Thu, 18 Jun 2009 17:48:06 +0000 |
nemo |
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
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Sun, 14 Jun 2009 13:20:28 +0000 |
unc0rr |
koda's patch fixing some iphone port troubles (color, mouse)
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Sat, 13 Jun 2009 15:39:26 +0000 |
unc0rr |
- Implement zoom-in and zoom-out
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Fri, 12 Jun 2009 08:50:20 +0000 |
unc0rr |
Fix r2201
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Fri, 12 Jun 2009 00:39:36 +0000 |
nemo |
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
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Thu, 11 Jun 2009 15:22:02 +0000 |
unc0rr |
Patch by koda:
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Wed, 03 Jun 2009 00:35:23 +0000 |
nemo |
typos - the fix for zoom in uMisc.pas appears to be screwing up flakes and other things. commenting it out for now
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Sun, 31 May 2009 09:56:21 +0000 |
unc0rr |
Fix lines arise when zooming. Doesn't fix water sprites.
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Thu, 07 May 2009 02:04:07 +0000 |
nemo |
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
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Sun, 03 May 2009 17:35:10 +0000 |
nemo |
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
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Thu, 30 Apr 2009 20:13:44 +0000 |
unc0rr |
nemo's great patch:
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Sun, 19 Apr 2009 13:36:51 +0000 |
unc0rr |
Patch by koda:
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Fri, 17 Apr 2009 17:02:24 +0000 |
unc0rr |
Don't crash engine after round in reduced quality mode
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Mon, 23 Mar 2009 21:09:34 +0000 |
unc0rr |
patch by koda:
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Sun, 22 Mar 2009 21:03:59 +0000 |
unc0rr |
Save much CPU time by initializing vertex arrays in texture creation function
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Sun, 22 Mar 2009 20:56:22 +0000 |
unc0rr |
use glVertexPointer to render water
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Sun, 22 Mar 2009 14:32:22 +0000 |
unc0rr |
Apply koda's OpenGL ES compatibility patch
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Mon, 16 Mar 2009 14:43:15 +0000 |
unc0rr |
Don't use GLU
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Sun, 15 Mar 2009 17:47:06 +0000 |
unc0rr |
More game options by nemo
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Thu, 12 Mar 2009 20:29:01 +0000 |
unc0rr |
Add an ability to run engine without IPC connection.
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Thu, 05 Mar 2009 14:54:02 +0000 |
unc0rr |
nemo:
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Mon, 02 Mar 2009 21:13:07 +0000 |
unc0rr |
laser beam by nemo reworked a bit by me
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Sun, 01 Mar 2009 17:24:25 +0000 |
unc0rr |
4 utilities by nemo
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Fri, 20 Feb 2009 14:12:16 +0000 |
unc0rr |
'Reduce quality' patch by nemo
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Sun, 15 Feb 2009 14:38:02 +0000 |
unc0rr |
Templates filter by nemo
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Sun, 01 Feb 2009 15:58:44 +0000 |
unc0rr |
Apply nemo's patch polished by me:
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Sat, 31 Jan 2009 15:39:53 +0000 |
unc0rr |
Options for bonus box probability tuning and number of turn until sudden death
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Mon, 26 Jan 2009 15:53:43 +0000 |
unc0rr |
Fix nemo's large land patch
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Sun, 25 Jan 2009 18:10:23 +0000 |
unc0rr |
Apply nemo's world resize patch
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Fri, 09 Jan 2009 14:47:54 +0000 |
unc0rr |
Initial health graphic implementation
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Fri, 02 Jan 2009 14:22:33 +0000 |
unc0rr |
Quick replay round to spectators until current move
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Fri, 05 Dec 2008 16:49:04 +0000 |
unc0rr |
Implement Solid Land checkbox
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Mon, 13 Oct 2008 12:58:44 +0000 |
unc0rr |
Make messages be more debug-friendly
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Mon, 29 Sep 2008 09:33:44 +0000 |
unc0rr |
- Fix water rise
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Sun, 28 Sep 2008 22:39:07 +0000 |
unc0rr |
Start flames rework
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Fri, 08 Aug 2008 19:34:55 +0000 |
unc0rr |
Start implementing support for 32bit sprites concerned in map generation process.
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Sun, 27 Jul 2008 22:09:40 +0000 |
unc0rr |
Add an option to engine for turning music off
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Sun, 27 Jul 2008 21:01:11 +0000 |
unc0rr |
- Airplane is higher
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Sun, 27 Jul 2008 19:47:12 +0000 |
unc0rr |
Remember initial resolution settings to use when switching to fullscreen mode
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Mon, 14 Jul 2008 20:24:29 +0000 |
unc0rr |
Repair screenshots capture on 'C' key press
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Mon, 07 Jul 2008 13:06:25 +0000 |
unc0rr |
Update copyright headers a bit
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Sun, 06 Jul 2008 20:03:09 +0000 |
unc0rr |
Dec delay
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Sun, 06 Jul 2008 19:31:12 +0000 |
unc0rr |
Water rises after 25 mins of round, health is decreased after 20 mins
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Sun, 06 Jul 2008 17:45:16 +0000 |
unc0rr |
- Prepare for sudden death implementation
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Wed, 11 Jun 2008 20:27:09 +0000 |
unc0rr |
Get rid of old console
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Sun, 25 May 2008 14:09:44 +0000 |
unc0rr |
Use nick from frontend to prepend chat messages
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Sat, 24 May 2008 17:34:06 +0000 |
unc0rr |
- Start chat implementation: chat strings are on the screen
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Thu, 08 May 2008 18:38:52 +0000 |
unc0rr |
- Small optimization in hwFloat
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Thu, 08 May 2008 18:02:52 +0000 |
unc0rr |
- Some changes in clusters initialization
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Sun, 27 Apr 2008 11:40:22 +0000 |
unc0rr |
Update copyright info in source files headers
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Thu, 24 Apr 2008 20:53:35 +0000 |
unc0rr |
- New statistics
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Thu, 24 Apr 2008 15:03:57 +0000 |
unc0rr |
- Fix introduced bug with hh physics
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Sun, 13 Apr 2008 12:33:16 +0000 |
unc0rr |
Fix warnings
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Sat, 12 Apr 2008 17:00:06 +0000 |
unc0rr |
- Small formatting changes
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Fri, 07 Mar 2008 17:43:05 +0000 |
unc0rr |
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
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Fri, 22 Feb 2008 16:07:16 +0000 |
unc0rr |
- Get rid of PageSimpleGame, now pressing 'quick game' just starts round
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Thu, 21 Feb 2008 18:48:16 +0000 |
unc0rr |
Start console OpenGL reincarnation
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Fri, 01 Feb 2008 16:39:37 +0000 |
unc0rr |
- Store sky color in theme cfg file
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Mon, 28 Jan 2008 18:22:35 +0000 |
unc0rr |
- Some optimizations
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Mon, 28 Jan 2008 17:11:19 +0000 |
unc0rr |
- Enable back console (doesn't render yet)
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Sun, 27 Jan 2008 15:02:12 +0000 |
unc0rr |
More sprites are visible
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Sat, 26 Jan 2008 10:55:34 +0000 |
unc0rr |
Enable back fps counter
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Fri, 25 Jan 2008 23:33:35 +0000 |
unc0rr |
Now show sprites too
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Fri, 25 Jan 2008 21:55:48 +0000 |
unc0rr |
Some further work on switching to OpenGL rendering
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Fri, 25 Jan 2008 20:47:50 +0000 |
unc0rr |
Start conversion to OpenGL rendering
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Sun, 02 Dec 2007 17:29:20 +0000 |
unc0rr |
's' key to speed up demo playing
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Sun, 21 Oct 2007 15:39:21 +0000 |
unc0rr |
- New training (not finished yet)
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Sat, 29 Sep 2007 16:39:21 +0000 |
unc0rr |
- Fix some warnings
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Fri, 20 Jul 2007 19:04:24 +0000 |
unc0rr |
Finalize basic playlists implementation
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Sun, 08 Jul 2007 17:16:46 +0000 |
unc0rr |
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
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Sun, 01 Jul 2007 11:02:47 +0000 |
unc0rr |
- Better randomness of placing hedgehogs on the land
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Thu, 07 Jun 2007 18:09:54 +0000 |
unc0rr |
Ability to choose which info is shown above hedgehogs
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Sun, 03 Jun 2007 17:21:57 +0000 |
unc0rr |
- Fix some bugs
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Sun, 27 May 2007 20:17:55 +0000 |
unc0rr |
Option for alternative damage tags
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Thu, 15 Mar 2007 22:46:37 +0000 |
displacer |
merge fixes from branch
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Sun, 11 Mar 2007 17:19:28 +0000 |
unc0rr |
- Fix most of the warnings in hwengine
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Fri, 23 Feb 2007 14:52:45 +0000 |
unc0rr |
Fix run with DEBUGFILE turned off
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Mon, 12 Feb 2007 21:57:29 +0000 |
unc0rr |
Fix AI using shotgun and Desert Eagle
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Sun, 11 Feb 2007 15:33:19 +0000 |
unc0rr |
AI thinks in separate thread
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Mon, 05 Feb 2007 19:33:24 +0000 |
unc0rr |
Update copyright information
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Sat, 27 Jan 2007 14:18:33 +0000 |
unc0rr |
integer -> LongInt
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Sat, 27 Jan 2007 14:06:29 +0000 |
unc0rr |
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
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Sun, 21 Jan 2007 19:51:02 +0000 |
unc0rr |
Fixed-point arithmetics in engine.
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Tue, 16 Jan 2007 22:13:58 +0000 |
unc0rr |
Another float debug
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Sun, 14 Jan 2007 21:51:17 +0000 |
unc0rr |
- Fix not debug build
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Thu, 11 Jan 2007 20:45:59 +0000 |
unc0rr |
Calculate land digest
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Sun, 07 Jan 2007 16:53:16 +0000 |
unc0rr |
Release mouse when keyboard focus lost
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Thu, 04 Jan 2007 18:54:24 +0000 |
unc0rr |
More statistics
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Thu, 04 Jan 2007 16:27:45 +0000 |
unc0rr |
- Better blowtorch
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Sun, 17 Dec 2006 20:50:49 +0000 |
unc0rr |
Attack angle constraints
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Thu, 14 Dec 2006 20:06:46 +0000 |
unc0rr |
Simplify hedgehogs physics code, make it better
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Sun, 10 Dec 2006 18:13:10 +0000 |
unc0rr |
Implemented FPS limit and show/hide FPS value
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Sun, 10 Dec 2006 15:55:53 +0000 |
unc0rr |
- Implement ammo cases
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Wed, 29 Nov 2006 15:47:32 +0000 |
unc0rr |
Let mouse cursor be closer to screen edges
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Mon, 27 Nov 2006 17:29:08 +0000 |
unc0rr |
Pause support (mouse cursor is released when the game is paused)
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Fri, 27 Oct 2006 22:07:38 +0000 |
unc0rr |
Implement Knowledge Base for libs/compilers bugs
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Thu, 12 Oct 2006 18:52:00 +0000 |
unc0rr |
- Many small fixes
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Thu, 05 Oct 2006 19:40:11 +0000 |
unc0rr |
Cardinal -> Longword
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Thu, 05 Oct 2006 16:33:18 +0000 |
unc0rr |
Relicense to GPL
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Wed, 27 Sep 2006 20:13:29 +0000 |
unc0rr |
Changeable volume
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Mon, 11 Sep 2006 21:44:38 +0000 |
unc0rr |
- Many fixes to AI
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Fri, 11 Aug 2006 20:00:29 +0000 |
unc0rr |
Small fixes for better FPC compatibility
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Fri, 11 Aug 2006 16:17:50 +0000 |
unc0rr |
- Many type fixes
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Sun, 06 Aug 2006 20:08:15 +0000 |
unc0rr |
Get rid of x86 assembler when using fpc
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Sat, 05 Aug 2006 20:57:36 +0000 |
unc0rr |
- Fixed compilation
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Fri, 21 Jul 2006 20:37:44 +0000 |
unc0rr |
More translations
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Thu, 20 Jul 2006 20:11:32 +0000 |
unc0rr |
- Fixed bug with hedgehog under water using rope
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Sun, 16 Jul 2006 08:13:51 +0000 |
unc0rr |
- New test map
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Tue, 11 Jul 2006 21:04:05 +0000 |
unc0rr |
- New First Aid powerup
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Sat, 08 Jul 2006 21:40:03 +0000 |
unc0rr |
- Unicode support for team and hedgehogs names
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Thu, 29 Jun 2006 18:27:53 +0000 |
unc0rr |
Basic save support in engine
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Fri, 23 Jun 2006 20:02:41 +0000 |
unc0rr |
- Many AI improvements
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Wed, 25 Jan 2006 19:45:39 +0000 |
unc0rr |
- Replaced water sprite
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Sat, 21 Jan 2006 16:18:19 +0000 |
unc0rr |
Send run parameters by cmd line, game parameters by IPC... breaks network game
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Thu, 19 Jan 2006 21:12:20 +0000 |
unc0rr |
- Fixed bubble theme object
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Thu, 12 Jan 2006 16:33:26 +0000 |
unc0rr |
Show team health bars, without sorting yet
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Tue, 10 Jan 2006 19:53:18 +0000 |
unc0rr |
- Removed dark pixels on the corners of health case
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Sat, 07 Jan 2006 15:21:44 +0000 |
unc0rr |
- Increased FPS
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Wed, 28 Dec 2005 22:18:11 +0000 |
unc0rr |
With this patch the game doesn't crash when gaming by net
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Mon, 05 Dec 2005 21:46:15 +0000 |
unc0rr |
Add theme objects to land
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