Thu, 05 Mar 2009 14:54:02 +0000 |
unc0rr |
nemo:
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Sun, 01 Mar 2009 17:24:25 +0000 |
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4 utilities by nemo
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Thu, 19 Feb 2009 14:51:57 +0000 |
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Some optimization of land texture updating
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Wed, 18 Feb 2009 16:46:27 +0000 |
unc0rr |
Split land texture into small ones:
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Wed, 18 Feb 2009 16:35:03 +0000 |
unc0rr |
More reorganization
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Sat, 14 Feb 2009 16:30:22 +0000 |
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engine part of nemo's patch
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Mon, 26 Jan 2009 15:56:36 +0000 |
unc0rr |
Fix width/height dependant consts
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Mon, 26 Jan 2009 15:53:43 +0000 |
unc0rr |
Fix nemo's large land patch
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Sun, 25 Jan 2009 18:10:23 +0000 |
unc0rr |
Apply nemo's world resize patch
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Thu, 22 Jan 2009 17:53:39 +0000 |
unc0rr |
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
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Mon, 07 Jul 2008 13:06:25 +0000 |
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Update copyright headers a bit
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Sun, 27 Apr 2008 11:40:22 +0000 |
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Update copyright info in source files headers
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Mon, 21 Apr 2008 18:43:07 +0000 |
unc0rr |
- Fix too long delay between shotgun and deagle shots
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Sun, 13 Apr 2008 12:33:16 +0000 |
unc0rr |
Fix warnings
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Tue, 01 Apr 2008 15:53:52 +0000 |
unc0rr |
Fix tunnel drawing (specially for desert eagle)
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Fri, 21 Mar 2008 20:41:23 +0000 |
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Fix drill bug
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Mon, 28 Jan 2008 17:26:57 +0000 |
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Don't update all land texture when drawing tunnel (saves video throughput)
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Sun, 27 Jan 2008 20:35:40 +0000 |
unc0rr |
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
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Sun, 27 Jan 2008 19:29:00 +0000 |
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Store Land surface in memory:
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Sun, 27 Jan 2008 18:39:02 +0000 |
unc0rr |
Introduce UpdateLandTexture function to update just parts of surface
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Sun, 27 Jan 2008 17:27:13 +0000 |
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- Update land texture after explosions
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Fri, 25 Jan 2008 23:33:35 +0000 |
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Now show sprites too
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Fri, 11 Jan 2008 23:11:53 +0000 |
unc0rr |
- Revert previous debug things
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Fri, 11 Jan 2008 22:47:54 +0000 |
unc0rr |
Some debug stuff
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