Sun, 14 Jun 2009 13:20:28 +0000 |
unc0rr |
koda's patch fixing some iphone port troubles (color, mouse)
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Thu, 11 Jun 2009 15:57:51 +0000 |
unc0rr |
Patch by Smaxx:
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Thu, 11 Jun 2009 15:22:02 +0000 |
unc0rr |
Patch by koda:
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Tue, 02 Jun 2009 18:43:00 +0000 |
unc0rr |
- Fix some ugly code
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Tue, 02 Jun 2009 18:27:15 +0000 |
nemo |
New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
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Mon, 01 Jun 2009 20:38:45 +0000 |
unc0rr |
Make code suck less
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Sun, 24 May 2009 13:01:39 +0000 |
nemo |
Allow CJK override for zh_CN/zh_TW/ja
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Fri, 15 May 2009 00:38:49 +0000 |
nemo |
Two new wavez - Juggle requires a different frame rate. using 38 instead of 125
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Mon, 11 May 2009 18:56:55 +0000 |
nemo |
Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
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Sun, 03 May 2009 17:35:10 +0000 |
nemo |
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
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Thu, 30 Apr 2009 20:13:44 +0000 |
unc0rr |
nemo's great patch:
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Sun, 19 Apr 2009 11:59:23 +0000 |
unc0rr |
Move health sorter to visual gears:
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Sun, 22 Mar 2009 21:51:30 +0000 |
unc0rr |
Add sounds to girder
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Sun, 22 Mar 2009 21:03:59 +0000 |
unc0rr |
Save much CPU time by initializing vertex arrays in texture creation function
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Sun, 22 Mar 2009 17:44:00 +0000 |
unc0rr |
Fix previous patch
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Sun, 22 Mar 2009 17:41:07 +0000 |
unc0rr |
nemo's patch for girder + some fixes
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Sun, 22 Mar 2009 17:39:12 +0000 |
unc0rr |
Use GL_TRIANGLE_FAN instead of GL_TRIANGLES (more efficient)
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Sun, 22 Mar 2009 14:32:22 +0000 |
unc0rr |
Apply koda's OpenGL ES compatibility patch
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Wed, 18 Mar 2009 22:02:55 +0000 |
unc0rr |
- Fix warnings in frontend
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Mon, 16 Mar 2009 14:43:15 +0000 |
unc0rr |
Don't use GLU
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Sun, 15 Mar 2009 17:47:06 +0000 |
unc0rr |
More game options by nemo
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Sun, 15 Mar 2009 12:59:52 +0000 |
unc0rr |
Some tweaks by nemo
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Sat, 07 Mar 2009 17:42:54 +0000 |
unc0rr |
- nemo's patch: some animations, zero probability for infinite weapons
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Thu, 05 Mar 2009 21:41:18 +0000 |
unc0rr |
Utility icon
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Thu, 05 Mar 2009 14:54:02 +0000 |
unc0rr |
nemo:
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Mon, 02 Mar 2009 21:13:07 +0000 |
unc0rr |
laser beam by nemo reworked a bit by me
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Sun, 01 Mar 2009 17:24:25 +0000 |
unc0rr |
4 utilities by nemo
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Mon, 23 Feb 2009 15:57:32 +0000 |
unc0rr |
Nemo's patch allowing different water sprites size
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Sat, 14 Feb 2009 16:51:10 +0000 |
unc0rr |
New bonus box sprite
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Sat, 14 Feb 2009 16:30:22 +0000 |
unc0rr |
engine part of nemo's patch
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Sun, 01 Feb 2009 15:58:44 +0000 |
unc0rr |
Apply nemo's patch polished by me:
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Mon, 26 Jan 2009 17:47:17 +0000 |
unc0rr |
Fix mask
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Mon, 26 Jan 2009 17:40:58 +0000 |
unc0rr |
Switch to 2046 height
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Mon, 26 Jan 2009 15:56:36 +0000 |
unc0rr |
Fix width/height dependant consts
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Mon, 26 Jan 2009 15:53:43 +0000 |
unc0rr |
Fix nemo's large land patch
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Sun, 25 Jan 2009 18:10:23 +0000 |
unc0rr |
Apply nemo's world resize patch
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Thu, 22 Jan 2009 20:02:02 +0000 |
unc0rr |
Reduce number of bonus rc planes
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Mon, 19 Jan 2009 15:46:33 +0000 |
unc0rr |
Change rc plane options
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Mon, 19 Jan 2009 15:42:07 +0000 |
unc0rr |
Hedgehog controlling rc plane sprite
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Mon, 19 Jan 2009 15:25:22 +0000 |
unc0rr |
Patch by nemo (polished by me)
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Sun, 18 Jan 2009 15:01:54 +0000 |
unc0rr |
More predictable bombs trajectory with rc plane
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Sat, 17 Jan 2009 14:35:20 +0000 |
unc0rr |
RC Plane
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Mon, 12 Jan 2009 21:57:41 +0000 |
unc0rr |
Finish voicepacks support in engine (not tested though)
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Mon, 12 Jan 2009 21:49:10 +0000 |
unc0rr |
Start voicepacks implementation
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Mon, 12 Jan 2009 14:43:56 +0000 |
unc0rr |
Fix yet another ballgun bug
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Sat, 10 Jan 2009 22:50:54 +0000 |
unc0rr |
Implement precise aiming when pressing left shift
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Fri, 09 Jan 2009 14:47:54 +0000 |
unc0rr |
Initial health graphic implementation
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Thu, 08 Jan 2009 15:56:14 +0000 |
unc0rr |
Add napalm weapon name
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Thu, 08 Jan 2009 15:42:36 +0000 |
unc0rr |
Ballsgun
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Tue, 06 Jan 2009 14:18:09 +0000 |
unc0rr |
Adjust flame parameters to produce more damage
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Mon, 05 Jan 2009 17:03:49 +0000 |
unc0rr |
Move sprite to where it should be
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Fri, 02 Jan 2009 21:39:51 +0000 |
unc0rr |
Drill rocket
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Fri, 02 Jan 2009 19:44:52 +0000 |
unc0rr |
Start work on lobby: add/remove nick from the list on join/quit
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Thu, 04 Dec 2008 21:59:25 +0000 |
unc0rr |
More stable blowtorch:
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Sun, 23 Nov 2008 23:16:33 +0000 |
unc0rr |
small fixes
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Sat, 22 Nov 2008 14:39:14 +0000 |
unc0rr |
Quick and dirty napalm implementation
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Fri, 21 Nov 2008 15:58:36 +0000 |
unc0rr |
- Convert small damage tag to visual gears
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Fri, 31 Oct 2008 14:55:00 +0000 |
unc0rr |
Activate cake after 4 turns
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Fri, 31 Oct 2008 14:01:26 +0000 |
unc0rr |
- Add a bunch of hats
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Mon, 27 Oct 2008 14:54:38 +0000 |
unc0rr |
Correct default ammo set
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Sun, 26 Oct 2008 17:41:03 +0000 |
unc0rr |
Support 'Divide teams' option in engine
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Thu, 16 Oct 2008 16:57:51 +0000 |
unc0rr |
Use seduction sound
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Mon, 29 Sep 2008 09:33:44 +0000 |
unc0rr |
- Fix water rise
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Tue, 23 Sep 2008 06:27:53 +0000 |
unc0rr |
Seduction animation
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Tue, 23 Sep 2008 06:09:13 +0000 |
unc0rr |
A bit larger heart
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Mon, 22 Sep 2008 22:14:01 +0000 |
unc0rr |
- Update Italian translation
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Fri, 19 Sep 2008 20:41:53 +0000 |
unc0rr |
Use new sounds
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Fri, 19 Sep 2008 14:10:51 +0000 |
unc0rr |
Draw smoke trail underneath of grenade
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Thu, 18 Sep 2008 16:16:41 +0000 |
unc0rr |
Add Hellish bomb weapon
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Thu, 18 Sep 2008 14:44:44 +0000 |
unc0rr |
Add watermelon sprite
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Thu, 18 Sep 2008 13:39:05 +0000 |
unc0rr |
Add watermelon weapon (without proper sprites yet)
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Wed, 17 Sep 2008 17:33:44 +0000 |
unc0rr |
- Continue seduction implementation
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Sun, 31 Aug 2008 17:22:50 +0000 |
unc0rr |
Hats now fully implemented for local game
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Sat, 16 Aug 2008 11:22:34 +0000 |
unc0rr |
Start seduction weapon implementation
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Sun, 10 Aug 2008 19:55:08 +0000 |
unc0rr |
Enable back rendering objects that are put on top of land texture
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Fri, 08 Aug 2008 20:38:26 +0000 |
unc0rr |
Allow theme-customizable water and girder
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Wed, 30 Jul 2008 12:14:24 +0000 |
unc0rr |
- Some physics changes
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Sun, 27 Jul 2008 21:50:44 +0000 |
unc0rr |
Draw yet not available ammo grayscaled
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Sun, 27 Jul 2008 20:03:07 +0000 |
unc0rr |
Play Ow1.ogg and Ow4.ogg when hedgehog falls
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Sun, 27 Jul 2008 16:35:44 +0000 |
unc0rr |
- Use DejaVuSans-Bold instead of DejaVuSans+bold
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Sun, 27 Jul 2008 14:28:45 +0000 |
unc0rr |
Play sound before cake explodes
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Sun, 27 Jul 2008 13:44:04 +0000 |
unc0rr |
- Cake sits down before exploding
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Sun, 27 Jul 2008 13:32:44 +0000 |
unc0rr |
Animate falling and waking up cake
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Fri, 25 Jul 2008 22:28:22 +0000 |
unc0rr |
Show cake rotated correct angle
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Fri, 25 Jul 2008 13:52:35 +0000 |
unc0rr |
First implementation of the Cake weapon
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Fri, 25 Jul 2008 10:56:05 +0000 |
unc0rr |
Stubs for spider weapon
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Sat, 12 Jul 2008 14:26:43 +0000 |
unc0rr |
Make all in-game fonts bold
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Mon, 07 Jul 2008 13:06:25 +0000 |
unc0rr |
Update copyright headers a bit
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Fri, 04 Jul 2008 21:20:17 +0000 |
unc0rr |
Update explosion graphics
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Fri, 04 Jul 2008 19:25:00 +0000 |
unc0rr |
Better ?? implementation of explosion
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Fri, 04 Jul 2008 14:40:52 +0000 |
unc0rr |
Testing explosion particles implementation
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Mon, 30 Jun 2008 17:36:55 +0000 |
unc0rr |
- Fix previous commit
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Fri, 27 Jun 2008 20:11:20 +0000 |
unc0rr |
Lemonade taunt
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Fri, 27 Jun 2008 19:57:24 +0000 |
unc0rr |
Wave and Hurrah taunts
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Fri, 27 Jun 2008 17:22:15 +0000 |
unc0rr |
Further work on taunts
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Thu, 26 Jun 2008 19:39:26 +0000 |
unc0rr |
Start implementing waves
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Sun, 22 Jun 2008 19:26:01 +0000 |
unc0rr |
Start exit confirmation implementation
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Wed, 18 Jun 2008 18:57:34 +0000 |
unc0rr |
Winners clan hedgehogs smiling with big smile
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Wed, 18 Jun 2008 18:46:11 +0000 |
unc0rr |
Whip animation
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Wed, 11 Jun 2008 22:19:14 +0000 |
unc0rr |
Use Kamikaze sound
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Wed, 11 Jun 2008 20:27:09 +0000 |
unc0rr |
Get rid of old console
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Wed, 11 Jun 2008 15:42:53 +0000 |
unc0rr |
Use kamiakze sprite
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Mon, 09 Jun 2008 20:34:45 +0000 |
unc0rr |
Kamikaze weapon
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Mon, 09 Jun 2008 15:26:52 +0000 |
unc0rr |
Prepare for new weapon 'Kamikaze'
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Sun, 01 Jun 2008 20:01:45 +0000 |
unc0rr |
- Quick hack for hats
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Fri, 30 May 2008 21:08:41 +0000 |
unc0rr |
Ammo count == 9 is infinite
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Wed, 28 May 2008 19:18:02 +0000 |
unc0rr |
Use turnsleft sprites to indicate turns left to activate ammo
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Wed, 28 May 2008 18:54:45 +0000 |
unc0rr |
Mortar sprite
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Mon, 26 May 2008 22:47:48 +0000 |
unc0rr |
Idle hedgehog animation
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Sat, 24 May 2008 18:37:04 +0000 |
unc0rr |
Preparing to have gsChat gamestate
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Sun, 18 May 2008 10:54:43 +0000 |
unc0rr |
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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Sat, 17 May 2008 11:36:24 +0000 |
unc0rr |
Fix 'AI may break demos playing' message while loading saves
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Wed, 14 May 2008 14:13:18 +0000 |
unc0rr |
Fix some bugs with dropping from parachute
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Tue, 13 May 2008 20:00:48 +0000 |
unc0rr |
Initial support for attacking from rope
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Mon, 12 May 2008 15:00:20 +0000 |
unc0rr |
Some preparation work for attacking from rope, parachute and etc.
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Sun, 11 May 2008 19:21:58 +0000 |
unc0rr |
Timer as hedgehog message (avoid possible desync in very rare cases)
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Sat, 10 May 2008 16:26:53 +0000 |
unc0rr |
Implement whip weapon
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Sat, 10 May 2008 14:46:02 +0000 |
unc0rr |
Initial implementation of mortar
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Sun, 27 Apr 2008 11:40:22 +0000 |
unc0rr |
Update copyright info in source files headers
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Sat, 26 Apr 2008 14:35:01 +0000 |
unc0rr |
Desert Eagle and Shotgun shot animations
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