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hedgewars/uTeams.pas
2013-12-04
nemo
make the team association with hog before calling gear creation. makes some lua a little easier
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2013-11-27
unc0rr
Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
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2013-11-09
nemo
Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
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2013-10-29
unc0rr
- More HealthTex to clan structure
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2013-10-29
unc0rr
Tinted crosshair (without that cool white dot in the middle)
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2013-10-11
koda
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-09-27
unc0rr
- Actually call uTexture.initModule and .freeModule
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2013-09-26
unc0rr
- Load default binds from settings.ini
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2013-09-21
unc0rr
Finish rework of default binds system. Default binds now work even before first turn.
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2013-08-23
unc0rr
Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
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2013-06-28
nemo
Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
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2013-06-27
nemo
Make add/delete consistent (this has bugged me for so long)
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2013-06-27
unc0rr
Refactoring: get rid of GSHandlers.inc
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2013-06-27
unc0rr
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
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2013-06-17
koda
really update with default
webgl
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2013-06-13
koda
merge cmake_pascal branch in default
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2013-06-09
koda
update with default
webgl
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2013-06-08
nemo
ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
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2013-06-05
sheepluva
fixed all engine compilation hints and notes (that I could see)
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2013-06-04
koda
update branch
webgl
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2013-05-29
unc0rr
bump copyright year for Andrey entries
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2013-05-28
nemo
< 256 is "thawing"
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2013-05-01
nemo
this is fairer
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2013-04-21
nemo
yep. I did forget to put this back
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2013-04-21
nemo
So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
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2013-04-02
koda
update webgl branch
webgl
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2013-03-19
koda
move RestoreHog from uGears to uTeams to break a circular dependency
cmake_pascal
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2013-03-07
nemo
yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
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2013-03-06
nemo
extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
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2013-03-05
nemo
At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
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