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Find changesets by keywords (author, files, the commit message), revision number or hash, or
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hedgewars/uInputHandler.pas
2013-03-17
koda
use SDL keycode for shortcuts (doesn't fix layout issues)
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2013-02-19
unc0rr
Fix sources so pas2c written in haskell could render them again
webgl
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2013-01-26
koda
update branch
webgl
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2013-01-10
martin_bede
Fix tons of warnings
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2012-12-29
dag10
GCI2012: Advanced Keyboard Configuration
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2012-12-25
koda
update branch with default
webgl
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2012-11-30
Joe Doyle (Ginto8)
Move global variables to units that use them
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2012-11-06
nemo
support ridiculously large maps
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2012-11-04
nemo
Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
0.9.18
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2012-10-29
Xeli
Fix 440, used 'grave' rather than '`' in default binds
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2012-10-29
unc0rr
boo, koda
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2012-10-29
koda
this commit is a no-op
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2012-10-29
koda
close engine shortcut, from the discussion in issue 317
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2012-10-28
koda
* fix initialisation, preload values and then read args
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2012-07-26
Stepan777
merge
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2012-07-25
nemo
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
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2012-07-20
koda
press 8 to mute audio while ingame
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2012-06-11
Stepan777
merge
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2012-06-09
Xeli
restore fpc 2.4.2 compatibility
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2012-06-08
Xeli
fix shift key by disabling the key modifiers for now
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2012-06-07
Stepan777
merge
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2012-06-07
Stepan777
merge
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2012-06-07
Xeli
ignore keymodifers other than ctrl/alt/shift
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2012-06-06
Xeli
removed some writelns
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2012-06-06
Xeli
first attempt at implementing support for keys with modifiers
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2012-06-05
Xeli
only reset those keys which actually change their bindings
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2012-06-04
Stepan777
here it is
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2012-05-31
unc0rr
pas2c stuff
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2012-05-28
Xeli
change the array which represents the keyboard state to be a boolean array rather than byte array
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2012-05-28
Xeli
Don't allow for multiple key up(or down) events, it will ignore the excess events
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