revision numbers
2010-02-08 nemo redundant
2010-02-08 nemo Allow for ammos w/o teleports
2010-02-08 nemo Mode to place hogs at start of game. Will probably need a bit more testing.
2010-01-31 nemo Only add turn timeout for weapons that don't already have a timeout
2010-01-31 nemo oops. forgot skip turn
2010-01-31 nemo Remove king invulnerability, disable everything but teleport instead.
less more (0) -50 -30 tip