hedgewars/uGears.pas
2011-11-14 nemo Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
2011-11-06 nemo exclude hogs from density check
2011-11-06 nemo too game breaking I think
2011-11-06 nemo Include density in gear kick
2011-10-31 sheepluva this seems... um.. random
2011-10-23 nemo oops
2011-10-23 nemo retain dx/dy from landgun
2011-10-16 koda merge the changes applied to 0.9.16
2011-10-10 nemo Make a few more things be impacted by explosions nearby
2011-10-08 nemo Add landbacktex to a few maps, just to see how it looks.
2011-10-02 nemo Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
2011-09-25 nemo merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake. 0.9.16
2011-09-21 nemo Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
2011-09-18 sheepluva set a default value for density that shouldn't lead to div by 0 0.9.16
2011-09-12 nemo uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
2011-09-12 nemo Since we are tweaking molotov. make the flame flickery and add a drowning frame
2011-09-11 nemo Man, checking it at end of turn was just tidier :(
2011-09-11 nemo better?
2011-09-11 nemo Also this
2011-09-08 nemo Restore hog on team gone
2011-09-08 unc0rr Fix loading from save desync
2011-09-08 nemo remove debug message, clear a couple of global gear references if appropriate, fix control script
2011-09-02 nemo tweak to avoid jaggies
2011-08-31 nemo adjust Z order so crosshairs are on top of hogs, grenades behind explosives
2011-08-31 nemo more proper implementation of TARDIS
2011-08-27 nemo Prevent flakes from drawing if they spawn in land
2011-08-27 nemo Try reenabling landbacktex to see how it behaves with current pixel rules
2011-08-27 nemo Fix rounding error in sky colour causing visible lines
2011-08-25 sheepluva don't poison invul hogs
2011-08-21 nemo Try to avoid overlapping voices for major statements (not things like byebye or oof)
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