sheepluva [Tue, 10 Jun 2014 22:35:44 +0200] rev 10273
update viewlimits after screen/window resize
unc0rr [Wed, 11 Jun 2014 00:28:17 +0400] rev 10272
Allow barrels to spawn in U-shaped pits in stable position
sheepluva [Tue, 10 Jun 2014 19:38:37 +0200] rev 10271
whoops, forgot to include this file in commt
sheepluva [Tue, 10 Jun 2014 19:30:06 +0200] rev 10270
superminor tweaks
sheepluva [Tue, 10 Jun 2014 17:41:27 +0200] rev 10269
<koda> wut, chats as commit mesages?
sheepluva [Tue, 10 Jun 2014 17:34:32 +0200] rev 10268
"<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible"
You had me at "refuse" <3
sheepluva [Tue, 10 Jun 2014 13:26:58 +0200] rev 10267
figure out visible land tiles in advance
sheepluva [Tue, 10 Jun 2014 08:47:03 +0200] rev 10266
some minor tweaks and stuff
sheepluva [Tue, 10 Jun 2014 08:19:59 +0200] rev 10265
darken wrapped areas, which was a very nice suggestion by nemo
sheepluva [Tue, 10 Jun 2014 07:48:08 +0200] rev 10264
use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money