smaxx [Wed, 04 Aug 2010 16:54:15 +0200] rev 3723
Engine:
* Updated some script calls to ensure all gears are set to active (e.g. if some gear is moved).
smaxx [Wed, 04 Aug 2010 15:57:27 +0200] rev 3722
Engine:
* Added (untested) script functions: GetHealth(), SetTimer(), GetTimer()
tiyuri@gmail.com [Tue, 03 Aug 2010 17:47:37 +0100] rev 3721
Update stage theme icon
smaxx [Tue, 03 Aug 2010 15:13:32 +0200] rev 3720
Engine:
* Updated the way the hammer works. Also reduced it's damage to 1/3 of victim's health.
* Updated the pickhammer to spawn dust.
szczur [Sat, 07 Aug 2010 23:04:43 -0400] rev 3719
Polish translation update
tiyuri@gmail.com [Tue, 03 Aug 2010 13:40:11 +0100] rev 3718
Ammo menu graphics for hammer weapon
smaxx [Tue, 03 Aug 2010 14:19:47 +0200] rev 3717
Engine:
* Added a new weapon: Hammer: Crush half your enemies' health and let them break through thin floors! (Might need some visual improvements)
* Removed orientation code from sticky mines due to their new graphics
* Added an attachment sound to sticky mines
Frontend:
* Added the hammer to predefined weapon sets
tiyuri@gmail.com [Tue, 03 Aug 2010 12:52:21 +0100] rev 3716
One more mine graphic, I'm on a roll!
tiyuri@gmail.com [Tue, 03 Aug 2010 12:41:09 +0100] rev 3715
Various mine graphics
smaxx [Tue, 03 Aug 2010 02:33:57 +0200] rev 3714
Engine:
* Rewrote sticky mine code including simple orientation adjustment
Frontend:
* Skinned slider control
smaxx [Tue, 03 Aug 2010 01:33:20 +0200] rev 3713
Engine:
* Added modifications to Limburger, Poison Cloud and Sticky Mine
smaxx [Tue, 03 Aug 2010 00:36:36 +0200] rev 3712
Engine:
* Added a poison cloud effect to Limburger's explosion
koda [Mon, 02 Aug 2010 23:15:34 +0200] rev 3711
merge
smaxx [Mon, 02 Aug 2010 18:19:55 +0200] rev 3710
Engine:
* Added sticky mines (still missing proper alignment once sticky)
Frontend:
* Added sticky mines
koda [Mon, 02 Aug 2010 18:13:29 +0200] rev 3709
clean and reorder arguments passed to engine