Thu, 09 Dec 2010 11:59:07 +0300 Pass hardcoded drawn map from frontend into engine \o/
unc0rr [Thu, 09 Dec 2010 11:59:07 +0300] rev 4494
Pass hardcoded drawn map from frontend into engine \o/
Wed, 08 Dec 2010 22:35:29 +0100 removing all ; from lua script as an act of temporary rage and perfectionism
Henek [Wed, 08 Dec 2010 22:35:29 +0100] rev 4493
removing all ; from lua script as an act of temporary rage and perfectionism
Wed, 08 Dec 2010 15:10:38 -0500 standardise name
nemo [Wed, 08 Dec 2010 15:10:38 -0500] rev 4492
standardise name
Wed, 08 Dec 2010 14:46:17 -0500 pngcrush the new 2x previews. This "make the preview look a bit crisper at same size in iphone 4" is now costing us 2,916,716 bytes
nemo [Wed, 08 Dec 2010 14:46:17 -0500] rev 4491
pngcrush the new 2x previews. This "make the preview look a bit crisper at same size in iphone 4" is now costing us 2,916,716 bytes
Wed, 08 Dec 2010 22:25:30 +0300 Stub to recieve /draw command
unc0rr [Wed, 08 Dec 2010 22:25:30 +0300] rev 4490
Stub to recieve /draw command
Wed, 08 Dec 2010 22:18:50 +0300 - Pass map drawing data to engine
unc0rr [Wed, 08 Dec 2010 22:18:50 +0300] rev 4489
- Pass map drawing data to engine - Hardcode one map for test purposes
Thu, 09 Dec 2010 22:50:16 +0100 forgot to update these files
koda [Thu, 09 Dec 2010 22:50:16 +0100] rev 4488
forgot to update these files
Wed, 08 Dec 2010 21:55:15 +0300 Add drawn map into the list of map generators
unc0rr [Wed, 08 Dec 2010 21:55:15 +0300] rev 4487
Add drawn map into the list of map generators
Wed, 08 Dec 2010 17:48:33 +0100 fix crasher (somehow, might be glitchy)
koda [Wed, 08 Dec 2010 17:48:33 +0100] rev 4486
fix crasher (somehow, might be glitchy)
Wed, 08 Dec 2010 15:18:08 +0100 merge
koda [Wed, 08 Dec 2010 15:18:08 +0100] rev 4485
merge
Tue, 07 Dec 2010 23:47:11 -0500 these should probably be expressly integer
nemo [Tue, 07 Dec 2010 23:47:11 -0500] rev 4484
these should probably be expressly integer
Tue, 07 Dec 2010 23:34:01 -0500 band/bor/bnot to support Lua 5.1 lack of binary ops
nemo [Tue, 07 Dec 2010 23:34:01 -0500] rev 4483
band/bor/bnot to support Lua 5.1 lack of binary ops
Tue, 07 Dec 2010 22:23:40 -0500 Restore millisecond precision for mines time
nemo [Tue, 07 Dec 2010 22:23:40 -0500] rev 4482
Restore millisecond precision for mines time
Tue, 07 Dec 2010 19:33:34 -0500 Eh. Since you asked. AddAmmo hook for Lua
nemo [Tue, 07 Dec 2010 19:33:34 -0500] rev 4481
Eh. Since you asked. AddAmmo hook for Lua
Tue, 07 Dec 2010 17:33:11 -0500 would help if I put it in the right routine
nemo [Tue, 07 Dec 2010 17:33:11 -0500] rev 4480
would help if I put it in the right routine
Tue, 07 Dec 2010 17:29:02 -0500 Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
nemo [Tue, 07 Dec 2010 17:29:02 -0500] rev 4479
Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
Wed, 08 Dec 2010 15:16:57 +0100 code cleanup
koda [Wed, 08 Dec 2010 15:16:57 +0100] rev 4478
code cleanup
Tue, 07 Dec 2010 22:02:09 +0300 Add QAspectRatioLayout borrowed from http://wiki.forum.nokia.com/index.php/CS001309_-_Maintaining_square_form_for_a_widget_in_Qt to maintain width == height * 2 aspect ratio for map drawing widget
unc0rr [Tue, 07 Dec 2010 22:02:09 +0300] rev 4477
Add QAspectRatioLayout borrowed from http://wiki.forum.nokia.com/index.php/CS001309_-_Maintaining_square_form_for_a_widget_in_Qt to maintain width == height * 2 aspect ratio for map drawing widget
Wed, 08 Dec 2010 14:47:52 +0100 team selection completely refactored, now has animation and more performance
koda [Wed, 08 Dec 2010 14:47:52 +0100] rev 4476
team selection completely refactored, now has animation and more performance use a semi transparent black background color (on powerful devices) other smaller improvements and bugfixes
Mon, 06 Dec 2010 21:15:41 -0500 rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo [Mon, 06 Dec 2010 21:15:41 -0500] rev 4475
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
Tue, 07 Dec 2010 01:18:43 +0100 Forts: reduce preview size and add hi-res one
koda [Tue, 07 Dec 2010 01:18:43 +0100] rev 4474
Forts: reduce preview size and add hi-res one
Mon, 06 Dec 2010 13:07:36 -0500 try this mikade
nemo [Mon, 06 Dec 2010 13:07:36 -0500] rev 4473
try this mikade
Mon, 06 Dec 2010 08:58:24 -0500 merge
nemo [Mon, 06 Dec 2010 08:58:24 -0500] rev 4472
merge
Mon, 06 Dec 2010 12:21:12 +0300 Always keep last point of drawn polyline
unc0rr [Mon, 06 Dec 2010 12:21:12 +0300] rev 4471
Always keep last point of drawn polyline
Mon, 06 Dec 2010 08:58:05 -0500 disable say, just don't do anything. trying to avoid spew on spectator join
nemo [Mon, 06 Dec 2010 08:58:05 -0500] rev 4470
disable say, just don't do anything. trying to avoid spew on spectator join
Mon, 06 Dec 2010 00:33:39 -0500 string length checks
nemo [Mon, 06 Dec 2010 00:33:39 -0500] rev 4469
string length checks
Sun, 05 Dec 2010 23:58:15 -0500 fix hsa/hta/hya
nemo [Sun, 05 Dec 2010 23:58:15 -0500] rev 4468
fix hsa/hta/hya
Sun, 05 Dec 2010 23:50:04 -0500 trying to unbreak hog speech
nemo [Sun, 05 Dec 2010 23:50:04 -0500] rev 4467
trying to unbreak hog speech
Sun, 05 Dec 2010 23:08:57 -0500 remove currentteam check
nemo [Sun, 05 Dec 2010 23:08:57 -0500] rev 4466
remove currentteam check
Sun, 05 Dec 2010 22:02:30 -0500 Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo [Sun, 05 Dec 2010 22:02:30 -0500] rev 4465
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
Mon, 06 Dec 2010 03:09:12 +0100 changing Tree Map theme to Halloween (this time on the right branch >_>)
sheepluva [Mon, 06 Dec 2010 03:09:12 +0100] rev 4464
changing Tree Map theme to Halloween (this time on the right branch >_>)
Sun, 05 Dec 2010 23:48:58 +0100 update schemes for ios
koda [Sun, 05 Dec 2010 23:48:58 +0100] rev 4463
update schemes for ios
Sun, 05 Dec 2010 19:00:41 +0100 added porkey and sheep hats
koda [Sun, 05 Dec 2010 19:00:41 +0100] rev 4462
added porkey and sheep hats
Sun, 05 Dec 2010 02:44:20 +0100 add a simple check to prevent loading sounds when device is muted
koda [Sun, 05 Dec 2010 02:44:20 +0100] rev 4461
add a simple check to prevent loading sounds when device is muted
Sun, 05 Dec 2010 00:05:21 +0100 write some version information inside the application
koda [Sun, 05 Dec 2010 00:05:21 +0100] rev 4460
write some version information inside the application
Sat, 04 Dec 2010 23:30:20 +0300 merge
unc0rr [Sat, 04 Dec 2010 23:30:20 +0300] rev 4459
merge
Sat, 04 Dec 2010 23:29:59 +0300 Halfplement decode/drawing routine
unc0rr [Sat, 04 Dec 2010 23:29:59 +0300] rev 4458
Halfplement decode/drawing routine
Sat, 04 Dec 2010 22:33:14 +0300 - Change painted map file format
unc0rr [Sat, 04 Dec 2010 22:33:14 +0300] rev 4457
- Change painted map file format - Stub for uLandPainted.pas
Sat, 04 Dec 2010 15:09:19 -0500 add nil check
nemo [Sat, 04 Dec 2010 15:09:19 -0500] rev 4456
add nil check
Sat, 04 Dec 2010 11:30:54 -0500 In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
nemo [Sat, 04 Dec 2010 11:30:54 -0500] rev 4455
In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
Sat, 04 Dec 2010 08:52:57 +0100 more retina support and multitasking support
koda [Sat, 04 Dec 2010 08:52:57 +0100] rev 4454
more retina support and multitasking support
Thu, 02 Dec 2010 20:40:30 -0500 add visual gear registration
nemo [Thu, 02 Dec 2010 20:40:30 -0500] rev 4453
add visual gear registration
Thu, 02 Dec 2010 20:29:46 -0500 make Tint(longword) use RGBA
nemo [Thu, 02 Dec 2010 20:29:46 -0500] rev 4452
make Tint(longword) use RGBA
Thu, 02 Dec 2010 19:51:30 -0500 trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo [Thu, 02 Dec 2010 19:51:30 -0500] rev 4451
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
Thu, 02 Dec 2010 19:19:34 -0500 forgot the passed in uid
nemo [Thu, 02 Dec 2010 19:19:34 -0500] rev 4450
forgot the passed in uid
Thu, 02 Dec 2010 19:04:02 -0500 Restore King mode. The worst of the changes was Place Hogs
nemo [Thu, 02 Dec 2010 19:04:02 -0500] rev 4449
Restore King mode. The worst of the changes was Place Hogs
Thu, 02 Dec 2010 18:52:37 -0500 compress the PNGs
nemo [Thu, 02 Dec 2010 18:52:37 -0500] rev 4448
compress the PNGs
Thu, 02 Dec 2010 18:50:52 -0500 merge
nemo [Thu, 02 Dec 2010 18:50:52 -0500] rev 4447
merge
Thu, 02 Dec 2010 00:51:56 +0100 enable support for retina display in the ios port
koda [Thu, 02 Dec 2010 00:51:56 +0100] rev 4446
enable support for retina display in the ios port
Thu, 02 Dec 2010 00:25:26 +0100 add a higher resolution preview image, could be nice to add a hover effect on normal preview that displays this bigger version
koda [Thu, 02 Dec 2010 00:25:26 +0100] rev 4445
add a higher resolution preview image, could be nice to add a hover effect on normal preview that displays this bigger version
Thu, 02 Dec 2010 00:23:54 +0100 reduce icons to 32x32 but create a 64x64 image for preview, also useful for ios and retina displays (frontend should be updated)
koda [Thu, 02 Dec 2010 00:23:54 +0100] rev 4444
reduce icons to 32x32 but create a 64x64 image for preview, also useful for ios and retina displays (frontend should be updated)
Thu, 02 Dec 2010 18:45:16 -0500 Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
nemo [Thu, 02 Dec 2010 18:45:16 -0500] rev 4443
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
Wed, 01 Dec 2010 22:06:23 +0300 - Implement decode() function.
unc0rr [Wed, 01 Dec 2010 22:06:23 +0300] rev 4442
- Implement decode() function. - Implement saving and loading to/from file
Wed, 01 Dec 2010 20:45:46 +0300 merge
unC0Rr [Wed, 01 Dec 2010 20:45:46 +0300] rev 4441
merge
Wed, 01 Dec 2010 20:43:35 +0300 Translation update
igorko [Wed, 01 Dec 2010 20:43:35 +0300] rev 4440
Translation update
Wed, 01 Dec 2010 20:45:05 +0300 Some more improvements
unC0Rr [Wed, 01 Dec 2010 20:45:05 +0300] rev 4439
Some more improvements
Wed, 01 Dec 2010 01:43:55 +0100 un-break also the ios project
koda [Wed, 01 Dec 2010 01:43:55 +0100] rev 4438
un-break also the ios project
Wed, 01 Dec 2010 00:58:03 +0100 un-break build (wrong merge in uConsole) and update project file with the new sources
koda [Wed, 01 Dec 2010 00:58:03 +0100] rev 4437
un-break build (wrong merge in uConsole) and update project file with the new sources
Tue, 30 Nov 2010 22:46:47 +0100 OMG merge
koda [Tue, 30 Nov 2010 22:46:47 +0100] rev 4436
OMG merge
Mon, 29 Nov 2010 23:10:38 -0500 Add poison sounds to all voices pending proper recording by armagon.
nemo [Mon, 29 Nov 2010 23:10:38 -0500] rev 4435
Add poison sounds to all voices pending proper recording by armagon.
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