Sun, 30 Nov 2014 15:30:51 -0500 | nemo | expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺ | file | diff | annotate |
Sun, 30 Nov 2014 15:12:59 -0500 | nemo | delay cake boom until it has walked a little bit. also fix accidental drowning of watergods in last commit | file | diff | annotate |
Sun, 30 Nov 2014 14:41:40 -0500 | nemo | Should prevent desync hopefully. Thanks unc0rr | file | diff | annotate |
Sat, 29 Nov 2014 21:29:11 -0500 | nemo | Wuzzy's changes to climbhome w/ some tweaks by me | file | diff | annotate |
Sat, 29 Nov 2014 15:30:33 -0500 | nemo | Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit. | file | diff | annotate |
Fri, 26 Sep 2014 22:20:12 -0400 | nemo | climb home training/multiplayer | file | diff | annotate |