Thu, 17 Mar 2011 23:11:48 +0100 |
Henek |
added game mode Tag Team, mostly untested, please test :)
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Wed, 16 Mar 2011 17:25:05 +0100 |
Henek |
added GetCurAmmoType to lua
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Tue, 08 Mar 2011 15:50:42 -0500 |
nemo |
Issue #194, turn off followgear for altuse
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Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
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Sat, 29 Jan 2011 18:18:44 +0100 |
Henek |
still in developement take on adding structures, working hiding of hogs and ejecting them later.
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Sat, 22 Jan 2011 19:40:57 +0100 |
sheepluva |
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
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Thu, 13 Jan 2011 21:52:48 +0300 |
unc0rr |
Pass PHedgehog instead of PGear to stats. Fixes crash.
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Sun, 09 Jan 2011 21:50:59 +0300 |
unc0rr |
Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
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Fri, 07 Jan 2011 23:08:34 +0300 |
unc0rr |
Keep track of which hog's weapon does damage
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Thu, 30 Dec 2010 22:20:17 +0100 |
sheepluva |
fix portal gun wrong color issue
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Thu, 23 Dec 2010 00:01:56 -0500 |
nemo |
Tweak more wind values / densities
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Wed, 22 Dec 2010 18:29:43 -0500 |
nemo |
braces fail
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Wed, 22 Dec 2010 01:30:03 -0500 |
nemo |
apply cGravityf when changing cGravity
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Sun, 19 Dec 2010 21:06:34 -0500 |
nemo |
Snowball weapon
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Wed, 17 Nov 2010 22:09:07 -0500 |
nemo |
remove some more PHedgehog casts
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Wed, 17 Nov 2010 20:58:23 +0300 |
unc0rr |
Remove ugly PHedgehog(Gear^.Hedgehog) cast
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Fri, 12 Nov 2010 23:29:11 -0500 |
nemo |
Apply wind while roping too (with the game flag set)
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Fri, 12 Nov 2010 14:54:53 +0100 |
koda |
drillstrike! might require the drill patch to improve behavior
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Thu, 11 Nov 2010 11:04:24 -0500 |
nemo |
Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
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Thu, 11 Nov 2010 09:58:10 -0500 |
nemo |
Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
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Tue, 09 Nov 2010 22:40:38 -0500 |
nemo |
make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
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Mon, 08 Nov 2010 22:11:46 -0500 |
nemo |
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
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Sun, 07 Nov 2010 19:24:37 +0300 |
Henek |
renaming gtAmmo_Bomb and gtAmmo_Grenade
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Fri, 05 Nov 2010 18:56:12 -0400 |
nemo |
revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy.
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Fri, 05 Nov 2010 17:53:58 -0400 |
nemo |
I need to keep track of CurAmmoGear or else I trap people who clicked on the bee target
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Fri, 05 Nov 2010 17:27:14 -0400 |
nemo |
This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
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Sat, 30 Oct 2010 10:58:53 -0400 |
nemo |
clear poison on death
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Fri, 29 Oct 2010 16:31:37 -0400 |
nemo |
This should only allow switching from portal gun and the like.
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Sat, 23 Oct 2010 14:10:23 +0200 |
Tobias Neumann |
Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
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Mon, 11 Oct 2010 16:56:00 -0400 |
nemo |
set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
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