hedgewars/uGearsHandlersMess.pas
2013-12-03 nemo Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
2013-12-01 nemo Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
2013-11-30 sheepluva fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
2013-11-29 sheepluva whip: visual enhancements (hat'n'dust) as suggested by nemo
2013-11-29 nemo Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
2013-11-20 nemo return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
2013-11-14 nemo Make birdy fly away if hog gear is deleted.
2013-11-09 nemo Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
2013-10-21 nemo avoid infinite loop
2013-10-20 nemo make landspray build across too
2013-10-19 nemo Prevent attacking yourself w/ plane from crashing
2013-10-19 nemo differentiate borders a bit
2013-10-14 nemo don't kill rope if not extended
2013-10-13 nemo make wrapping nicer when there's collision
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-10-10 nemo Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
2013-10-03 nemo couple more wrap calls. freezer still doesn't propagate properly. mostly due to
2013-10-03 nemo add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
2013-09-30 nemo move border back a bit from left/right bounds, bee tweak
2013-09-29 nemo Make a few more gears honour world edge checks
2013-09-29 nemo partial implementation of non-infinite world (edge wrap/warp/bounce)
2013-09-28 nemo was a bit hard to read
2013-08-13 nemo I'm guessing this takes care of issue #689
2013-07-20 nemo crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
2013-07-18 nemo oups. accidentally dropped health check
2013-07-01 nemo bug #668 + reorder conditions for kick slightly, to call the math last
2013-06-27 nemo Make add/delete consistent (this has bugged me for so long)
2013-06-27 unc0rr Merge
2013-06-27 unc0rr Refactoring: get rid of GSHandlers.inc
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