hedgewars/uCaptions.pas
2013-05-29 unc0rr bump copyright year for Andrey entries
2012-11-21 koda updated branch webgl
2012-11-15 nemo make stats-only mode work headless. also skip a few things to save time/memory.
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-05-02 koda rename a few Draw* routines
2012-02-17 koda the most important commit of the year
2012-02-15 koda moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-11-24 koda GSoC 2011: Android port - merged mainstream
2011-11-17 koda yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
2011-11-15 nemo increase land tex size to 512, which is the current minimum required just to load a hat. On my system max fps rose from 840 to 890 - about 6% change.
2011-11-15 koda move the order of reloading texture to workaround buggy drivers
2011-11-14 nemo reset chat lines too
2011-11-14 nemo Since I'm storing the text string anyway, might as well recreate captions on resize as well
2011-11-14 nemo oops. tex could expire, too...
2011-11-14 nemo Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick 0.9.17
2011-09-08 Xeli Fixed the captions, they are now below the windbar hedgeroid
2011-06-25 Henek this should fix captions on iOS (and android), though I can't check
2011-03-01 koda Happy 2011 :)
2011-02-01 sheepluva Thou shalt not leak!
2011-01-17 koda code cleanup
2011-01-02 koda remove obsolete TrainingFlags code
2010-11-21 unc0rr uCaptions
less more (0) tip