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Find changesets by keywords (author, files, the commit message), revision number or hash, or
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hedgewars/uGears.pas
2011-11-14
nemo
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
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2011-11-06
nemo
exclude hogs from density check
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2011-11-06
nemo
too game breaking I think
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2011-11-06
nemo
Include density in gear kick
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2011-10-31
sheepluva
this seems... um.. random
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2011-10-23
nemo
oops
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2011-10-23
nemo
retain dx/dy from landgun
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2011-10-16
koda
merge the changes applied to 0.9.16
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2011-10-10
nemo
Make a few more things be impacted by explosions nearby
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2011-10-08
nemo
Add landbacktex to a few maps, just to see how it looks.
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2011-10-02
nemo
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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2011-09-25
nemo
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
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2011-09-21
nemo
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
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2011-09-18
sheepluva
set a default value for density that shouldn't lead to div by 0
0.9.16
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2011-09-12
nemo
uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
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2011-09-12
nemo
Since we are tweaking molotov. make the flame flickery and add a drowning frame
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2011-09-11
nemo
Man, checking it at end of turn was just tidier :(
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2011-09-11
nemo
better?
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2011-09-11
nemo
Also this
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2011-09-08
nemo
Restore hog on team gone
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2011-09-08
unc0rr
Fix loading from save desync
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2011-09-08
nemo
remove debug message, clear a couple of global gear references if appropriate, fix control script
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2011-09-02
nemo
tweak to avoid jaggies
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2011-08-31
nemo
adjust Z order so crosshairs are on top of hogs, grenades behind explosives
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2011-08-31
nemo
more proper implementation of TARDIS
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2011-08-27
nemo
Prevent flakes from drawing if they spawn in land
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2011-08-27
nemo
Try reenabling landbacktex to see how it behaves with current pixel rules
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2011-08-27
nemo
Fix rounding error in sky colour causing visible lines
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2011-08-25
sheepluva
don't poison invul hogs
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2011-08-21
nemo
Try to avoid overlapping voices for major statements (not things like byebye or oof)
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