Sun, 21 Aug 2011 11:24:20 -0400 |
nemo |
add check for other forms of flight too
|
file |
diff |
annotate
|
Sat, 20 Aug 2011 16:43:57 -0400 |
nemo |
This really should have been a TPoint for consistency
|
file |
diff |
annotate
|
Thu, 18 Aug 2011 00:14:43 +0200 |
sheepluva |
portal: combating the space-detection issue.
|
file |
diff |
annotate
|
Wed, 17 Aug 2011 11:17:50 -0400 |
nemo |
...
|
file |
diff |
annotate
|
Wed, 17 Aug 2011 11:07:03 -0400 |
nemo |
*sigh*
|
file |
diff |
annotate
|
Wed, 17 Aug 2011 10:58:00 -0400 |
nemo |
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
|
file |
diff |
annotate
|
Tue, 16 Aug 2011 23:02:27 -0400 |
nemo |
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
|
file |
diff |
annotate
|
Sun, 14 Aug 2011 17:49:12 -0400 |
nemo |
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
|
file |
diff |
annotate
|
Sun, 14 Aug 2011 17:42:26 -0400 |
nemo |
Use same visual gear for health tags and hearts.
|
file |
diff |
annotate
|
Sat, 13 Aug 2011 22:46:47 +0200 |
Henek |
new SD flakes from mikade and a flash when sudden death starts
|
file |
diff |
annotate
|
Sat, 13 Aug 2011 21:26:59 +0400 |
unc0rr |
Some screwing around GearsNear code
|
file |
diff |
annotate
|
Sun, 07 Aug 2011 14:29:11 -0400 |
nemo |
Experimental area-of-effect Seduction
|
file |
diff |
annotate
|
Sun, 07 Aug 2011 12:06:53 -0400 |
nemo |
make a special case for teleport instead. also allows teleporting off of a parachute
|
file |
diff |
annotate
|
Sun, 07 Aug 2011 11:52:06 -0400 |
nemo |
prevent attempting to teleport in mid-air during inf attack
|
file |
diff |
annotate
|
Sun, 07 Aug 2011 11:23:27 -0400 |
nemo |
Don't reset attack when Unplaced.
|
file |
diff |
annotate
|
Sun, 07 Aug 2011 11:18:49 -0400 |
nemo |
This should make bee/airstrikes play nicer with infinite attack mode
|
file |
diff |
annotate
|
Fri, 05 Aug 2011 14:15:19 -0400 |
nemo |
merge
|
file |
diff |
annotate
|
Fri, 05 Aug 2011 14:13:06 -0400 |
nemo |
move gstWait - should make detecting drowning easier for mikade
|
file |
diff |
annotate
|
Fri, 05 Aug 2011 12:19:01 +0100 |
grammickj |
New sounds: mudball, mine bounce, hammer
|
file |
diff |
annotate
|
Mon, 01 Aug 2011 15:37:27 -0400 |
nemo |
Make vgtHealth use Tint
|
file |
diff |
annotate
|
Sat, 30 Jul 2011 17:23:47 -0400 |
nemo |
add nil check
|
file |
diff |
annotate
|
Wed, 27 Jul 2011 09:20:55 -0400 |
nemo |
this helps a bit
|
file |
diff |
annotate
|
Fri, 01 Jul 2011 10:38:00 +0400 |
unc0rr |
Merge
|
file |
diff |
annotate
|
Thu, 30 Jun 2011 15:09:10 +0400 |
unc0rr |
Tiny optimization: convert smooth wind indicator change gear into visual gear
|
file |
diff |
annotate
|