Sun, 21 Nov 2010 01:08:43 -0500 |
nemo |
In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
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Thu, 18 Nov 2010 12:12:51 +0300 |
unC0Rr |
Haven't found a better place than uIO for OutError
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Thu, 18 Nov 2010 11:50:02 +0300 |
unC0Rr |
Move SendStats to uIO
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Thu, 18 Nov 2010 11:32:47 +0300 |
unC0Rr |
Move some stuff from uMisc to uUtils
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Wed, 17 Nov 2010 22:14:41 +0300 |
unc0rr |
uTeams
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Wed, 17 Nov 2010 20:28:42 +0300 |
unc0rr |
Move variables from uConsts to uVariables
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Wed, 17 Nov 2010 17:45:55 +0300 |
unC0Rr |
Move variables from uMisc to uVariables
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Wed, 17 Nov 2010 17:22:36 +0300 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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Mon, 08 Nov 2010 23:07:43 +0100 |
Henek |
added flag gfDisableWind to be used in lua scripts
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Sun, 07 Nov 2010 20:40:30 +0100 |
koda |
err better wait after relase for this one
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Sun, 07 Nov 2010 20:27:05 +0100 |
koda |
move turnstime and minestime * 1000 outside frontend and place it in engine
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Wed, 03 Nov 2010 13:00:17 -0400 |
nemo |
Extend shoppa hack to disable health crates to saucer and portal modes as well
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Wed, 03 Nov 2010 12:28:44 -0400 |
nemo |
Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
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Wed, 03 Nov 2010 16:29:17 +0100 |
koda |
health reset mode ftw (replaces gfmines)
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Wed, 03 Nov 2010 00:48:42 +0100 |
koda |
i give up and disable rotation on the iphone; also fix smaller compilation issues
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Mon, 01 Nov 2010 18:51:38 +0100 |
koda |
better support for wimpier i-devices
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Fri, 29 Oct 2010 13:19:33 -0400 |
nemo |
Avoid doing this stuff twice, even if CheckForWin is called twice
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Mon, 25 Oct 2010 22:19:00 +0200 |
koda |
the ios port is also iphone compatible
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Sun, 24 Oct 2010 22:00:36 +0200 |
sheepluva |
fix/tweak let clouds reflect wind speed and direction again + stronger
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Mon, 11 Oct 2010 21:45:25 +0200 |
koda |
merge
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Mon, 11 Oct 2010 12:13:06 -0400 |
nemo |
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
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Mon, 11 Oct 2010 03:28:15 +0200 |
koda |
moved some utilities to a separate column with round buttons
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Sat, 09 Oct 2010 18:00:53 +0200 |
koda |
made the new menu toggable
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Thu, 07 Oct 2010 02:03:01 +0200 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
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Wed, 22 Sep 2010 01:09:40 -0400 |
nemo |
Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
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Mon, 06 Sep 2010 16:23:47 -0400 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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Wed, 01 Sep 2010 20:41:45 +0200 |
smaxx |
Engine:
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Wed, 01 Sep 2010 18:06:52 +0200 |
smaxx |
Engine:
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Thu, 26 Aug 2010 16:02:09 +0200 |
smaxx |
Engine:
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Thu, 26 Aug 2010 14:46:30 +0100 |
tiyuri |
Fixes memory leak -Burp
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Thu, 26 Aug 2010 14:02:48 +0100 |
tiyuri |
Add kill counter to Survival Mode -Burp
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Sat, 31 Jul 2010 11:24:53 +0200 |
koda |
remove trailing spaces from end of line
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Thu, 22 Jul 2010 12:47:32 +0200 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
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Sun, 02 May 2010 22:00:50 +0000 |
smxx |
Engine:
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Thu, 29 Apr 2010 21:25:51 +0000 |
smxx |
Engine:
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Thu, 29 Apr 2010 19:39:58 +0000 |
smxx |
Engine:
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Sat, 17 Apr 2010 23:03:52 +0000 |
palewolf |
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
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Mon, 29 Mar 2010 23:20:34 +0000 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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Sat, 27 Mar 2010 15:48:59 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 08:59:10 +0000 |
mbait |
Added poisoned eggs
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Fri, 26 Mar 2010 12:38:11 +0000 |
mbait |
New field in THedgehog for poisoning. New type of explosion- poisoned
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Tue, 23 Mar 2010 16:50:13 +0000 |
unc0rr |
Ok, this part is ok
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Mon, 22 Mar 2010 17:48:19 +0000 |
unc0rr |
Clean Augean stables
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Sun, 21 Mar 2010 19:02:03 +0000 |
unc0rr |
In pascal unit is a namespace
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Sun, 21 Mar 2010 13:41:11 +0000 |
nemo |
Remove Timer2 from Gear, add a Timer to Hedgehog
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Fri, 19 Mar 2010 19:49:33 +0000 |
nemo |
aaaand back to 15s. most changed line of code ever.
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Fri, 19 Mar 2010 02:06:27 +0000 |
nemo |
so claymore will quit complaining 'cause he can't think fast enough
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Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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Mon, 01 Mar 2010 19:54:33 +0000 |
smxx |
Engine:
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Fri, 26 Feb 2010 19:52:22 +0000 |
nemo |
A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
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Wed, 24 Feb 2010 03:03:43 +0000 |
nemo |
Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
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Wed, 24 Feb 2010 01:55:59 +0000 |
nemo |
Show the ammo menu of the last local non-bot team when not local turn. needs testing
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Thu, 18 Feb 2010 13:59:05 +0000 |
nemo |
Remove invulnerability protection from the team gone effect
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Sun, 14 Feb 2010 21:52:32 +0000 |
nemo |
Prevent crasher if attempting to show ammo menu
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Wed, 10 Feb 2010 17:31:12 +0000 |
smxx |
Engine:
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Tue, 09 Feb 2010 21:51:52 +0000 |
nemo |
set min on king health proportion
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Tue, 09 Feb 2010 20:47:22 +0000 |
nemo |
King health proportional to team size
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Mon, 08 Feb 2010 16:03:58 +0000 |
nemo |
Decrease king buff from 150% bonus to 50% bonus, disable warning sound in placement mode
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Mon, 08 Feb 2010 12:54:44 +0000 |
nemo |
Request by soreau. Placement time proportional to map size.
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Mon, 08 Feb 2010 05:17:59 +0000 |
nemo |
Do CI correctly. Still need to allow for mode in case of no teleports in ammo
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Mon, 08 Feb 2010 03:03:18 +0000 |
nemo |
Mode to place hogs at start of game. Will probably need a bit more testing.
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Fri, 05 Feb 2010 13:12:31 +0000 |
nemo |
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
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Thu, 04 Feb 2010 20:45:03 +0000 |
smxx |
Server:
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Thu, 04 Feb 2010 14:48:49 +0000 |
smxx |
Engine:
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Sun, 31 Jan 2010 19:24:22 +0000 |
nemo |
Remove king invulnerability, disable everything but teleport instead.
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Sun, 31 Jan 2010 16:20:53 +0000 |
nemo |
Update translation files, add "King Mode"
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Tue, 26 Jan 2010 21:55:51 +0000 |
koda |
complete the replacement of init/free wrappers for every unit
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Tue, 26 Jan 2010 04:13:37 +0000 |
nemo |
Free up some unfreed memory. Needed for Koda's iphone lib work
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Sun, 24 Jan 2010 07:37:00 +0000 |
nemo |
Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
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Sun, 24 Jan 2010 07:26:03 +0000 |
nemo |
Randomise order of play.
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Mon, 18 Jan 2010 05:36:08 +0000 |
koda |
replace initialization/finalization statements with custom init functions
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Thu, 14 Jan 2010 16:46:50 +0000 |
koda |
makes freepascal code compatible with OBJFPC mode
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Sat, 14 Nov 2009 02:53:04 +0000 |
koda |
fix wrong ttf blending in ppc
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Mon, 09 Nov 2009 20:29:21 +0000 |
unc0rr |
- Formatting changes
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Thu, 05 Nov 2009 16:23:09 +0000 |
koda |
move compiler directives to standard pascal
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Sun, 25 Oct 2009 16:35:09 +0000 |
koda |
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
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Sun, 25 Oct 2009 15:55:49 +0000 |
koda |
added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
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Sat, 24 Oct 2009 13:50:31 +0000 |
koda |
more updates on touch input/control
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Mon, 12 Oct 2009 16:53:01 +0000 |
unc0rr |
Real fix to ammo slot overflow (bug triggered by r2411 fix)
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Thu, 10 Sep 2009 15:29:28 +0000 |
nemo |
Strip trailing spaces
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Thu, 30 Jul 2009 17:32:46 +0000 |
unc0rr |
Fix queue bug triggered by AI
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Thu, 11 Jun 2009 15:22:02 +0000 |
unc0rr |
Patch by koda:
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Wed, 27 May 2009 03:52:07 +0000 |
nemo |
experiment in only sending a message to your clan
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Mon, 11 May 2009 18:56:55 +0000 |
nemo |
Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
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Sat, 09 May 2009 11:56:46 +0000 |
unc0rr |
- Fix for desyncs when player exits
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Thu, 30 Apr 2009 20:13:44 +0000 |
unc0rr |
nemo's great patch:
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Sun, 19 Apr 2009 11:59:23 +0000 |
unc0rr |
Move health sorter to visual gears:
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Thu, 26 Mar 2009 19:22:40 +0000 |
unc0rr |
Fix bug with rope and bazooka
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Sun, 22 Mar 2009 14:32:22 +0000 |
unc0rr |
Apply koda's OpenGL ES compatibility patch
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Fri, 16 Jan 2009 23:27:25 +0000 |
unc0rr |
Fix engine freeze when one of the teams is killed before its first turn, number of hedgehogs in that team < 8, and game still goes on
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Wed, 14 Jan 2009 22:53:22 +0000 |
unc0rr |
Fix voicepacks
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Wed, 14 Jan 2009 16:36:16 +0000 |
unc0rr |
Mostly fix voicepack usage
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Mon, 12 Jan 2009 22:02:47 +0000 |
unc0rr |
Fix small bug in voicepacks support in engine. It's complete and tested now.
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Mon, 12 Jan 2009 21:49:10 +0000 |
unc0rr |
Start voicepacks implementation
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Mon, 12 Jan 2009 16:46:47 +0000 |
unc0rr |
Don't fallback to default binds set when switching to remotely driven team
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Fri, 14 Nov 2008 16:44:39 +0000 |
unc0rr |
More verbose gear delete debuglog message
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Wed, 15 Oct 2008 17:04:46 +0000 |
unc0rr |
Fix using wrong variable =(
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Wed, 15 Oct 2008 17:01:34 +0000 |
unc0rr |
Fix uninitialised variable
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Wed, 15 Oct 2008 15:02:39 +0000 |
unc0rr |
Share chat between frontend and engine
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Wed, 15 Oct 2008 11:54:06 +0000 |
unc0rr |
Further improve disconnects handling
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Wed, 15 Oct 2008 11:50:16 +0000 |
unc0rr |
Various small insignificant improvements everywhere
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Tue, 14 Oct 2008 14:33:54 +0000 |
unc0rr |
Add more support for handling disconnects while playing (not fully tested)
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Mon, 13 Oct 2008 19:04:27 +0000 |
unc0rr |
Add partial implementation of handling disconnects while playing via network
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Mon, 29 Sep 2008 21:59:19 +0000 |
unc0rr |
Add team surrender flag
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Thu, 11 Sep 2008 15:30:04 +0000 |
unc0rr |
Hat 'wearing' animation
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Sun, 31 Aug 2008 17:22:50 +0000 |
unc0rr |
Hats now fully implemented for local game
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Thu, 07 Aug 2008 18:25:51 +0000 |
unc0rr |
Fix max teams detection
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Mon, 07 Jul 2008 13:06:25 +0000 |
unc0rr |
Update copyright headers a bit
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Sun, 06 Jul 2008 21:52:07 +0000 |
unc0rr |
- Proper turns counting, split SwitchHedgehog into two functions
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Wed, 18 Jun 2008 18:57:34 +0000 |
unc0rr |
Winners clan hedgehogs smiling with big smile
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Mon, 02 Jun 2008 19:15:53 +0000 |
unc0rr |
Fix a bug with automatic weapon switching when attacking from rope
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Thu, 22 May 2008 17:25:12 +0000 |
unc0rr |
Fix bug with holding switch tool
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Sun, 18 May 2008 10:54:43 +0000 |
unc0rr |
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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Sun, 11 May 2008 19:30:40 +0000 |
unc0rr |
Remove AltSlot and AltAmmo fields of Hedgehog record, as they are not actually needed
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Sun, 27 Apr 2008 11:40:22 +0000 |
unc0rr |
Update copyright info in source files headers
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Fri, 14 Mar 2008 19:34:05 +0000 |
unc0rr |
Start implementing better statistics implementation (does nothing yet)
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Fri, 07 Mar 2008 14:47:03 +0000 |
unc0rr |
- 'Incoming!' shout when the plane appears
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Fri, 07 Mar 2008 14:32:26 +0000 |
unc0rr |
- Your hedgehogs says you: "Yes, sir"
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Tue, 05 Feb 2008 17:53:38 +0000 |
unc0rr |
- New command 'set weapon'
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Sun, 27 Jan 2008 16:49:11 +0000 |
unc0rr |
Now game looks almost like it did before switching to OpenGL
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