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Find changesets by keywords (author, files, the commit message), revision number or hash, or
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hedgewars/uStore.pas
2011-11-24
koda
GSoC 2011: Android port - merged mainstream
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2011-11-17
koda
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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2011-11-15
koda
move the order of reloading texture to workaround buggy drivers
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2011-11-14
nemo
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
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2011-11-14
nemo
reset chat lines too
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2011-11-14
nemo
Since I'm storing the text string anyway, might as well recreate captions on resize as well
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2011-11-12
Xeli
merge...i think
hedgeroid
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2011-11-05
koda
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
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2011-10-28
koda
one dangerous merge
hedgeroid
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2011-10-06
koda
(a lot of) ooops
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2011-09-30
koda
a little code cleanup
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2011-09-25
koda
reviewed the build system and parts of the previous merge, performed some code cleanup
hedgeroid
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2011-09-25
Xeli
merge
hedgeroid
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2011-09-25
koda
some hopefully harmless experiments
Hedgewars-iOS-1.3.2
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2011-09-16
Xeli
merge
hedgeroid
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2011-09-12
nemo
Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
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2011-09-11
sheepluva
fix for issue #276
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2011-09-01
Xeli
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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2011-08-31
unc0rr
- Don't reload fonts
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2011-08-31
unc0rr
Fix check for darwin or win32. Add debug message.
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2011-08-30
nemo
Reset to SD sky colour if in SD
Hedgewars-iOS-1.3
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2011-08-28
koda
ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
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2011-08-26
nemo
Use frontend value for fullscreening.
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2011-08-23
koda
enable window resizing (tested only on linux) - fix issue 103
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2011-08-28
Xeli
sabotage of the iphone port failed..
hedgeroid
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2011-08-23
koda
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
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2011-08-22
koda
set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
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2011-08-22
nemo
Free land texture, reset sky colour.
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2011-08-21
Xeli
merge
hedgeroid
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2011-08-20
nemo
Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
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