Sat, 18 Sep 2010 12:35:58 +0200 |
smaxx |
Frontend:
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Tue, 14 Sep 2010 18:41:37 +0200 |
smaxx |
Frontend:
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Mon, 06 Sep 2010 16:23:47 -0400 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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Thu, 02 Sep 2010 19:22:37 -0400 |
nemo |
Disable sine gun in all weapon sets, slap a beta on the name and incomplete in description. This is to reassure sheepluva who fears his WIP making it prominently into a release.
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Fri, 06 Aug 2010 11:53:28 +0200 |
smaxx |
Frontend:
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Tue, 03 Aug 2010 14:19:47 +0200 |
smaxx |
Engine:
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Mon, 02 Aug 2010 18:19:55 +0200 |
smaxx |
Engine:
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Tue, 29 Jun 2010 10:18:51 -0400 |
nemo |
Default ammo set was horribly unbalanced - you want to test portal, play "crazy" :)
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Wed, 19 May 2010 02:10:28 +0000 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
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Sat, 01 May 2010 17:29:48 +0000 |
nemo |
Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
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Sat, 01 May 2010 05:15:16 +0000 |
sheepluva |
* added some comments
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Fri, 30 Apr 2010 12:19:25 +0000 |
mbait |
Gas grenade:
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Fri, 16 Apr 2010 16:04:41 +0000 |
smxx |
Engine:
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Fri, 16 Apr 2010 14:37:28 +0000 |
smxx |
Engine/Frontend:
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Fri, 02 Apr 2010 16:04:37 +0000 |
nemo |
Rebalance Default to take into account reweighting of crates, remove redundant check
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Thu, 01 Apr 2010 16:08:09 +0000 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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Fri, 26 Mar 2010 12:16:12 +0000 |
smxx |
Frontend:
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Fri, 26 Mar 2010 00:49:02 +0000 |
nemo |
Change settings for birdy in default weapon sets
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Fri, 26 Mar 2010 00:26:32 +0000 |
nemo |
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
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Thu, 25 Feb 2010 04:08:47 +0000 |
nemo |
remove turn waits for crazy and shoppa
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Thu, 25 Feb 2010 04:04:26 +0000 |
nemo |
Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
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Fri, 16 Oct 2009 01:29:10 +0000 |
nemo |
Tweak probabilities for default set. jetpack, invuln, molotov cocktail
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Thu, 15 Oct 2009 19:13:08 +0000 |
nemo |
Tweak shoppa probabilities
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Thu, 15 Oct 2009 17:42:21 +0000 |
nemo |
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
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Mon, 12 Oct 2009 16:44:30 +0000 |
unc0rr |
Huge Smaxx patch with some fixes by me:
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Thu, 10 Sep 2009 12:23:02 +0000 |
unc0rr |
- Support probabilies from ammo scheme in engine
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Thu, 10 Sep 2009 12:16:11 +0000 |
unc0rr |
Implement probability editor for weapon schemes (engine doesn't support that yet)
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Sun, 21 Jun 2009 15:31:09 +0000 |
nemo |
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
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Sat, 23 May 2009 16:49:03 +0000 |
nemo |
Portugese (european) translation, Tiy's "minefield" scheme/wepset, disable vampirism, update translations
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Sun, 03 May 2009 17:35:10 +0000 |
nemo |
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
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Thu, 30 Apr 2009 20:13:44 +0000 |
unc0rr |
nemo's great patch:
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Sun, 12 Apr 2009 20:34:11 +0000 |
unc0rr |
- One more hat
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Sun, 12 Apr 2009 15:33:46 +0000 |
unc0rr |
Add Shoppa game scheme
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Sun, 12 Apr 2009 15:30:41 +0000 |
unc0rr |
Predefine some ammo schemes
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Sun, 12 Apr 2009 15:24:08 +0000 |
unc0rr |
nemo's patch + ropes ammo scheme hack
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Mon, 02 Mar 2009 21:13:07 +0000 |
unc0rr |
laser beam by nemo reworked a bit by me
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Sun, 01 Mar 2009 17:24:25 +0000 |
unc0rr |
4 utilities by nemo
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Mon, 19 Jan 2009 15:46:33 +0000 |
unc0rr |
Change rc plane options
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Sat, 17 Jan 2009 14:35:20 +0000 |
unc0rr |
RC Plane
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Thu, 08 Jan 2009 15:42:36 +0000 |
unc0rr |
Ballsgun
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Sat, 03 Jan 2009 19:01:50 +0000 |
unc0rr |
Check for deprecated ammo schemes at startup and delete them
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Fri, 02 Jan 2009 21:39:51 +0000 |
unc0rr |
Drill rocket
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Thu, 27 Nov 2008 14:36:22 +0000 |
unc0rr |
oops, remove leftovers
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Sat, 22 Nov 2008 14:39:14 +0000 |
unc0rr |
Quick and dirty napalm implementation
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Mon, 27 Oct 2008 14:54:38 +0000 |
unc0rr |
Correct default ammo set
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Sun, 26 Oct 2008 13:00:35 +0000 |
unc0rr |
Allow build without net game server: introduce -DWITH_SERVER configuration parameter
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Thu, 18 Sep 2008 16:16:41 +0000 |
unc0rr |
Add Hellish bomb weapon
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Thu, 18 Sep 2008 13:39:05 +0000 |
unc0rr |
Add watermelon weapon (without proper sprites yet)
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Sat, 16 Aug 2008 11:22:34 +0000 |
unc0rr |
Start seduction weapon implementation
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Thu, 14 Aug 2008 14:04:45 +0000 |
unc0rr |
Add themes list to map selection widget
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Fri, 25 Jul 2008 10:56:05 +0000 |
unc0rr |
Stubs for spider weapon
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Mon, 07 Jul 2008 13:06:25 +0000 |
unc0rr |
Update copyright headers a bit
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Thu, 19 Jun 2008 20:34:53 +0000 |
unc0rr |
- Decrease default girders number
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Tue, 17 Jun 2008 21:28:15 +0000 |
unc0rr |
Update copyright information
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Mon, 09 Jun 2008 15:26:52 +0000 |
unc0rr |
Prepare for new weapon 'Kamikaze'
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Sat, 10 May 2008 16:26:53 +0000 |
unc0rr |
Implement whip weapon
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Sat, 10 May 2008 14:46:02 +0000 |
unc0rr |
Initial implementation of mortar
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Tue, 06 May 2008 15:13:02 +0000 |
unc0rr |
Use constant generated by cmake for version string
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Thu, 13 Dec 2007 21:49:52 +0000 |
unc0rr |
Finish asking host/port dialog implementation
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Sun, 30 Sep 2007 14:43:15 +0000 |
unc0rr |
Use same team colors everywhere
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Sat, 22 Sep 2007 14:19:58 +0000 |
unc0rr |
Oops, fix compile
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Sat, 22 Sep 2007 10:45:18 +0000 |
unc0rr |
Now trainings can have custom ammostore
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Mon, 20 Aug 2007 17:49:39 +0000 |
unc0rr |
- Some changes to make build process clear
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