Mon, 08 Feb 2010 15:56:43 +0000 |
nemo |
Some handling of interaction between king mode and place hogs mode.
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Mon, 08 Feb 2010 12:49:58 +0000 |
nemo |
Yay for burning through revision numbers
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Mon, 08 Feb 2010 12:49:41 +0000 |
nemo |
redundant
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Mon, 08 Feb 2010 12:46:09 +0000 |
nemo |
Allow for ammos w/o teleports
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Mon, 08 Feb 2010 03:03:18 +0000 |
nemo |
Mode to place hogs at start of game. Will probably need a bit more testing.
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Sun, 31 Jan 2010 19:32:43 +0000 |
nemo |
Only add turn timeout for weapons that don't already have a timeout
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Sun, 31 Jan 2010 19:25:31 +0000 |
nemo |
oops. forgot skip turn
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Sun, 31 Jan 2010 19:24:22 +0000 |
nemo |
Remove king invulnerability, disable everything but teleport instead.
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Tue, 26 Jan 2010 21:55:51 +0000 |
koda |
complete the replacement of init/free wrappers for every unit
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Tue, 26 Jan 2010 04:13:37 +0000 |
nemo |
Free up some unfreed memory. Needed for Koda's iphone lib work
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Fri, 20 Nov 2009 21:22:05 +0000 |
koda |
revamped file access and debug display
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Mon, 09 Nov 2009 20:29:21 +0000 |
unc0rr |
- Formatting changes
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Thu, 05 Nov 2009 16:23:09 +0000 |
koda |
move compiler directives to standard pascal
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Thu, 15 Oct 2009 19:13:08 +0000 |
nemo |
Tweak shoppa probabilities
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Thu, 15 Oct 2009 17:42:21 +0000 |
nemo |
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
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