Sat, 07 Jul 2012 19:59:44 +0400 |
Stepan777 |
fix alpha channel in image rescaling
|
file |
diff |
annotate
|
Tue, 26 Jun 2012 23:29:41 +0400 |
Stepan777 |
Here they come - thumbnails.
|
file |
diff |
annotate
|
Fri, 11 May 2012 00:05:47 +0200 |
koda |
minor changes for warnings and a variables scope
|
file |
diff |
annotate
|
Fri, 11 May 2012 00:28:06 +0400 |
unc0rr |
Some work to make more units compile after conversion to c
|
file |
diff |
annotate
|
Wed, 02 May 2012 11:43:43 +0100 |
koda |
marked a couple of functions as inline
|
file |
diff |
annotate
|
Wed, 02 May 2012 10:53:13 +0100 |
koda |
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
|
file |
diff |
annotate
|
Sat, 28 Apr 2012 18:56:31 +0200 |
sheepluva |
license header year range adjustments
|
file |
diff |
annotate
|
Fri, 13 Apr 2012 00:18:10 +0200 |
koda |
disable png screenshots on mobile for now
|
file |
diff |
annotate
|
Thu, 12 Apr 2012 23:05:46 +0400 |
Stepan777 |
png screenshots
|
file |
diff |
annotate
|
Thu, 05 Apr 2012 14:50:58 +0400 |
unc0rr |
Make function more pascal-ish
|
file |
diff |
annotate
|
Mon, 02 Apr 2012 16:14:29 +0400 |
unc0rr |
Finally fix the bug with pointer declarations polluting namespace with bad records
|
file |
diff |
annotate
|
Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
|
file |
diff |
annotate
|
Fri, 17 Feb 2012 12:08:01 +0100 |
koda |
refactored a few types involved in the touch interface and corrected a few invisible mistakes
|
file |
diff |
annotate
|
Thu, 03 Nov 2011 03:58:24 +0100 |
koda |
make screenshots with 32bits of depths, so that they are more opengles friendly
|
file |
diff |
annotate
|
Thu, 15 Sep 2011 10:11:38 +0200 |
sheepluva |
screenshots: display a msg on failure and log causative error
|
file |
diff |
annotate
|
Thu, 15 Sep 2011 09:19:56 +0200 |
sheepluva |
based on the fact that the crash never seemed to have happened with default screen resolutions and also inspired by the only other getmem usage in the code I came up with this simple solution which seems to work just fine.
|
file |
diff |
annotate
|
Thu, 15 Sep 2011 03:17:23 +0200 |
sheepluva |
cleaned up the screenshot procedure a little.
|
file |
diff |
annotate
|
Sun, 12 Jun 2011 22:34:38 -0400 |
nemo |
Bit more reusability
|
file |
diff |
annotate
|
Sat, 26 Mar 2011 22:49:38 +0100 |
koda |
fix a couple of loose ends
|
file |
diff |
annotate
|
Fri, 25 Mar 2011 19:42:00 -0400 |
nemo |
unbreak SDL 1.2 build. Koda needs to look at this
|
file |
diff |
annotate
|
Thu, 24 Mar 2011 17:28:36 +0100 |
koda |
this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
|
file |
diff |
annotate
|
Sun, 13 Mar 2011 18:23:51 +0100 |
koda |
update some sdl-1.3 bindings (working up to rev 5296)
|
file |
diff |
annotate
|
Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
|
file |
diff |
annotate
|
Tue, 04 Jan 2011 12:53:46 +0100 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
|
file |
diff |
annotate
|
Sun, 19 Dec 2010 21:06:34 -0500 |
nemo |
Snowball weapon
|
file |
diff |
annotate
|
Mon, 22 Nov 2010 21:43:31 +0300 |
unc0rr |
uCommandHandlers
|
file |
diff |
annotate
|
Thu, 18 Nov 2010 12:12:51 +0300 |
unC0Rr |
Haven't found a better place than uIO for OutError
|
file |
diff |
annotate
|
Thu, 18 Nov 2010 11:50:02 +0300 |
unC0Rr |
Move SendStats to uIO
|
file |
diff |
annotate
|
Thu, 18 Nov 2010 11:45:31 +0300 |
unC0Rr |
Introduce uTextures
|
file |
diff |
annotate
|
Thu, 18 Nov 2010 11:32:47 +0300 |
unC0Rr |
Move some stuff from uMisc to uUtils
|
file |
diff |
annotate
|
Wed, 17 Nov 2010 22:26:34 +0300 |
unc0rr |
Some more
|
file |
diff |
annotate
|
Wed, 17 Nov 2010 17:45:55 +0300 |
unC0Rr |
Move variables from uMisc to uVariables
|
file |
diff |
annotate
|
Wed, 17 Nov 2010 17:22:36 +0300 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
|
file |
diff |
annotate
|
Mon, 15 Nov 2010 12:37:39 +0100 |
koda |
update the 3d branch after release
experimental3D
|
file |
diff |
annotate
|
Fri, 12 Nov 2010 15:20:54 +0100 |
koda |
yay i'm free to break things again!
|
file |
diff |
annotate
|
Mon, 08 Nov 2010 22:26:44 -0500 |
nemo |
Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
|
file |
diff |
annotate
|
Mon, 08 Nov 2010 23:46:34 +0100 |
koda |
this time i got it right, i'm sure of it; TEST ANYWAYS
|
file |
diff |
annotate
|
Sun, 07 Nov 2010 18:35:21 -0500 |
nemo |
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
|
file |
diff |
annotate
|
Sun, 07 Nov 2010 23:47:29 +0100 |
koda |
revamp gamemodes section in the ifrontend and update ios game modes
|
file |
diff |
annotate
|
Sun, 07 Nov 2010 20:40:30 +0100 |
koda |
err better wait after relase for this one
|
file |
diff |
annotate
|
Sun, 07 Nov 2010 20:27:05 +0100 |
koda |
move turnstime and minestime * 1000 outside frontend and place it in engine
|
file |
diff |
annotate
|
Sun, 07 Nov 2010 16:21:20 +0300 |
unc0rr |
Fix some warnings
|
file |
diff |
annotate
|
Sat, 06 Nov 2010 17:56:24 -0400 |
henek |
2 more variables to control water rise and health loss during sudden death.
|
file |
diff |
annotate
|
Fri, 05 Nov 2010 22:32:00 -0400 |
henek |
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
|
file |
diff |
annotate
|
Fri, 05 Nov 2010 17:27:14 -0400 |
nemo |
This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
|
file |
diff |
annotate
|
Fri, 05 Nov 2010 11:06:22 -0400 |
nemo |
Forgot to make the reset of ReadyTimer match. Also, new icon for Reset Weapons mode
|
file |
diff |
annotate
|
Sun, 31 Oct 2010 12:19:54 -0400 |
nemo |
making indentation consistent (noticed while debugging)
|
file |
diff |
annotate
|
Wed, 27 Oct 2010 14:02:20 +0200 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
|
file |
diff |
annotate
|
Fri, 29 Oct 2010 00:24:17 +0200 |
koda |
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
|
file |
diff |
annotate
|
Thu, 21 Oct 2010 15:40:43 -0400 |
nemo |
Set default ready timer to 0 to see if desyncs come back.
|
file |
diff |
annotate
|
Tue, 12 Oct 2010 05:06:30 +0200 |
koda |
minor stuff
|
file |
diff |
annotate
|
Sat, 09 Oct 2010 18:01:47 +0200 |
koda |
merge
|
file |
diff |
annotate
|
Wed, 06 Oct 2010 22:36:41 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Wed, 06 Oct 2010 15:37:56 -0400 |
nemo |
Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
|
file |
diff |
annotate
|
Thu, 07 Oct 2010 02:03:01 +0200 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
|
file |
diff |
annotate
|
Mon, 27 Sep 2010 15:40:20 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Mon, 13 Sep 2010 20:27:53 -0400 |
nemo |
more fixing of indentation
|
file |
diff |
annotate
|
Sun, 29 Aug 2010 16:48:20 +0200 |
burp |
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
|
file |
diff |
annotate
|
Sat, 28 Aug 2010 01:37:21 +0200 |
koda |
tap to dismiss 'get ready', add a toggle to enable/disable it
|
file |
diff |
annotate
|
Thu, 26 Aug 2010 16:02:09 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Wed, 25 Aug 2010 00:17:51 +0200 |
koda |
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
|
file |
diff |
annotate
|
Tue, 24 Aug 2010 17:03:44 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Mon, 23 Aug 2010 12:53:00 +0200 |
burp |
lua function SetEffect to set and remove THogEffects
|
file |
diff |
annotate
|
Mon, 02 Aug 2010 18:13:29 +0200 |
koda |
clean and reorder arguments passed to engine
|
file |
diff |
annotate
|
Sat, 31 Jul 2010 11:24:53 +0200 |
koda |
remove trailing spaces from end of line
|
file |
diff |
annotate
|
Wed, 18 Aug 2010 20:29:41 +0200 |
smaxx |
Engine:
experimental3D
|
file |
diff |
annotate
|
Sat, 31 Jul 2010 10:52:43 +0200 |
koda |
reverted stereo craziness - the experimental3D branch has been created for a reason
|
file |
diff |
annotate
|
Mon, 02 Aug 2010 15:05:56 +0200 |
koda |
new quality slider widget (needs to be customized), removed obsolete arguments
experimental3D
|
file |
diff |
annotate
|
Sat, 31 Jul 2010 10:42:40 +0200 |
koda |
merge
|
file |
diff |
annotate
|
Fri, 30 Jul 2010 19:56:28 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Sat, 31 Jul 2010 10:53:54 +0200 |
koda |
applying smaxx patch where it should be
experimental3D
|
file |
diff |
annotate
|
Fri, 30 Jul 2010 13:07:46 +0200 |
koda |
creating a new branch for experimental 3d stereographic rendering
experimental3D
|
file |
diff |
annotate
|
Sat, 31 Jul 2010 10:39:20 +0200 |
koda |
fix panning when zoomed (finally)
|
file |
diff |
annotate
|
Sat, 31 Jul 2010 07:05:06 +0200 |
koda |
fix issue #6 (missing nick in chat)
|
file |
diff |
annotate
|
Sun, 25 Jul 2010 16:02:02 +0200 |
koda |
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
|
file |
diff |
annotate
|
Thu, 22 Jul 2010 12:47:32 +0200 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
|
file |
diff |
annotate
|
Sun, 18 Jul 2010 03:26:15 +0200 |
koda |
add a timer selection for grenades
|
file |
diff |
annotate
|
Sat, 10 Jul 2010 15:39:07 +0200 |
koda |
cWeaponTooltips -> rqTooltipsOff
|
file |
diff |
annotate
|
Wed, 07 Jul 2010 02:52:11 +0200 |
koda |
fix the multitouch shooting and moving
|
file |
diff |
annotate
|
Sat, 03 Jul 2010 02:01:24 +0200 |
koda |
make runtime quality check for iDevices
|
file |
diff |
annotate
|
Sat, 03 Jul 2010 00:11:23 +0200 |
koda |
interpret parameters before initializing everything
|
file |
diff |
annotate
|
Wed, 30 Jun 2010 23:27:18 +0200 |
koda |
sheepluva's inline patch, fix a crash in overlay
|
file |
diff |
annotate
|
Wed, 30 Jun 2010 22:42:55 +0200 |
koda |
tiy new overlay graphics
|
file |
diff |
annotate
|
Wed, 30 Jun 2010 12:55:33 +0200 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
|
file |
diff |
annotate
|
Tue, 29 Jun 2010 23:30:49 -0400 |
nemo |
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
|
file |
diff |
annotate
|
Tue, 22 Jun 2010 23:08:57 -0400 |
nemo |
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
|
file |
diff |
annotate
|
Tue, 22 Jun 2010 18:06:55 +0200 |
koda |
ok really fix the command line utility
|
file |
diff |
annotate
|
Tue, 22 Jun 2010 17:10:27 +0200 |
koda |
fix build and permissions problems when launching hwengine from command line
|
file |
diff |
annotate
|
Thu, 17 Jun 2010 19:57:51 +0200 |
koda |
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
|
file |
diff |
annotate
|
Sun, 16 May 2010 18:12:10 +0000 |
koda |
unbreak build (everyone saw this coming)
|
file |
diff |
annotate
|
Sun, 16 May 2010 17:23:30 +0000 |
koda |
update sdl functions to latest revision
|
file |
diff |
annotate
|
Sun, 02 May 2010 22:00:50 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Thu, 29 Apr 2010 21:25:51 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Thu, 29 Apr 2010 18:53:22 +0000 |
koda |
add option to look at the previous debug log
|
file |
diff |
annotate
|
Sun, 25 Apr 2010 02:30:42 +0000 |
koda |
wow all these files only for land preview and seed generation
|
file |
diff |
annotate
|
Sat, 17 Apr 2010 23:03:52 +0000 |
palewolf |
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
|
file |
diff |
annotate
|
Fri, 16 Apr 2010 16:04:41 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Mon, 12 Apr 2010 20:58:32 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sun, 04 Apr 2010 19:51:53 +0000 |
koda |
merged code from ipad and iphone frontends
|
file |
diff |
annotate
|
Sat, 03 Apr 2010 14:59:41 +0000 |
koda |
fix building without DEBUGFILE
|
file |
diff |
annotate
|
Tue, 30 Mar 2010 00:02:40 +0000 |
nemo |
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
|
file |
diff |
annotate
|
Mon, 29 Mar 2010 23:20:34 +0000 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
|
file |
diff |
annotate
|
Sun, 28 Mar 2010 02:49:39 +0000 |
nemo |
prg's maze generator
|
file |
diff |
annotate
|
Sat, 27 Mar 2010 17:22:33 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sat, 27 Mar 2010 14:03:30 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Fri, 26 Mar 2010 00:26:32 +0000 |
nemo |
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
|
file |
diff |
annotate
|
Sun, 21 Mar 2010 19:02:03 +0000 |
unc0rr |
In pascal unit is a namespace
|
file |
diff |
annotate
|
Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
|
file |
diff |
annotate
|
Sat, 06 Mar 2010 10:54:24 +0000 |
unc0rr |
hate Smaxx (tested)
|
file |
diff |
annotate
|
Wed, 03 Mar 2010 02:56:18 +0000 |
nemo |
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
|
file |
diff |
annotate
|
Mon, 01 Mar 2010 19:54:33 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sun, 28 Feb 2010 16:03:33 +0000 |
nemo |
Dude mine probability spinner
|
file |
diff |
annotate
|
Sat, 13 Feb 2010 01:56:35 +0000 |
koda |
allow to compile engine as library with HWLIBRARY symbol
|
file |
diff |
annotate
|
Wed, 10 Feb 2010 17:53:21 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Wed, 10 Feb 2010 17:31:12 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Thu, 04 Feb 2010 22:34:21 +0000 |
koda |
update iphone port to new code from Smaxx
|
file |
diff |
annotate
|
Thu, 04 Feb 2010 20:45:03 +0000 |
smxx |
Server:
|
file |
diff |
annotate
|
Thu, 04 Feb 2010 14:48:49 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sun, 31 Jan 2010 22:52:42 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sun, 31 Jan 2010 16:20:53 +0000 |
nemo |
Update translation files, add "King Mode"
|
file |
diff |
annotate
|