2018-10-05 |
Wuzzy |
Precalculate cMaxHogHealth
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2018-08-14 |
Wuzzy |
Prevent wrapping of turn time when using extra time
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2018-08-08 |
Wuzzy |
Refactor text color variable names, export 2 color values to Lua
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2018-08-08 |
Wuzzy |
Use light gray color for volume change, just like for the auto camera msgs
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2018-08-06 |
Wuzzy |
Add comments for most hwengine constants
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2018-08-02 |
Wuzzy |
Fix hammer/pickhammer not digging land with gfSolidLand on
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2018-08-02 |
Wuzzy |
Cap hedgehog health to prevent overflow bugs
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2018-08-01 |
Wuzzy |
Add support for infinite fly time of jetpack and Birdy
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2018-08-01 |
Wuzzy |
Lua: Allow to use negative value for AddTeam to select a default clan color
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2018-07-30 |
Wuzzy |
Make laser sight work properly through wrap world edge
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2018-07-28 |
nemo |
merge of 0.9.24 - hopefully correctly this time
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2018-07-24 |
Wuzzy |
Limit max droplet count to 50 (fix for 0.9.24 branch only)
0.9.24
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2018-07-20 |
Wuzzy |
Add control to cycle through timer/bounciness values
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2018-07-20 |
Wuzzy |
Move hardcoded bounciness values to uConsts
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2018-07-17 |
Wuzzy |
Increase hedgehog limit to 64
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2018-07-17 |
Wuzzy |
Add proper exit codes when halt-ing hwengine due to error
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2018-07-10 |
Wuzzy |
Refactor collision mask checks, remove hardcoded numbers
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2018-07-10 |
Wuzzy |
Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
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2018-07-07 |
Wuzzy |
New Lua API function: GetAmmo, to get ammo config
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2018-05-16 |
sheepluva |
add chat size to misc settings. persist in settings.ini
ui-scaling
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2018-05-16 |
sheepluva |
WIP: make chat resizing faster
ui-scaling
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2018-05-15 |
sheepluva |
WIP: allow changing chat size
ui-scaling
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2018-03-23 |
Wuzzy |
Add new game flag gfSwitchHog, enable hog switching at turn start
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2018-01-31 |
alfadur |
Machinegun. also tweaked ignore
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2017-10-18 |
Wuzzy |
Move amNothing from F1 slot to new special hidden weapon slot. Move amDuck to F1
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2017-10-10 |
Wuzzy |
Fix cursor still being visible after using piano strike
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2017-10-08 |
Wuzzy |
Fix team getting inf. ammo when stockpiling >= 100 ammo
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2017-10-04 |
Wuzzy |
Show selected weapon again when using it in inf attack mode
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2017-09-29 |
sheepluva |
change return codes to avoid overlap with fpc ones
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2017-09-29 |
sheepluva |
don't use colorkey for land spray
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2017-09-29 |
sheepluva |
rename ifTransparent to ifColorKey
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2016-04-30 |
Wuzzy |
Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
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2016-06-21 |
nemo |
bit of a start on HDPI monitor support. Fonts.
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2016-03-03 |
nemo |
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
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2015-09-01 |
sheepluva |
Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
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2015-08-10 |
sheepluva |
more copyright fixes
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2015-02-14 |
nemo |
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
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2015-01-16 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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2014-12-24 |
nemo |
Tweak to land texturing. Treat any non-lfBasic as edge
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2014-12-11 |
sheepluva |
world edge tweakes/fixes
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2014-12-05 |
sheepluva |
adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
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2014-12-03 |
sheepluva |
pas2c-whoops
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2014-12-03 |
sheepluva |
unexpected return from lua test should not return exit status 0
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2014-12-02 |
nemo |
switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
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2014-11-16 |
sheepluva |
fix health crate collision
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2014-11-15 |
nemo |
modestly randomise dab, bump points again.
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2014-11-10 |
nemo |
Since unc0rr is quiet, try to avoid the assert
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2014-10-01 |
sheepluva |
use constants for mapgen, expose those to lua
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2014-07-05 |
sheepluva |
WIP: weSea tweaks, functional and visual
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2014-06-15 |
sheepluva |
do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
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2014-06-14 |
sheepluva |
clean up halting a little
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-14 |
sheepluva |
simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
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2014-01-04 |
unc0rr |
merge default
webgl
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2013-10-23 |
unc0rr |
Oh, dudes :(
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2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-08-13 |
unc0rr |
gfShoppaBorder
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2013-07-02 |
koda |
engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
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